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Everything posted by Ryon
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Ladies and Gents, I present to you my new WIP! Buck Dozer! Sprite work thanks to FlameableKing, His gameplay will be in the same style as Nick Fury. Give or take a little due to weight. Here are his 12 palettes. My Personal favorite is the last one. Pal 12. The gold just brings out the AWESOME in him. I have great hopes for this character. I hope your all excited for it to. and NO its not just a hulk/juggernaut clone type thing. He will have some new moves.
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in your air file, set your animation transparent type to A. if that doesnt work. maybe your fx are not properly indexed. if your using mugen 1.1, it could still be your fx, take them out and reinsert. if your effects are coded as helpers, or even sometimes explods. check to make sure there is no SHADOW. if a helper is to low, a shadow appears, so a simple "assertspecial, with a flag = noshadow" will work. if its a explod there is a code in the explod summon code to control shadow, remove it. So many if's. LOL.
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blah blah blah. if i enable the code for it. the forum will crash. the mod for the topic icon was never updated.
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sooo this isnt gonna get anywhere. we have more mods than members for some reason >_> <_< >_> I wonder who's idea that was. lock-ed.
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you know im wondering where i am as well.. dafaq!
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3 cause laharl reset me.
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i'm gonna pull the start at 5 card out of my ass. i darez someone to reset me now!
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Zeroooooooo0000000. 2
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Hello! Please tell me where are you from? and what other things do you like? -
You should use Knex for a winpose or something, like he throws the jacket on. it looks great!
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Updated Nick! Check first post for updates!
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of course? why don't you just load up the sound in a editor, and cut it?
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your trigger. your EXPLOD, will ONLY Trigger when a HELPER with ID 10002 exists. if that Helper does not exist, the explod NEVER happens. try !time.
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Hellz yeah brother! *high fives*! I saw the other ones that looked alot like. Cable. Even though this is Cyclops. given the right gameplay mechanics you can make anybody play great. and I hate to say it but i LOVE how the Proton Cannon turned out.
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changing a helper to a varset does nothing. because helpers are helpers there "seperate entities" varset is a variable set code. explod are general effects. all 3 different things.
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you find me a game white nick fury is in and i'll rip the voices. the voices he has now are from Marvel Ultimate Alliance.
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OH YOUR COPYING AND PASTING CODE?! Im not helping you. ON TOP OF THAT! State 190 IS BY DEFAULT YOUR TAUNT STATE! Thats why you were having trouble earlier!
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ok send me what you have, and i'll get back to you.
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@ Genesis nope LOL. @ Syncro I did lower them? But also you gotta consider these Marvel characters do not have flat footing like other characters. Also they look better on some stages than others.
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[Preview] [Download] http://adf.ly/a4G2t [Comment]Name : Nick Fury Universe : Marvel Version : Release 2 Author : Ryon Sprites : GMSpectre =Update= + Added Jump Land sounds, and Dash sounds. = Altered Juggle points for launcher into combos. = Altered the way Heavy Punch works in the air, No more Recoil. = Altered Charging Forearm special to go faster and further. = Tweaked Standing Light Punch , and Crouching Light Punch and Kicks. = Tweaked Grab time, Now he is left grabbing for a long time, 10 ticks, compared to 1 tick. =Backstory To Creation= I was requested to make a Nick Fury by crosspotts1.0 from Mugen Multiverse. He said he had recolored the sheet, What he failed to tell me at the start was that this Nick Fury was already made. So he requested I remake it in MVC style. I downloaded the original to compare, and HOLY COW! The original sucked! It just wasnt fun. So I decided to give this guy a good effort to make him a all around MVC style badass. =Command Legend= D - Down F - Forward U - Up B - Back Lp - Light Punch Mp - Medium Punch Hp - Heavy Punch Lk - Light Kick Mk - Medium Kick Hk - Heavy Kick P - Any Punch K - Any Kick =Special Command List= Grab - Mp+Mk Handgun - Hp Shotgun - D , DF , F , P Flamethrower - D , DB , B , P Proton Cannon - D , DF, F , 2P Charging Forearm - D , DF, F , 2K
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Go back to start!
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Im sorry. I don't want to do this. This is more trouble than pleasure doing something like this, I don't think anyone else On the forum would be willing or even skilled to help with this (I think im one of the higher level of skilled coders here). Its more trouble than anyone would want. aside from putting sprites in you gotta reposition them to if anything and it would just almost be the same as making the character. Sorry. You can try to ask someone else here but I don't know how it would go.
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I was having a similar issue with Yamato a while back. This is Yamato's power charge code. ;---------------------------------------------------------------------------; POWER CHARGE[Statedef 500]movetype= Ivelset = 0,0ctrl = 0anim = 500sprpriority = 1[State 0, PowerAdd]type = PowerAddtriggerall = command ="Charge"trigger1 = 1value = 10[State 500, PlaySnd]type = PlaySndtrigger1 = Time = 1value = 0, 0[State 500, ChangeState]type = ChangeStatetrigger1 = command !="Charge"trigger2 = power = powermaxvalue = 0ctrl = 1 The animation itself is 2 frames that loop constantly. so the animation plays em over and over, since the end changestate is not a time trigger it will loop.
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NxC? thats a really out there choice. I have a few sounds I ripped from Marvel Ultimate Alliance. I just gotta code them in.