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Xiristatos

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About Xiristatos

  • Birthday 09/28/1996

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  1. That's actually a genuinely nice and awesome way to commemorate an infamously bad MUGEN author. Speaking of which, I'm really glad that The_None decided to tone down his hateful behavior for once, and I especially respect his decision to openly apologize to GooGoo64 himself for all the heat he might have given to him with his character bashing videos. I was always highly irritated by that toxically cynical behavior of his whenever it showed up (basically, everytime), especially since it reminds me too much of myself... and that always pisses me off, fuck myself.
  2. I, Xiristatos, never need drugs in my life, let alone for something like this. Never did them, never will, for I, Xiristatos, am a complete natural. Same with anything else like smoking or alcoholism... I absolutely never need any weakling's crap like this to accentuate the fact that I'm a pile of fermented rat piss and rotten monkey ass.
  3. Alrighty then, thanks for the mediafire link. The very second I saw you type in "Mugen Archive" I, Xiristatos, was worried I would have to go there myself, which is just plain impossible for me because for some dumb reason, Archive banned my e-mail address... even though I, Xiristatos, never had any account there before. And that is just one of many things wrong with Archive that I, Xiristatos, probably shouldn't mention. Again, mediafire link very much appreciated, my dude. By the way, it appears that this download is not the character in its entirety, but some of her files that are to be inserted into the original Ako's files. You know, kinda like a patch or something. Just noting that for whatever 1.0 users want to download this particular file.
  4. Well, RyochiReturns, I just tried her out on my Mugen 1.0... and I, Xiristatos, was told that my Mugen was too much of an old fart for her. Yeah... she's 1.1 only.
  5. I haven't downloaded her yet, but I, Xiristatos, already find that hard to believe. First, pretty much everytime you released a new character, the WIP percentage was always at about 95% at the time. You couldn't possibly have simply "forgotten" to change that 80%. Also, 5MB? I think you should hide tricks a bit better. You can definitely fool people if she had the average Touhou character file size, but not with something even smaller than your April Fools Chen. Ok, I was wrong, she's legit. Good lord am I, Xiristatos, fucking stupid.
  6. Well... as they say, to each his own. Then again, I have a pretty messed up... sense of "humor". My signature alone proves that.
  7. Great Fawn post and all, but good lard... that "Weekly Funny" was nearly unintelligible at the second half, like with that the hell did you even type this in...? This thing, or what? Not that it matters though... I didn't even get the joke, or I don't even now if it WAS supposed to be funny...
  8. And I don't care whatever happens, top waifu goes straight into my roster. I was waiting for this day that... came rather damn quick.
  9. Good Question. Now that you mention it, I do sense a significant lack of infinite stages, and I don't think it's blatantly impossible since MUGEN creators always have this penchant for overdoing themselves... In any way I am confident to say that such a thing is likely possible, because one stage creator by the name of MabsKMK has one stage where I have the feeling that this thing may have been achieved. It's his Dark Forest stage, in the "2014" section of his stages in his website. Indeed it feels like the stage is never ending because no matter how long I walked to the side to try it out, it never stopped and never touched a wall... so I guess that does give me reason to say that yes, making an infinite stage might just be possible... But I'm still keeping an open eye because this is basically the ONLY stage that I was able to walk endlessly on... which is strangely suspicious. I mean like I said, there are a buttload of stages to download, and for there to be only ONE potentially infinite one I found is pretty strange...
  10. Truly, what a bizarre input... while it seems to be executable on an analog stick, it really shouldn't be this cryptic. Speaking of bizarre, I'm playing a lot of BlazBlue Central Fiction recently, and I very clearly noticed its occasional tendency for odd inputs as well. The one that comes off the top of my head is the one used for Hazama's and Izanami's Astrals: DB, HCB, DF. It's another one of those inputs that might be obnoxious on a keyboard but quite doable on an analog stick... and it's only for Astrals anyway, so that's no issue. However, the game also contains quite a few of the goddamn 360 and 720 (and in a few cases even 1080!), and they alone are the reason I ended up not liking playing as Tager that much (however, I can handle Bullet well enough though). I do realize I'm bringing up my hatred for the 360 input once again at such an unwarranted place, but I didn't even mention what I hate the absolute most about them: It's not so much that it's the most obnoxious motion to ever execute (which it really is), but how a lot of moves that require this input are ground-only, meaning it's very likely for a player to fail executing it entirely. Given that your character will automatically jump once you reach the upper part with your stick or keyboard when doing a 360, one has to time the last input key almost perfectly to execute it on the ground without the character jumping again instead... but then again, it may be just me sucking at fighting games too much to understand it...
  11. And another gureito addition to my MUGEN coming from you (and for realz this time...). And that leaves us with the question on who you will be doing next, either Mima or Mamizou... Have you ever actually attempted working on two characters at the same time? I mean not literally simultaneously, but working towards the same progress for both... you know what I mean. As for Chen herself, you naturally did a great job with the moves and all, but I have one entirely personal complaint: What the hell is it with you guys and the "Charge DB,DF,DB,UF,x/y/z" input? Like, where the hell did it come from? This seems like a ridiculously arbitrary input combination to me... I mean I'm in no position to whine about this, but I really think it's not that great of an idea to have the player fight much more with his own keyboard than the opponent he's/she's supposed to be fighting. Oh well, at least I'm able to execute this combination when it comes down to it... as opposed to the fucking 360... fuck 360, it's a strain on analog sticks and downright impossible to properly execute on the keyboard. I know someone of you is gonna tell me to just change the respective character's command inputs if it bothers me so much... but doing exactly that has caused a lot of characters to behave unnaturally, like the AI suddenly taking over for no reason, and the moves I changed not working at all anyways. Speaking of which, although your Yuuka has 360 moves as well, for some reason they're really easy to execute. Really, for her 720 moves for example all I had to do was do two half circles and press up one time along with the attack button, and the moves happened as I wanted... Kudos to you for having done... that. Why am I saying this? Because no other characters with this direction input had this benefit. I do realize I went off-topic by a lot, but... just wanted to let that out. If anyone else happens to be a 360 hater... know that you're not alone.
  12. Well, some good news then: In his (I'm pretty sure he's a dude, so I'll go with it for now) Mugenguild thread for Susano'o, Takehaya said that he might attempt to create Valkenhayn, Terumi and Izanami (ayyyyyyy bruh) in his way, but only once he considers his Susano'o to be stable enough. Here's the thread if you're interested: http://mugenguild.com/forum/topics/blazblue-susanoo-melty-blood-style-released-14-05-17-179770.20.html (it's the second page though, since this is where three aforementioned characters were mentioned by him)
  13. Finally, after all these years we got an actually well-done, smooth and fully functioning BlazBlue character for MUGEN, with a reasonable file size, fluid animation sprites without straining the framerate even slightly, wonderfully implemented moves and overall... how do I say this... MUGEN-friendly quality to it. I mean let's face it, all the other BlazBlue characters severely lack at least one of these qualities, turning them simply unbearable in the process. Not only that, but it's the franchises's final antagonist that represents MUGEN's first ever well functioning BlazBlue character (for me at least). Not the franchise's main protagonist, but its MAIN VILLAIN! I mean, now THAT'S a bombastic genuinely great entry for the BlazBlue collection. Now I do have SOME reservations about this Susanoo, mainly his way too high damage output even for HIS standards... for example, his Astral is fairly easy to launch (at least from what I've tested in training... gonna try him in an actual Versus yet) and since it's an instant kill (then again, that's what Astrals are for), I have the feeling that fights will end way too soon... like WAY too soon. But overall, Takehaya Susanoo has done this character justice. And more importantly, with him (her?) considering making more BlazBlue characters (I'll trade my soul for my waifu Izanami to be MUGENised), he (she?) might become with BlazBlue characters what RicePigeon is with Touhou characters. I'll gladly wait.
  14. What? BAKANA! Gotta try him out now!
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