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Ryon

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Everything posted by Ryon

  1. give me a second and i'll gather all the prices.
  2. Hello everyone, I know we all love our home (MFFA). Well I've been paying for it solo for almost 8 years now, At first It was no problem, but now being married with wife and child. You could say I'm having financial difficulties. I've added a Donation button to the right side of the forum on the top. I understand some of you are young and may not be able to donate that is fine, so don't sweat it. Its been getting more and more challenging to pay for the site, Its not a single payment either, its the Hosting, The Domain Registration, and Invision Power Board. 3 Separate Payments and varying prices. It takes alot for me to ask for donations regarding this, But i'm running out of options. Here are possibilities. (Not what will happen, but what COULD happen) We get ad's We lose the MFFA Board/Chatroom, and move on to something similar such as PHPBB (which is what we had before, and full of bugs and spam/porn bots (remember those botwar days boys?)) We lose the forum all together and we just have a main page similar to Mugen Coder. This is a very serious thing, Otherwise I'd never make an announcement on it. Also I'd like everyone to thank Alexei for supplying this years Domain Registration Fee's.
  3. I wouldnt go about the list honestly. sure it states all the GOOD THINGS, but you need to know where you guys stand with each other first. like now I'm married so I pay majority of the time since my wife doesnt work for as much money as I do. and when she didnt work before I still paid, its the nice thing to do. but you don't nessesarily need to.
  4. may i ask, why are the sparkno, hit sound, guardsparkno, and guard sound not needed? Don't you think every move needs to have some form of impact? also why is your trigger1 = root, stateno , thats almost the same as trigger1 = 1 ?
  5. I think they definitely should ONLY if they can keep the same kind of gameplay, difficulty, and crazy moves.
  6. You know I had a very similar problem with my Kirito. since he has a dual sword mode, i had trouble with the turning. OH by the way are you remaking a older Raziel? cause the sprites look familiar.
  7. Dhillon I fixed the font thing for you. Dude the only problem was your font color was set to grey, just have it set to automatic. (which is BLACK in the white theme, and Dark Teal in Deviant)
  8. where does it save to? I couldnt figure it out?
  9. Your amazing ability to code godlike stages is bullshit. Why can't I do that?
  10. ahh looks like a explod. locate it in the winstates, and remove it.
  11. so why you no message me?
  12. OK, now before i start talking, how come you never add me on skype bro? why you hatin fo? Now on to your question, Beam attacks have LONG been a untalked about issue in the mugen community. There are many ways to do it and there is NO proper way to code it. I can give you ideas for several. One way is to create ALOT of projectiles coming from his hand (say with a trigger1 = 1) and have all of those projectiles be the exact same and make them move to the opponent, my DBZ characters have this. (not my SSGSS Goku) Another Way is a single helper on the player which will be your beam, that hits the opponent, this needs 3 states, Player, Helper, Dead Helper. A alternate to that method would be using the player and a explod, the explod will be the effect the player will have the red hitbox on there sprites, and hitsparks will need to be coded as explods on the opponent using postype = p2. A Very Technical way would be like Cybaster's Z2 Characters, which is a single helper, with a explod inbetween that scales for the length.
  13. as i said. look for ;--------------------------------------------------------------------------- ; Downed get-hit (hit ground from fall) [Statedef 5100] type = L movetype= H physics = N this state is in the common1.cns and this is the state that tells people how to behave when they hit the ground that includes earth shattering hits.
  14. do you have an example of these trimmed versions? seeing everything off the bat is great and all. but seeing everything and not using have of it is another thing. I think if you gave everyone a idea of what you BASICALLY need for a nice small optimized hitdef (since when a code is not written it is defaulted) that would be great.
  15. http://www.mediafire.com/download/5zez6azbuoz997e/119way-E-ryu(独立版本).rar This Ryu is pretty good. Its very loose SNK style gameplay not what 119way's ususally known for. but still decent. I'd keep it in my roster if i had a mugen.
  16. For what its worth I should mention this is not KID gohan this is TEEN GOHAN. https://www.google.com/search?q=Kid+Gohan&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMI_vzKxqSxxwIVS8yACh34_AB9&biw=1440&bih=760 https://www.google.com/search?q=Kid+Gohan&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMI_vzKxqSxxwIVS8yACh34_AB9&biw=1440&bih=760#tbm=isch&q=Teen+GOhan you could argue its older kid gohan, would still make him 13 at the time of cell saga. sorry nerd moment.
  17. next time you dont need to use the contact us form. just PM a admin or myself. in regards to your grey text. There is no explanation for it. Random event? It does nothing before or after the grey font so, is it REALLY worth complaining about?
  18. can you show me an example of what your talking about?
  19. Sometimes some coding is really bad so it would cause the game to crash. as for the "crater" effect, its coded in the common1.cns as either a helper or a explod. if you want to add it to your own character your better off just coding it in them. Its coded in this state. ;--------------------------------------------------------------------------- ; Downed get-hit (hit ground from fall) [Statedef 5100] type = L movetype= H physics = N And this is the code under that [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) That is the effect for the ground waves, so once a character falls from anything kind of velocity greater than 15 it will automatically appear. as for making it yourself, if your coding it in a single character, just put a explod where p2 is.
  20. It is unfortunate that you lost your best friend. First or last the way you speak of them, you highly appreciated them. How one that about your sentence bothers me a bit you keep saying her, then hes. but your talking about 1 person right? the first line confused me. "she was a very intelligent young man"
  21. It looks sorta better now. (I don't remember how it looked before) but this is nice cause it shows you all possibilities, but as i said before lots of info thats not needed. and I think for moves with multiple hitdefs it would be Huuuuuges. plus there could be alot of confusion to what codes do. regardless nice work.
  22. You just started! Your not entitled to Hiatus time! You wont be paid.
  23. but by playing as one of those characters, you take the fun away from it. don't be a butt. play fair.
  24. [Preview] [Download] http://www.mediafire.com/download/0mp4ks68abw25dm/MUGEN_Metal_Edition.zip [Comment] This is a Pre-Set screenpack, Everything is included and already "installed" so just download, add your characters and stages and play. As of now Its just a 20 Roster, I have no intention to making a bigger roster. Also for the first time ever, I've coded this screenpack in such a simple way that ANYONE can edit it simply by changing out pictures. Here are the full instructions (also there is a read me file in folder)
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