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Everything posted by Ryon
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Happy Birfday! now empty your pockets! this is a robbery!?
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http://www.youtube.com/watch?v=Grh0NlkwB6A Ok so I beat the original game. and from what i can tell this game has updated Physics, New Hair, and New Face models. my only question is. What was wrong with her face in the first game? I LOVED her face. It was attractive yet not so innocent when you got later on. She was hot. Now she reminds me of the OLDER Lara Croft, from the original game.
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ACTUALLY! Good news for you guys. in 1.1 it has such superior scaling. that if you do shrink your resolution down to 640,480. mugen will shrink the lifebars to a accommodate it. and since its 1.1 , AND from the looks of the shot your using 24bit images (hellz yeah) It will look great in 640,480 resolution.
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you can change your screen resolution in mugen.cfg within the data folder. also your mugen.cfg screen resolution must match the localcoord that is set in the system.def or broken.def whatever the system file for that pack is called.
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the font moving forward thing is normal, thats what mugen does when more numbers are showing up. usually p1 is suppose to be aligned to left, and p2 aligned to right. this way both move forward accordingly. I don't have time at the moment to explain but if you didn't know font = 7,0,1,0,256,128 Font = Font Number, Color, Facing Direction, Red, Green, Blue I don't know if you knew about that, but in 1.0 there is a SUPERIOR font recolor system, where you just put RGB at the end of the font to recolor it. but thats what all of the numbers stand for.
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I'll ask Vyn if he has it still by some rare off chance.
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fight related things go in FIGHT.DEF screenpack related things go in SYSTEM.DEF and you do have to enable it, sort of. the option is commented out but it is there.
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the rules i put up say 600 x 200. the forum has its own hard coded limit which I can not change (without messing with the board css/html codes) so I ask that you shrink it. the people that do have bigger signatures when i find them i'll tell them to shrink it to. Now please shrink it. http://mugenfreeforall.com/index.php?app=forums&module=extras§ion=boardrules
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Granted! but but at the cost of you being turned into troll, and not being fed you died from starvation. I wish I knew about this thread before!
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animate font. no never. seperate sff. no never, its all in the same sff. you anime the rounds the same way you animate every other animation... you have done that yes?
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You know I already made that stage. here http://www.mediafire.com/download/wpq4mkemesf7fd3/Castle+Fight.zip
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PLEASE SHRINK YOUR SIGNATURE!
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I want to make effect like marvel intro logo
Ryon replied to abls1's question in [ MUGEN CODING HELP ]
no. but if you make the animation or video. you can split that into hundreds of images, which could play back the same way. -
what are you making?
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yes you do. but honestly, you should upgrade to 1.0.
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well look they still need to go into the def file. still opening a file. look if the statedef 5900 is anywhere in the cns, it will be read upon loading. the bottom of it is just considered the best place.
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for a screenpack? thats different. its all in the animation you just basically move the frame of animation up or down, a few pixels for the animation. [begin Action 190] ;P2 Team mode cursor 190,0, 0,0, 50 190,0,-1,0, 1 190,0,-2,0, 1 190,0,-3,0, 1 190,0,-2,0, 1 190,0,-1,0, 1 190,0,0,0, 1 190,0,1,0, 1 190,0,2,0, 1 190,0,3,0, 1 190,0,2,0, 1 190,0,1,0, 1 See here? The background is still for 50 ticks. then it moves up to -3, then down to +3, really quickly. it simulates a shake.
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if there bouncing away and freeze. did you mess with there localcoord? characters coded for 1 localcoord, are set to work with that. changing it may cause them to act funny.
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nope i can't lol. but but its just scale codes for fonts and stuff. if your using a trutype font and want to scale it, you would have to do it from the [Files] using a different type of font scale code. [Files] sff = fight.sff snd = fight.snd font1 = enter48.def font2 = num48.def font3 = name14.def font4 = num1.def font5 = MyFont.ttf font5.height = 36 fightfx.sff = fightfx.sff fightfx.air = fightfx.air common.snd = common.snd
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no i meant coding 5900 at the bottom of the main CNS. and thats it. its the same effect as having it as a external txt file.
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why not just put it in your CNS at the bottom?
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Yes. You have to type it in. ;----------------------------------------------------------- [Face] ;Player 1 p1.pos = 20,20 p1.bg0.spr = 50,0 p1.bg1.anim = 51 p1.face.spr = 9000,0 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.scale = 1,1 ;Player 2 p2.pos = 1260,20 p2.bg0.spr = 50,0 p2.bg0.facing = -1 p2.bg1.anim = 51 p2.bg1.facing = -1 p2.face.spr = 9000,0 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.scale = 1,1 this applies for p3 and p4 as well. Mugen 1.0 and 1.1 have alot of "invisible" scale codes. Did you know you could scale fonts are certain places? it looks like this p1.font.scale =
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It is Juggernaut with a different head. Flameableking edited juggernauts sprites. Im coding it. Its supposedly for his full game Demolition Crew. Nick Fury is done. Only thing left for Nick is fixes and updates if I need to. Which I have done already. @ Royce, Imagine Pal 10, on a dark stage. THATS scary!
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it could be a shadow. if its to low on screen. the shadow will raise up giving that impression. by default almost everything has a shadow. (in most cases they wont appear unless you state the code) i don't know then buddy.
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its Juggernauts body. with that thing for a head. but yeah..