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Everything posted by Ryon
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
...... .. sounds legit. -
His mugen is filtered. He probably is still using winmugen.
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i didnt read most of these comments but. what ruins a character for me. are badly coded moves. sometimes even if accurately coded to match the game, I feel people should use mugen to there advantage and make it better.
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
I got no clue who you are. So introduction please? -
Hey, Watch the Elephant! by Vegaz
Ryon replied to LightFlare_Da_Realest's topic in Reign Of Kreation
Nice stage. I like how you extended the building tops. almost looks professional. if anything for me to complain about. I feel the sign on the top right side (that sticks out from the building) should get a better top, cause the one now kinda shows the cut off. -
Character attack before the announcer.
Ryon replied to Krypto 'SAM' saiyaN's question in [ MUGEN CODING HELP ]
190 is an example. the actual number doesnt matter. only the statedef number matters. -
I can't, because I don't have hands. asdbpoawmne;asboasidjwle;basl*headdesk*
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Character attack before the announcer.
Ryon replied to Krypto 'SAM' saiyaN's question in [ MUGEN CODING HELP ]
it might be the character. some are coded to do that. i never figured out how to honestly. -
I was thinking of that he man reference to.
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Im thinking of renaming this project. "Kung Fu Man and his Friends Of The Universe"
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High capacity screenpack with random character select
Ryon replied to rockocalypse's question in [ MUGEN CODING HELP ]
in the select.def just put randomselect to give yourself a random selector. -
@ Winmugen11 Nope. that would dramatically increase the SFF size and states and overall everything.
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How to convert a character from winmugen to mugen 1.0
Ryon replied to Sanosuke Sagara's question in [ MUGEN CODING HELP ]
there is nothing to convert in most cases. they work in 1.0 -
now with voices.
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PLEASE FOLLOW THE POSTING RULES! You need to use the labels [Preview] [Download] [Comment] and include 1 of the each. a picture of the character. a link to the character. and your own comment.
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Michelle Heart by Gladiacloud & Beximus released!
Ryon replied to Gladiacloud's topic in [ RELEASES ]
I beta tested this. Its freaking AMAZING! it does her Justice in every possible way. -
the winmugen way of adding pals is above. mugen 1.0 and SFF2 does not apply pals like that, the pal's are located within the SFF of the character. group 1, index 1 ~ 12.
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I will take all of your ideas into consideration! I love the variety. and Yes the sound will change, at the moment I was having trouble finding a good set of sounds. But I got something. Normally I do not like to take peoples sprites, but for this case because its a little bit of everyone. I feel taking sprites is mandatory. Besides how many people have ripped ryu sprites, and how many people actually KNOW where they get there sprites from. @ Z Brock and TAW, You guy's read my mind, But thats all i'm gonna say. lets just say. on his basic move set he has 18 strikers. and he has 4 special attacks with 3 strengths, so that's another 12 strikers. PLUS at the VERY least 6 striker supers. Possibly alot more. So I'd like to think that he is getting a bit of everyone, Low Res, High Res alike. Move wise. I could give him a huge number of strikers. aside from his regular commands I could give him stuff like charge moves like Bison or Guile, or 360's like Zangief. but for now im concentrating on covering all of my bases.
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I wouldnt mess with pal's for all these fighters. there all added with there own official pals. I wouldnt be able to fit all of it on 256 colors. I still have alot more to go.
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Today I present to you a creation i've wanted to do since I started making characters. Some of you may remember my original Master Of Arts which was KFM, that would change into another character when he attacks. Well his is Master Of Arts 2.0 baby. Every attack KFM does sends out a striker of another character from other games. KFM by himself is almost no threat to anyone. KFM with the help of many fighters turns the entire gameplay out of wack. Take a look at the video to understand how it works. As of now there is no limiting to helpers, So he is intended to be spammy and FUN. I would like to get some character attack ideas for you guys. Grapples are a no no.
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i copied the code wrong. but you put the code in the winstate... thats not the state where he combos.
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... your using flat 3. what happened to flag = roundnotover its flag flag2 flag3