Jump to content

Ryon

Administrator
  • Posts

    6,420
  • Joined

  • Last visited

Everything posted by Ryon

  1. it doesnt lag all the time. it all depends on time of day and connection. I've had 100% lagless matches.
  2. you need to literally redraw them and then recode them. there is NO shortcut to convert lifebars.
  3. yeah so you should remove the ai commands.
  4. nothing.... because i'm joking.
  5. Because of people like you! nah im joking. @ Genesis, I set it to unlimited just now.
  6. press Up + Z, after a combo that knocks the opponent into the air.
  7. hmmm?... you select which ever does not remove colors from the characters. fixed palette.
  8. The number is 100 posts now. I lowered the limit, and I have it so people would still have there rank names until they deserve to be called something else.
  9. why do your normally play on p2? set your controls so your p1? also it a coding error, unless you know how to find the code and edit it, there isnt much you can do.
  10. HOLY SHIT!!! Ryouwin is back?!!! AMAZING!!!!
  11. Thanks! @Dave Rattlz I use camtasia. I record the video in Fraps (at either 30fps or 60fps), then i upload the video to Camtasia. put the video in the time line and then save the output (produce) as .gif 320,240.
  12. Ryon

    The New Site

    likewise. its awesome to see old timers pop in.
  13. Your edit is not that bad of the post. I actually like what I see, the Roster so far (from the video) Is Diverse, Raditz!? hellz yeah this just got better. I can make screenpacks and such. I also have tutorials. but judging from your progress your past my character tutorial. Anyway I can help you?
  14. you sould make the rocks fade out instead of just disappear, or maybe even flicker out.
  15. Ryon

    The New Site

    like what you see BC? also you know your not "A Man Everyone Confuses for Someone Else" anymore, since BC sorta is away from mugen, so that leaves only you Ry. but your also away! LOL
  16. Sadly I do not have those games to participate. I would love to man. Like how we used to.
  17. Nope!
  18. seperate from those.
  19. I also have a flying tutorial on youtube if you want to watch me code it into KFM. (Very successfully I might add)
  20. if the sprite file doesnt load then the animations will appear as just clsns.
  21. in your statedef, does it say movetype= A
  22. A , A ,A - combo its wierd cause the last hit where he throws the ki blast he dashes Back, very far. I don't feel there is a reason for that. X , X ,X ,X ,X - Combo, the final hit where he instant transmissions into the knock down. you have a snap code in there. you should remove the snap code from the hitdef. otherwise it looks very odd when p2 suddenly goes to p1's position. Also your knock down velocity is the wrong direction. Y, Y, Y, Y, Y, - Combo, If for whatever reason if the opponent is in the air, goku will teleport to there position and he will walk in the air afterwards. I believe this is the same for the X combo as well. Z - Sometimes I press Z and I can't even get 1 projectile out, then sometimes I get 3 projectiles out. Please make it easier to work. Air A - It has really long hitpauses make it less, because that is a rapid hit move. Not to mention all of the OTHER issues that fighter factory is telling me.
  23. Ahahaha! Akimoto's Goku was made out of a dare between me and him. I dared him to make a JUS character that plays similar to my Hiei and Kid Goku. That was the result! I'm gonna test him right now!
  24. Thats actually known as "Unknown" He was a striker in 2001 I think or 2002.
  25. can you message me on skype? we could chat much easier there.
×
×
  • Create New...