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Everything posted by Ryon
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the order doesnt really matter, because intros only happen ONCE ususally. during the first round. and mostly the orders are random. as for the actual codes state 190 is your introduction state WITHIN 190 you have to put (in this case) 4 Changestates with your triggers for your intros. the 4 states will be whatever number you decide. i personally like to keep it simple. 191 192 193 194
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first is it mugenversion = 1.0 ?
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Is it possible to lower a character's global damage output?
Ryon replied to Demitri's question in [ MUGEN CODING HELP ]
which is interesting as it makes the "absolute" line redundant. -
it was a joke lol
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alot of installations require you restart your PC when complete? Why is that strange or a issue?
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it should work the same way honestly. but what you would need other wise, is a indexed font sprites. just add it the same way.
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computer losing memory. mugen getting to big. (your overall max characters/stages/Screenpack) computer is old.
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there isnt much CVS to him. he doesnt combo like CVS, he doesnt have the CVS hitsparks. and as someone mentioned on guild, This is just KOF 13 K, in Infinite style, which in turn is a faster POTS style.
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maybe a old code that doesnt work in 1.1? honestly this is more trouble than you should get for just a pal.
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ok then save as mugen 1.1. the point is you have to SAVE AS, to make it work.
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go to the SFF. and save as. save the sff as mugen 1.0 (that will make it a SFF2) even if you put a pal in normally, and you save as mugen beta, it will not work. abyss by xslaught was made AGES ago for winmugen. SOooooo its not SFF2. just resave the SFF as SFF2 (mugen 1.0) and it SHOULD work.
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ssz folder config.ssz (open with notepad or notepad ++) scroll down till you see this. in.new[0].set( -1, (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT, (int)k_t::a, (int)k_t::s, (int)k_t::d, (int)k_t::z, (int)k_t::x, (int)k_t::c, (int)k_t::RETURN); and the rest I leave to you, its trial and error baby!
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Electrocaid do you own ALL of these characters or do you just update the list?
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i have no plans for further turtles.
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Tolga supplied them, So Im not sure but I imagine maybe the gamecube games or the Wii games? I have no plans for more turtles. Im sorta like a 1 hit wonder, I go from game/series to another.
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Great characters and be recognized for it? Mission Accepted huh. Good Luck! and Welcome home! -
what??? i dont understand the o plz part. re-phrase it.
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[Preview] [Download] https://onedrive.live.com/?cid=95617500DFB4E9E5&id=95617500DFB4E9E5!427 [Comment] copied from notepad. [ Basic Moves ] A B - Kicks X Y - Punchs C Z - Not Used [ Special Moves ] Blade Cutter - D, F, Punch Blade Slash - F, D, F, Punch Turtle Tornado - D, F, Kick Turtle Punch - Punch, Punch [ Super Moves ] 1 Guage Super Blade Cutter - D, F, D, F, Punch Super Turtle Tornado - D, F, D, F, Kick Super Turtle Punch - D, B, D, B, Punch Leonardo has A.I. with 2 combo sets. However It behaves funny in mugen 1.1. When I can code A.I. better I'll fix it up for 1.1. Leo also has damage dampeners due to his ninja like ways of being able to hit you fast. After 20 hits he will do 0.20% of normal damage, It looks like alot but it makes sense when you see it in game. [ Special Thanks] My Wife. Mugen Free For All Tremaine Bradford / Anthony Keegan / Tolga.... last name I don't know sorry bro. Tolga for sprite rips? sound rips? and gameplay idea.
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I disabled the cape. if you go into her cmd or her CNS. near the bottom has the helper for the cape. I nulled it. just replace with type = helper it doesnt work properly thats why its disabled.
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alexei pulled out his gun. oh shit.
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Thanks brother! Yeah dude, This is a big step up for Mugen characters. If Ikemen keeps getting updates to support more technical characters (big sff's and 1.1, 24bit images) Its worth showing people how to use it.
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I noticed Desyncing at random times, sometimes turns, sometimes, simul, sometimes single. 1 time we had a complete desync where Ultra Fatality won and I lost, where on my end I won and he lost.
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Description Thanks to Alexei for figuring out how to use Tunngle with Ikemen. To play Mugen Online You need Tunngle installed, A copy of Ikemen (both users need the same characters otherwise you get blanks in your roster), I recommend Notepad ++ for editing LUA file to modify Ikemen. First Step is to log into Tunngle and search for the network "Game Emulators" Once you are logged in you will be issued a Virtual IP. that is the number you give to OTHERS in the same network/room to play you. Second Step is to load up Ikemen, Go to network and IF you are HOSTING just click OK when the Input Server window pops up do not enter a IP. If you are challening someone you will enter THEIR Virtual IP into the Input Server window, and It will almost instantly go to the select screen. Third Step, Have fun, And Don't spam moves that you can't escape..*cough Ultra Fatality cough* If your interested in Ultra Fatality's teaser that we missed in the video, Check out his Full Game topic on Mugen Free For All to find out more info on it, And Hey you never know He may post another teaser. *************************************************** Download Tungle http://www.tunngle.net Download Ikemen http://sourceforge.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage Download Ikemen (Ryon's Version) http://www.mediafire.com/download/iicbna3twm5xqah/ikemen+%28Ryon+Version%29.zip Download Notepad ++ http://notepad-plus-plus.org/download/v6.6.8.html Ultra Fatality's Full Game