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Ryon

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Everything posted by Ryon

  1. during the move where... you... combo the enemy... and there already dead and you don't want the win states to happen yet?
  2. 1 . impossible. no work arounds. 2. possible, include "orochi wins" sound in the character, and play it during there winstates. 3. you just use the code. [state 0, AssertSpecial] type = AssertSpecial trigger1 = 1 flag3 = roundnotover as you rape err beat em.
  3. you can't convert low res lifebars to high res. unless you completely re-code them. and im not about to explain that.
  4. your signature. fix it. before i remove it.
  5. oh my fucking god. Zen your alive?
  6. of course. welcome home man.
  7. Welcome Brother. I've known about you for years as well. I've gone to your sites many a time. Its great to have you here.
  8. who ever converted it for you. LIED!!
  9. HEY Z! WHATS THAT FUNKY AWARD MEDAL YOU GOT IN YOUR SIGNATURE?! Huh? Looks pretty boss, for a boss like you.
  10. can you PLEASE put your stages in your section? stop posting them in releases, and post them in your section.
  11. Ryon

    j

    For the record I am a robot who makes waffles. I had waffles for breakfast for the past week. DEAD ASS.
  12. yup. also do not forget to CROP your sprites otherwise your filesize may end up 2x or 3x larger than it needs to be.
  13. I just ventured into dangerous waters.
  14. put this in your hcaracter to remove the jump. ;--------------------------------------------------------------------------- ; Jump Start [statedef 40] type = S physics = S anim = 40 ctrl = 0 sprpriority = 1 facep2 = 1 [state 40, 1] type = Null trigger1 = 1 THATS IT. thats how you disable jump. or instead of null use [state 40, 1] type = changestate trigger1 = 1 value = 0 ctrl = 1
  15. something bad. whats the error message?
  16. you would open the common1.cns in the data folder. copy the states that have what you want to disable. and paste them within your characters CNS file. you don't need to copy the entire thing, or even the file, just the parts you need. then if you look at state 53 i think, in the common1.cns it has "Jump Down" which is unused. but basically you can see how to "null" out a state so it doesnt work. and do that for the ones you want to disable. DO NOT EDIT YOUR COMMON1.CNS IN YOUR DATA FOLDER. THAT WILL AFFECT YOUR ENTIRE MUGEN.
  17. -_-.. stop being lazy and manually rescale all of the sprites. until 1.1 gets a proper release (none beta) im not gonna help people support it.
  18. it looks really nice. im suprised people use those lifebars after all these years.
  19. Ryon

    j

    its true. Harsh is a robot.
  20. moving colors around in FF3 isnt wise. your should be indexed prior, and you should have set up the pal color (alpha color) before adding the sprites.
  21. same here.
  22. why can't you people just post a public link?
  23. how about removing?
  24. look in the code if there is already a getpower, line of code.
  25. Ryon

    saw

    please shrink your signature.
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