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Everything posted by Ex✭Cᴀʜᴍ
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Top Fighter 2000 MKVIII Characters Updated (2014/04/26).
Ex✭Cᴀʜᴍ replied to JokerintheButt's topic in [ 2014 ]
Looks nice this Jordan dude to try it out. -
Hmmm... What u used to edit them? Just a small sugestion but could add a gradient via Photoshop (if you have it) to make the bars looks sligghty more diiferent and bettter imo.
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[PREVIEW] To love Ru 1: To love Ru 2: Phostreet: Dreamss: [LINKs] Download: Mediafire.com Original Thread: Mugen Team Mexico Forum. [iNFO] -Stages made by "Hermit" -Mugen 1.0 or higer. -Superjump: no -Animated: Yes. [COMMENT} Someone at MTM released those earlier today. Tried them all and asides from some really minor details hard to notice they are all good and a keeper in my opinion if u like anime specialy "Dreamss"
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@Lightflare gona be done or Diss gona murder me lel Okey finished Daniel's OC Danielle: Coloring and boobs looks awesome on this one XD
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Nothing weird happening
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He more likely want all is chars be 100% accurate to the game is following feeback from the guys that really knows how the game must be.
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Nah the game series is only like 20 years old u shouldnt feel old :P
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I like the design of the "Nitro Princess" one that one gives screenpack idea. Nice one.
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Stage KOF XIII Egypt by Sensei Yoda: http://senseiyoda.mugen-infantry.net/ >Stages 1,0 Song: Sonic Adventure 2 Battle "Biolizard Battle Theme"
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So wanted to try to make the crowd sprites for Dissia's Wrestlemania stage. Iam using Chaos Code and Guilty Gear sprites as reference which makes them have a kinda anime look while how the pose animation goes i wanna try it from KOF games. I leaved the shirt white so can change the logo and color on the shirt if needed. This is a screenshot previes of the stage: So how is?
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Kinda but actually cant do much to the for the perspective cuz mugen doesnt have a nice shadow options overall :P tho maybe increase the shadow "intensity" by 25 ~ 40 could make the trasparency a bit more accurate also cuz is hard to notice on the two ones that have a gray floor imo. But is a very small detail other than that all good.
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Ex - Stardust = 1723 So hot
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Yup release iam just waiting for a sprite i need then make a quick video and done.
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have been a slow week (and i was lazy) ^Started adding the shading for Dany's sprite so far looks good but need to sprite her head probably tomorrow. ^And done some more slighty modifs to the base sprite of my char i may add more detail on her shoes everything else looks exactly as i wanted tho probably gona add a belt has the one that had before. More later.
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Found the original on my files. Just a few adjusments and done.
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thanks for the comments Bros, love it ;D Yeah...as bad as i like Superjump feature (cuz mostly use MVC based chars) the background wont look good if i zoom it to enable it.
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Signature is pure win cuz RULES OF NATURE! XD
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[PREVIEW] Video: [LINK] http://excahmspot.blogspot.com [iNFO] -Mugen 1.0 or Higer only. -Secondary DEF file for Mugen 1.0 Widescreen. -Superjump: No. [COMMENT] Long time dont release something lol feel good to do it again XD more on the way.
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i thou he was Astaroth at first lol awesome
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dang chest hair D: sign of manlyness there.
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I killed the Apple. huehuhehuehue Dragons are awesome
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hope u use addalpha on that smoke. btw may wanna consider moving those two building more far cuz if u compare with the surrounding they look off due the size. imo place them where the smoke is coming and lower the saturation of them.
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Oh well.... good enoght for a release?