# How To Make A Character (Complete!)

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WOW i can now start making a character thanks Ryon

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your welcome, make me proud solider!

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Thank you for taking the time to pass on your skills. Very Very cool! Bookmarked.

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Wow! This tutorial has helped me several times more than any other! Maybe now I can make my first character with confidence! Thanks a million, Ryon!

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thank you so much Gohan! That means alot.

I have discussed "Pausetimes, hit times, damage values, velocities, hypers, supers, "

ranging from parts 3~6

sounds im saving for the last video. along with channel 0 stuff.

CNS scaling vs. Localcoord Scaling, is a excellent idea for a topic.

unfortunately, I do not use variables ENOUGH to teach a tutorial on it. especially in a -2 or -3 state.

but Thanks for the ideas!

after Shelly is finished i'm working on a Reversal Hitdef guide.

Wow! This tutorial has helped me several times more than any other!

Maybe now I can make my first character with confidence!

Thanks a million, Ryon!

I'm glad its helped in several ways. thank you.

if you can share which way its helped you that would be wicked awesome.

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Thanks Ryon. I also liked the cornerpush.veloff and such that was included in 3 to 6. But yeah, effort really appreciated on helping people learn different aspects of creation. Best to keep with the basics as much as possible when starting out. So good job. Edit - and for scaling if you have an offset = or a pos = in a projectile or such that doesn't have a value of 0,0 for the coordinate, to adjust the 'scaling value: Say a value of offset = 22,-12 for example would become offset = 22*const(xscale), -12*const(yscale) but using MUGEN's scaling and other constants (top of cns stuff) can be a bit tricky for some. Like I said Ryon, you're doing an excellent job and it's definitely something needed in MUGEN.

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I'm not really sure where to start. Each video was helpful, heck, thanks to your help I now have some finished animations of Elizabeth from P3. In all honesty, every bit of info spoken into the video was a major help, especially how to import and fix up sprites as well as using the CLSN. The thing I found most helpful was your pace of explaining what to do. I didn't need to rewind several times to understand what you said. That, and the fact that you both verbally and visually explained it, it made it perfect. Though, I'm a little nervous about if I should post my progress inside the WIP.

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well i'm willing to help if you need further help.

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Thanks Ryon, I have a gut feeling that I will need it.

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@ Gohan, sorry i didnt see your message till just now.

yeah i'll do a scaling video soon after.

the next video will have wind bullet (with scaling explods), earth bullet (dont know yet how to make it up) and sound set up for the moves, character voices, and if i get regular sounds i'll slip those in to.

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Added Part 9. 1 more episode to go!

completed!!!

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• 1 month later...

Nice, I found these somewhere else [i'm sure they're the same because of the example character :D] and was downloading them all for reference. So, I'm a complete noob when it comes to coding, and I'm not sure on what's needed for creation, so I'm getting these videos... Question is, you're teaching how to get sprites and make a character, but what about sprite creation? I know how to handle some sprites and pallete [thanks for some years of rpg maker and idraw3/cm1999] but I got curious about the HD/780p sprite creation... Any hint on that? I'm an artist anyway, so I can handle myself animating and drawing stuff, but I want to know what I should keep in mind when doing those.

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just make them big. put itin mugen if it looks wrong, redraw it to a size that fits better.

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Hmm... So it's the same with bigger images? :/ Well, I think I'll do a little trick I learned with Idraw...... And try to make "vector" sprites.

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how experienced are you with !draw?

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I just learned its basic functions, some editing functions it had... I usually had it open together with cm1999 and switched back and forth between them, mostly to have the grid and to edit the palette, but I'm sure I could do the same on idraw. [if it's the same idraw i've used in the past for rpg maker spriting...] the only problem is that it really was a LONG time ago. Why the question?

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i've been using !draw for RPG Maker 95 as well lol. thats why. i've never meet someone else who knows what it is.

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Hah, well, hope that means something on my end XD

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Hey, I have a few questions. Does your tutorial teaches the difference between sff and sff2? Also, can the Fighters Factory extract images from SFF files? I wanted to extract a few of the ones I got just for size comparison [just to be sure] while I'm doing my own sprites. My plan seems to work regarding spritecrafting, but without references, trial and error might be a long road. I can post some small tutorial about this later on, depending on the results.

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this really helped alot thanks boss

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Hey, I have a few questions.

Does your tutorial teaches the difference between sff and sff2?

Also, can the Fighters Factory extract images from SFF files? I wanted to extract a few of the ones I got just for size comparison [just to be sure] while I'm doing my own sprites.

My plan seems to work regarding spritecrafting, but without references, trial and error might be a long road. I can post some small tutorial about this later on, depending on the results.

no it does not. as the differences are rather technical more than cosmetic.

and yes fighter factory can extract images, 1 by 1, or by group, or extract all to a folder.

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Hey, I have a few questions.

Does your tutorial teaches the difference between sff and sff2?

Also, can the Fighters Factory extract images from SFF files? I wanted to extract a few of the ones I got just for size comparison [just to be sure] while I'm doing my own sprites.

My plan seems to work regarding spritecrafting, but without references, trial and error might be a long road. I can post some small tutorial about this later on, depending on the results.

lol

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