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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. [PREVIEW] [DOWNLOAD] I'm watching you... [COMMENT] It's been a minute, but I thought it was about time to share this cool colab I did with GDM aka Anti11. He drew this himself. I chopped it up and added animations, zoom and parallax. He chose the bgm. Not what I'd usually go for, but I'm glad I did. It sets the tone. Click that link and engage!
  2. Not sure what's going on on your end, buddy. But I took this pic before I posted. On that note, I may try to make a different resolution for these.
  3. [PREVIEW] [DOWNLOAD] Dat Purpp [COMMENT] Another one I've been holding in the chamber. Come with zoom, animations, superjump and a looped bgm. Get at me.
  4. [PREVIEW] [DOWNLOAD] https://www.mediafire.com/file/0sb0i7hdd4dzo19/[email protected]/file [COMMENT] A little something different for ya'll. Comes with animations, zoom and looped bgm. Do ya thang.
  5. Some minor tweeks I did few months ago, but didn't announce.
  6. [PREVIEW] [DOWNLOAD] Main St. [COMMENT] Been holding on to this one for over 2 years. But I finally decided to drop it. Come with zoom, parallax, animations, lopped bgm and some really long bounds. Hope you guys enjoy this one!
  7. Gotta say you've showed potential over the years. I like this one. I suggest giving the words on the floor more perspective.
  8. Looking for Mai and Kim from KOFIII OR KOFVI. And not by Capone.
  9. All of Ichida's character links have no file except for Naoto.
  10. Do you have Eddie?Zato-1 from anything from GGX to GGAC? The current file containing Muteki's is just palettes.
  11. I'm looking for Sie but K9999 is the only one who made him it seems, and his stuff is offline. Anyone have him?
  12. [PREVIEW] [DOWNLOAD] Living Room...I guess? [COMMENT] Sup, guys!? Saw the new resources at Fighters Generation and thought I'd jump on the bandwagon of dropping these before errbody else do, lol! It's kinda dark but it's unfinished so...here ya go!
  13. [PREVIEW] [DOWNLOAD] Weapon-lawd! [COMMENT] Decided a drop a little jewel I've been holding on to for a bit. This time a very cool game that was ahead of it's time and really didn't get the love it deserved. Weaponlord. All the stages come with super jump and animations with the 1.1 having zoom features. Thanks to Maxim(who I believe is Davismaximus in the mugen community) for the original sprites. Click the link and enjoy!
  14. [PREVIEW] [DOWNLOAD] 1.0/1.1 IkemenGo [COMMENT] Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. The original sprites were provided by Omega, and were used in he creation of the 1.0 and 1.1 versions. Then later edited and coupled with other resources for the IkemenGo version. But with this, I think we have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail. Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features: -Parallax, zoom, deltas and the usual tweaks I incorporate. (1.0/1.1) -Changes from day to night and back around continuously, including a special moon shadow effect during the night. (IkemenGo Only) -A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change. (IkemenGo Only) That's about it, guys. Click the link and give it your all in the Budokai arena!
  15. [PREVIEW] [DOWNLOAD] BUZZSAW! [COMMENT] Our final stop in Southtown is to see the real Boss. The man so cool that naming him after one goose was not enough. Geese's office serves as the place of the final battle in Art of Fighting 2. The 1.0 version is basic and I add delta's, parallax and zoom to the 1.1 version. This is it! Time to go all out! Enjoy!
  16. [PREVIEW] [DOWNLOAD] How ya doing, Mr Big? [COMMENT] Seems like all roads lead to a certain bald kingpin. No...not that one. I'm talking about Mr Big. Our next stop is Mr Big's factory. Keeping things basic with the 1.0 and adding parallax, zoom and scale delta with the 1.1 version. Sprites provided by OldGamer. Let's get it.
  17. [PREVIEW] [DOWNLOAD] Ninja Mullet [COMMENT] Our journey through Southtown continues. Next stop...the Airport. Time to to see what Eiji knows. 1.0....basic. 1.1...parallax and delta's. OldGamer supplied the sprites. I coded them. Have at it guys.
  18. [PREVIEW] [DOWNLOAD] Karnov? [COMMENT] And now let's take trip down to the docks. I heard Temjin knows something. Let's press'em! By now you know the 1.0 version is standard while the 1.1 adds zoom, zoom delta and parallax. OldGamer still supplying me with that source product so thank him for the sprite rips. Time to reup! Enjoy.
  19. [PREVIEW] [DOWNLOAD] So you really don't know Guile?! [COMMENT] We aren't done with Southtown yet! John knows something. So if we want to make him talk, we're gonna have to take him down on his on turf. The 1.0 keeps things basic, but the 1.1 version adds parallax, scaledelta and zoom. Thanks again to OldGamer for the original sprite rips. Enjoy.
  20. [PREVIEW] [DOWNLOAD] You're burning? You might wanna get that checked out, bro. [COMMENT] The crusade through Southtown continues. Next stop is Mickey's gym. The 1.0 has the basics and 1.1 adds the zoom and parallax. Thanks again to OldGamer for the sprite rips! Knuckle up and enjoy!
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