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About Xiristatos

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  • Birthday 09/28/1996

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  1. And I don't care whatever happens, top waifu goes straight into my roster. I was waiting for this day that... came rather damn quick.
  2. Good Question. Now that you mention it, I do sense a significant lack of infinite stages, and I don't think it's blatantly impossible since MUGEN creators always have this penchant for overdoing themselves... In any way I am confident to say that such a thing is likely possible, because one stage creator by the name of MabsKMK has one stage where I have the feeling that this thing may have been achieved. It's his Dark Forest stage, in the "2014" section of his stages in his website. Indeed it feels like the stage is never ending because no matter how long I walked to the side to try it out, it never stopped and never touched a wall... so I guess that does give me reason to say that yes, making an infinite stage might just be possible... But I'm still keeping an open eye because this is basically the ONLY stage that I was able to walk endlessly on... which is strangely suspicious. I mean like I said, there are a buttload of stages to download, and for there to be only ONE potentially infinite one I found is pretty strange...
  3. Truly, what a bizarre input... while it seems to be executable on an analog stick, it really shouldn't be this cryptic. Speaking of bizarre, I'm playing a lot of BlazBlue Central Fiction recently, and I very clearly noticed its occasional tendency for odd inputs as well. The one that comes off the top of my head is the one used for Hazama's and Izanami's Astrals: DB, HCB, DF. It's another one of those inputs that might be obnoxious on a keyboard but quite doable on an analog stick... and it's only for Astrals anyway, so that's no issue. However, the game also contains quite a few of the goddamn 360 and 720 (and in a few cases even 1080!), and they alone are the reason I ended up not liking playing as Tager that much (however, I can handle Bullet well enough though). I do realize I'm bringing up my hatred for the 360 input once again at such an unwarranted place, but I didn't even mention what I hate the absolute most about them: It's not so much that it's the most obnoxious motion to ever execute (which it really is), but how a lot of moves that require this input are ground-only, meaning it's very likely for a player to fail executing it entirely. Given that your character will automatically jump once you reach the upper part with your stick or keyboard when doing a 360, one has to time the last input key almost perfectly to execute it on the ground without the character jumping again instead... but then again, it may be just me sucking at fighting games too much to understand it...
  4. And another gureito addition to my MUGEN coming from you (and for realz this time...). And that leaves us with the question on who you will be doing next, either Mima or Mamizou... Have you ever actually attempted working on two characters at the same time? I mean not literally simultaneously, but working towards the same progress for both... you know what I mean. As for Chen herself, you naturally did a great job with the moves and all, but I have one entirely personal complaint: What the hell is it with you guys and the "Charge DB,DF,DB,UF,x/y/z" input? Like, where the hell did it come from? This seems like a ridiculously arbitrary input combination to me... I mean I'm in no position to whine about this, but I really think it's not that great of an idea to have the player fight much more with his own keyboard than the opponent he's/she's supposed to be fighting. Oh well, at least I'm able to execute this combination when it comes down to it... as opposed to the fucking 360... fuck 360, it's a strain on analog sticks and downright impossible to properly execute on the keyboard. I know someone of you is gonna tell me to just change the respective character's command inputs if it bothers me so much... but doing exactly that has caused a lot of characters to behave unnaturally, like the AI suddenly taking over for no reason, and the moves I changed not working at all anyways. Speaking of which, although your Yuuka has 360 moves as well, for some reason they're really easy to execute. Really, for her 720 moves for example all I had to do was do two half circles and press up one time along with the attack button, and the moves happened as I wanted... Kudos to you for having done... that. Why am I saying this? Because no other characters with this direction input had this benefit. I do realize I went off-topic by a lot, but... just wanted to let that out. If anyone else happens to be a 360 hater... know that you're not alone.
  5. Well, some good news then: In his (I'm pretty sure he's a dude, so I'll go with it for now) Mugenguild thread for Susano'o, Takehaya said that he might attempt to create Valkenhayn, Terumi and Izanami (ayyyyyyy bruh) in his way, but only once he considers his Susano'o to be stable enough. Here's the thread if you're interested: http://mugenguild.com/forum/topics/blazblue-susanoo-melty-blood-style-released-14-05-17-179770.20.html (it's the second page though, since this is where three aforementioned characters were mentioned by him)
  6. Finally, after all these years we got an actually well-done, smooth and fully functioning BlazBlue character for MUGEN, with a reasonable file size, fluid animation sprites without straining the framerate even slightly, wonderfully implemented moves and overall... how do I say this... MUGEN-friendly quality to it. I mean let's face it, all the other BlazBlue characters severely lack at least one of these qualities, turning them simply unbearable in the process. Not only that, but it's the franchises's final antagonist that represents MUGEN's first ever well functioning BlazBlue character (for me at least). Not the franchise's main protagonist, but its MAIN VILLAIN! I mean, now THAT'S a bombastic genuinely great entry for the BlazBlue collection. Now I do have SOME reservations about this Susanoo, mainly his way too high damage output even for HIS standards... for example, his Astral is fairly easy to launch (at least from what I've tested in training... gonna try him in an actual Versus yet) and since it's an instant kill (then again, that's what Astrals are for), I have the feeling that fights will end way too soon... like WAY too soon. But overall, Takehaya Susanoo has done this character justice. And more importantly, with him (her?) considering making more BlazBlue characters (I'll trade my soul for my waifu Izanami to be MUGENised), he (she?) might become with BlazBlue characters what RicePigeon is with Touhou characters. I'll gladly wait.
  7. What? BAKANA! Gotta try him out now!
  8. The part I boldened is exactly the main problem I pointed out in my aforementioned rant. A substantial issue that was simply impossible to ignore. Actually y'know what, I really want put that rant's link here now for y'all to see: http://mugen.wikia.com/wiki/Thread:113457 If it's too off-topic, too distracting from the main point or even a link I'm not allowed to insert, just let me know... but I just wanted to share my real thoughts without having to majorly repeat myself. And holy hell, I didn't even KNOW about the Dragon Claw thing... wow, now I hate that site even MORE now! Never thought that was possible, but ok...
  9. This. This is the reason people here have so many substantial (and legitimate) complaints about MA even beyond the security issues. I constantly had that issue as well, only instead of banning me right after registering, they merely blacklist my E-Mail address everytime... even though I have never ever registered on this site ever before! They force you to register to be able to download anything at all (something I haven't seen any other MUGEN content host/site EVER do) and you can't even do THAT. I actually ranted about MA on the Mugen Wikia, and I would give the link to it, but... that would distract from the topic at hand here, and I don't wanna do that much. Which by the way, thanks for the heads up, RP. This really is a site to be avoided, no matter what side you're on.
  10. Ay, so I tried her out in the Arcade mode, and one thing I noticed is that you can't actually change her palette and Lv. 3 spellcard at the beginning of any next match after the very first one. It's not too much, but with RP's characters you can do exactly that... I mean, since that's the style you're going for, I felt like this was worth pointing out... I guess. Still, nice work regardless.
  11. Ay, she's just perfect, you really outdid yourself with this one. Every single move you gave her is just spot-on (though it's a bit sad her 3D Print Gun didn't find a place in here somewhere), and the sprites are as fluid as they could be. Hell, not even any bugs have been found on my part (though that doesn't really say much, given that I merely look at the overall characters in-game rather than check their coding thoroughly). You're absolutely wonderful at re-creating RicePigeon's style into these HM/ULiL style characters. That's gotta be your regular thing! Ay bruh I swear, you'll be my favorite breathing person thing ever if you were to make Shinmyoumaru Sukuna (You know, that super-tiny purple-haired lad-in-the-bowl) in your style as well! I mean... if that's okay for you of course.
  12. Who knows? Maybe your own site was playing a AF jokes with y'all too? But ok, good to know there only being one angry Cena now... 16 were just too much.
  13. I know, right? You just fell victim to it too!
  14. What the hell?! I only clicked on "Submit Reply" once and then this happens?! I can't even delete these other 15 replies because of that damn error message I keep getting... MFFA, wat te hel?