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Everything posted by Ryon
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I tested Ryu in my mugen. And I did not get any problem. he plays like he should?
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i havent , can you provide a link?
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the hitboxes have to be like that, because if i made them inside his body it would be impractical for him to hit anyone. due to the nature of the sprites. its like CPS2 characters, they extend there bodies out ALOT when attacking, where as in this game, he barely extends any part of his body to attack, so you need to extend hitboxes within a certain range to make it practical.
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[Preview] [Download] https://onedrive.live.com/?cid=95617500DFB4E9E5&id=95617500DFB4E9E5!393 http://www.mediafire.com/download/jbyapk629h0bxqo/SB1_Goku.rar [Comment] Super Butoden 1 Goku Sprites remastered by Omega Coding by Ryon I hope you guys enjoy this character, This is for all those SB fans out there who want to see a good SB character with nice graphics and gameplay. A lot of you will dislike the commands for some moves and the super commands, but that's how they are. This is a full release, but also a beta at the same time, any feedback is appreciated as always. and I apologize for the filesize. I ripped the earth explosion from Tenka Ichi 3 at 640,480 resolution. and i converted them to minimal color loss. so... its because of that , the filesize is over 100mb. Normally it would be 5mb.
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I recounted all of the reputations. this way the system knows exactly how many has, the issue with it is, if people have - rep that was added on manually, it can't find the count for it and counts what it has. thus turning -800 to positive 300. however, I still question your +rep Bakaman. You do not deserve that rank, and you know it.
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i don't know what happened. and I probably don't care what happened. Just do your best, reviewing characters and giving feedback. That's what you did to earn the rank, that's what you do to keep it.
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chuchoryu Release Multiple characters/updates 5/9/14
Ryon replied to Lord Batros's topic in [ 2014 ]
that being said. i've never made a rule about necrobumping. I've always considered a post regardless of age, a post. and for me posts (and people making them) are the most important. I havent checked NEW's in a long time and I'm glad Chuch is updating his characters I just wish It was more. or at least I wish he would elaborate on what he fixed. -
basically, Angledraw works for only 1 tick. by using animelem = 9 , it works for 1 tick in animation element 9 (which could be any number of ticks) so using what werewood said animelemtime(9)>=0 means that it will work for all of the ticks of animation element 9. instead of just 1.
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I havent been in WIP in a long time, but I'll check it out. also Does the rank matter that much to you? Its literally just a rank. The reason I don't wanna just give it out is because I feel people with a rank know more than people without ranks. If someone goes to you for help and you dont know how to help them, then what does that mean. You have a rank as a creator but don't know something basic maybe. or something complicated. understand?
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Character stuck in stand state during intro?
Ryon replied to Nny's question in [ MUGEN CODING HELP ]
wait wait wait. You have a state 191 IN your common1.cns AND your character.cns file? if thats the case the 191 in the common1 is being read not the one in the character. remove the 191 from the common1.cns. -
so wait, you want someone to get stomped on, for the INTRO? you want p2's position x? have you tried X = enemy,pos x here is a code i have from my Goku where he teleports above P2 regardless of position. [state 0, PosSet] type = PosSet trigger1 = time = 10 x = enemy, pos x y = enemy, pos y-50
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im not sure i follow. posset is relative to the stage's center. posadd is relative to the players current position. which are you trying to do?
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Virtua Fighter 5 / Guilty Gear Lifebars problem?
Ryon replied to Drakenstorms's question in [ MUGEN CODING HELP ]
because it is possible to code lifebars within the common1.cns and make them NOT like regular lifebars. for instance from the looks maybe these lifebars have a special thing where it will keep score? or have a "first hit" helper. its a bit complicated. -
I've been playing mugen for more than half of my entire life. I know alot about the engine and what it can and cant do. just use 1.0.
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Virtua Fighter 5 / Guilty Gear Lifebars problem?
Ryon replied to Drakenstorms's question in [ MUGEN CODING HELP ]
thats a character? basically it looks like those lifebars are not really lifebars but something helper related within the data folder / common1.cns -
Virtua Fighter 5 / Guilty Gear Lifebars problem?
Ryon replied to Drakenstorms's question in [ MUGEN CODING HELP ]
first off do you know HOW to add normal lifebars? -
how to import transparent images into fighter factory 3
Ryon replied to YungBlaze's question in [ MUGEN CODING HELP ]
More than likely you either. A. Did not index the image, and FF3 is making a palette for it. B. Did not index the image, and added it to FF3 telling it to use a palette already in FF3 which is forcing it to look BLARGH. C. Did index the image, and did the same as B when added. -
This is the CLOSEST your ever gonna get. http://spritedatabase.net/file/18240
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Good looks successful.
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again JUST USE 1.0
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no i know the difference (NOW) I just feel lazy to correct my spelling normally. only for important SERIOUS messages.
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The answer to your question is. No. There is none. But If you ask for help fixing the characters that don't work. then the answer is YES. Mugen 1.0 will play everyone.