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ShiroTori

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Everything posted by ShiroTori

  1. Stardust Speedway has been added! Sorry I took so long with this.
  2. Accidentally posted this in the wrong section, moving it here. I decided to go back and revisit my old stages, and give them some long overdue updates. My main intention is to make versions compatible with Mugen 1.1's zoom, but I'll be doing various other touch-ups here and there. Casino Night Collision Chaos Stardust Speedway Mushroom Hill Isolated Island I'll will be updating this first post with more updates as they come out, so stay tuned!
  3. Just added the mock-up that Scepter posted to DA. It doesn't fully show the animations, but it makes for a nice preview.
  4. In celebration of its first year anniversary, Scepter and I bring you a stage based on Toby Fox's Deltarune! http://www.mediafire.com/file/6m75kj1dfc51kaa/Deltarune.rar I hope you all enjoy, and happy Halloween!
  5. Hey guys, I'm glad to see you're all reporting stuff that has released here. The truth is, I haven't really been driven to update this collection anymore. I gladly welcome anyone who wishes to take over for me though!
  6. With Mugen turning 20 today, Scepter and I bring you this stage to celebrate! It features cameos from some of the more famous (and infamous) characters made for the engine. It's also the first stage I've coded to feature an intro, which was fun to try for the first time. Download here: http://www.mediafire.com/file/yys3otkhizz8dtq/Ouroboros.rar/file
  7. My old stage thread got buried so I just decided to make a new one for this stage. In celebration of this year's Pico Day, Scepter and I bring you this love letter to Newgrounds! This stage has two versions, one inspired by backgrounds from the King of Fighters series and one based on the visual style of NeoGeo Pocket Colour fighting games. Download: http://www.mediafire.com/file/pchvtdotk9micrv/NewgroundsCity.rar/file All art assets by ScepterDPinoy, aka Mark A.
  8. Scepter and I return with another stage! This one's based on the recent Avengers film, and includes some fun little references to other media. This is also gonna be our first 1.1 exclusive stage. I'm sorry to anyone still rolling with 1.0, but with all the details and animations it has, a lack of zoom just does this stage zero justice. Download here: http://www.mediafire.com/file/qiyqh7ykd5k5w5x/AIWTimesSquare.rar/file All art assets were done by ScepterDPinoy aka Mark A. I hope you all enjoy!
  9. I've had these sitting in my files for a while, so I finally decided to finish them up and release them! Having been on a bit of a Skyrim kick lately, I remembered DavisMaximus had released a few stages based on said game a few years back. I decided to give them a bit of a face lift. Changes made: - Minor zoom functionality for all stages - Eastmarch Falls and Irkngthand's floors now have parallax - New snow animation for Winterhold Courtyard Download here: http://www.mediafire.com/file/p5mmr9la33kcmb8/DavisMaximusSkyrimStages1.1.rar Credits: DavisMaximus, for the original stages DeathScythe, who I "borrowed" the snow animation from
  10. Back with another Sonic-based stage! This time it's one based on Prism Relic from the Sonic Hysteria project by NicoCW, who you might know from me using his music in some of my previous stages. Sonic Hysteria is a concept album inspired by Sonic Mania that Nico is working on, with Prism Relic being one of the original levels. The idea behind it is a level that takes place in the same dimension as the special stages. Nico had released the art assets from his mock-up image and I couldn't resist Mugenizing them! Download here: http://www.mediafire.com/file/4nmyk60yzdhni54/PrismRelic.rar I hope you all enjoy one of the more ambitious stages I've coded! Credits: NicoCW, for creating the art assets, music, and basically the whole concept behind this stage. Tamez, as I used his floor parallax coding as a reference. RIP Tamez, you still prevail in being a great help for coders like me! SEGA, as I used assets from Sonic CD and Sonic Mania in this stage.
  11. Hey everyone! I'm sorry for my absence from this site. I've released quite a few stages since my disappearance, and decided to make a mega thread for everything here (like my palette threads). Some of these stages are due for updates, as I want to make 1.1 versions of all my stages from here on out. Also major shout-out to ScepterDPinoy on DeviantArt! He did the art and animations for a number of these stages. I hope you all enjoy what I have to offer here, and I hope to add more soon! As always, take a gander! Infinity War Times Square Prism Relic Block Rock Garden New Donk City Metallic Madness Mirage Saloon Judgement Hall The Core Studiopolis Deep Forest (Rain) The Storm Stardust Speedway Enchanted Forest Mushroom Hill Sunset Park Collision Chaos Isolated Island Casino Night
  12. Scepter and I made another stage! This one's for a boss character Scepter is making sprites for. You might know who based on the location. As usual, download includes a 1.0 and 1.1 version. http://www.mediafire.com/file/p2g4onds5larnc1/JudgementHall.rar
  13. This fucked me up, still kind of does. The noises start at 12:12 in the video. The guy's nonchalantness about it is pretty amusing though.
  14. Mirage Saloon released; Studiopolis and The Core updated Scepter and I did another collab! DL here: http://www.mediafire.com/file/s2y6a51y2tkfz0s/MirageSaloon.rar Once again, there's a version for both 1.0 and 1.1. I also updated our Studiopolis and Core stages. Sadly, I wanted to add parallax to them in this update, but I was having trouble and I didn't want to delay this thread any longer. Hopefully I'll get it right some day. Studiopolis: http://www.mediafire.com/file/7es3jl39u8wc7l3/Studiopolis.rar The Core: http://www.mediafire.com/file/8lj2m224exl9lae/TheCore.rar
  15. I'd be down to get this, but I hear it's $40 (US, so even more here in Canada). Even if it's a physical release, like people are saying, I can't really justify getting it for that price.
  16. On behalf of Scepter (he did all the art), thanks guys! I suggest checking out his DeviantArt, he's done a lot of great stuff. Why wait? Here's some more stages from him (I think OldGamer coded the last two): http://scepterdpinoy.deviantart.com/art/My-first-Mugen-stage-489259706 http://scepterdpinoy.deviantart.com/art/Indie-Game-Mugen-Stage-612573747 http://scepterdpinoy.deviantart.com/art/Owlboy-stage-for-Mugen-632449701
  17. A little collaboration I did with the talented ScepterDPinoy from DeviantArt. He created the pixel art seen here and I converted them into stages. Also, here's some in-game screenshots: Studiopolis: http://www.mediafire.com/file/tzlirlm1lxqus7q/Studiopolis.rar The Core: http://www.mediafire.com/file/bd8alz23zy1sod1/TheCore.rar Versions for both Mugen 1.0 and 1.1 included!
  18. Crowsar released Luxray. http://www.mediafire.com/file/caixxs92q5xa152/Luxray+By+Crowsar.rar
  19. Ryu can also combo into his EX tatsumaki, which you can do with Down, Forward, Kick.
  20. Cool to see a D. Dark for Mugen, but he has the same problem Sharon has of not being able to combo into special moves. Ryu and Nanase didn't have this problem so I wonder why this is happening now.
  21. I'm enjoying this guy's work so far. I was a bit skeptical when I saw the first video of Nanase, but they're all pretty fun! Ryu even has both Tatsumakis. But, there's one thing that bothers me with Sharon. Is she supposed to not be able to combo into her specials? I can't perform them after using any normal attacks.
  22. Someone posted an idea I liked for an Alolan Machamp. It's a fighting/water type and based on a lifeguard. http://jojodee.deviantart.com/art/What-if-AlolaMachamp-645994195
  23. Some new Sonic Mania stuff that was revealed while the site was down. New level, Mirage Saloon, and Tails and Knuckles gameplay. Dat Mirage Saloon music! Also, notice the wanted posters.
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