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Ryon

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Everything posted by Ryon

  1. target veladd will not work because you do not have a target (as in no one in a custom state) there IS a way to make them bounce using the regular hitdef, I unfortunately do not remember the method. (Check your sctrls, and look for down.bounce in your hitdef) other than that you need a customstate to guarentee you a proper bounce to your liking.
  2. thats a interesting idea, a Team Ninja Link. He would be violent alright!
  3. yes he is some random 2 year old I found online. LOL. Thats my little monster.
  4. if this is your character that your making i'd prefer you send it to me. but if its a character your editing, thats all I can tell you.
  5. noside so you want him to make pals to?
  6. OK now, time for a REAL update.
  7. OH is the -1 statedef does it say trigger1 = statetype = C or something like that? cause if your standing its impossible to do a DOWN command since down sets you to crouching.
  8. yeah hits 99999999999999 dafuq you thinking man? mugen max hits is 999
  9. I loving this thread, Please fill it with more knockoffs!
  10. I know! Its a HORRIBLE thing! I even have documents on it. But I have yet to make a actual video. I've been lazy I know. I want to make the tutorial. but its like i feel like BLARRRGGHHH. Plus this guy. He keeps me busy.
  11. you gotta use the tilde key. [Command] name = "Double Tape" command = ~D,D,a time = 15 ; tilde (~) - to detect key releases without detecting the release of the first key, the 2nd and 3rd may not work.
  12. Wow, Dude i've been a fan for years. Your Boss characters are something i've looked up to. I would love to learn from you!
  13. Those characters are coded to work in the Nijukaku game. They have special codes in the common1.cns that make them play normally. If you take them out of there game they will cause clones cause they are calling helpers and states that do not exist. The fix to this is to go into the nijikaku folder. then data, and copy the common1.cns from the data folder, and paste it in the characters folder. This will normally fix the errors.
  14. Its funny, on the left side it looks like he is holding the umbrella. LOL. I thought he was like Rachel for a second.
  15. I hate to tell you this but I have most of Sol Knight X's stages on the MFFA server. (Including this one) If he didnt talk to me every so often on skype, I would have made his collection topic already.
  16. OH while im here in this topic. most computers do not allow you to press more than 3 keys at once. SO in the instance of your super commands, D, DF, F, x+y+z sometimes people are still holding the F, when they press xyz, and the super will NOT work. I happen to have a gaming keyboard I can press 6 simultaneous keys. And I imagine on a gamepad you can't add a triple punch button, SO pressing all 3 buttons on a gamepad may also prove a bit difficult. Thats why I go with the alternative way of having 3 commands, D,DF,F x , D,DF,F,y, D,DF,F z and remember as long as they are the same name you don't have to make more -1 statedef's
  17. your movetype = I in your statdef that means idel. set movetype = A, in your statedef and it will hit.... ALOT.
  18. Thats better Ky, could you try to find another picture for it?? I want more detail on the hair.
  19. Robot, if you want to be in charge of it, be my guest, when you find yourself a committee to help with the trophies,and stuff, just run it by me and i'll either approve or want to change an idea.
  20. Robot monkey its a little late for that.
  21. now THATS a awesome small portrait! Good job!
  22. well look we tested both version in the game and both work perfectly fine. so if you did not add a patch to him, then you should not have any trouble.
  23. I wouldnt call him chibi. he doesnt have the fat head or any of the traits of a chibi character. he is from a snes game originally, so I wouldnt go as far as calling it chibi. plus he might final flash you in the face for calling him short and super deformed.
  24. if you can not find it, please upload YOUR character so I can fix it.
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