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PREVIEW:

 

 

I've redone and edited these characters because, in my previous edits, their sprites' colors were messed up, which bothered me quite a bit. Anyway, here are the main features for both DIO and JoJo.

 

Ultimate DIO:

Spoiler
  • Imported the .sff file from Warusaki3's original DIO character and added/re-added sprites.
  • I changed the "mugenversion" value to 1.0, meaning that he's playable for MUGEN 1.0 and beyond.
  • Fixed the enemy receiving damage bug after Time Stop super by changing the authorname to "Warusaki3" (MUGEN 1.1 only)
    • For some reason, in Ikemen GO Nightly, there's a bug where the enemy doesn't receive damage after the time stop condition ends.
  • Added a death portrait compatibility
  • Replaced some sound effects, such as the one for the aura animation
  • Edited the Road Roller animation using Fighter Factory's angle system
  • Fixed the Bloody Summoning background, where a part of it shows the black background (for MUGEN 1.1 and beyond).
  • Added "DIO WIN" for his winning animation (while in Stand Mode & for Statedef 185)
  • Added a Koyasu voice file for this character and set this to DIO's new default voice.
  • DIO has been renamed to "Ultimate DIO" because he almost has every move and taunt from various versions of himself, such as the ones from Shadow DIO and High DIO.
  • Added two additional taunts for his butt-slapping and "The Greatest High" animations.
    • Hold down and press the start button for the butt-slapping animation.
    • Hold the x button and press the start button for "The Greatest High" animation.
  • Replaced the heartbeat sound effect with the one from Gyakuten Saiban 4 (Apollo Justice: Ace Attorney)
  • Added another laser echo sound effect (taken from Warusaki3's Shadow DIO)
  • Added Alessi mode, in which DIO transforms as Nukesaku
  • Replaced the aura effect with the one from Infinite's DIO
  • Added a special intro against Warusaki3's Jotaro (including a bonus AI patch by m-ism and a patch where the "ora ora" loop bug is removed)
  • DIO can interact with Giorno or Jolyne, using the same intro animation that was used against the Joestars.
  • Added the unused "Koko da." ("It's here.") voice clip for one of his special moves.
  • Fixed a bug where DIO can't grab the enemy while airborne. You can perform an air throw by holding forward or backward, and pressing the z button.

 

JoJo:

Spoiler
  • All of his sprites are properly ripped by using the Final Burn Alpha emulator, and some animations have been edited to make them smoother.
  • Added new animations/sprites that JoJo didn't have in the original game.
    • Jumping Diagonally
    • Running forwards (instead of reusing JoJo's running backwards animation)
    • Air Blocking animation (End)
    • An additional frame for JoJo's crouching hard attack, where it features a smear effect (which was taken from his HFTF sprites).
  • JoJo has an Alessi Mode compatibility, and a special intro and win against him.
  • JoJo has a special intro against DIO and Kars.
  • Added a new super portrait for JoJo, where it's a mix of his own and Old Joseph's portraits.
  • Added a new win pose, where JoJo points at the enemy and says one of his win quotes.
  • Added "Your next line is..." compatibility for JoJo himself and Hol Horse.
  • Added new voice lines (from ASB Hol Horse voice clips)
  • Added an echo filter for "Caesar!!" and "Eat this! Hamon Beat!"
    • I believe it sounds cooler when listening to the echoed version of these voice clips.
  • Added the unused "Caesar..." voice clip for one of his super moves.
  • Imported and modified an in-game portrait from Men's Club's Young Joseph.
  • Replaced the Japanese win display sprite with the English one (JOJO WIN).
  • Added defeat portrait compatibilities for Orochi Herman's Kakyoin's Punishment and S.Y.'s Ultimate DIO's Bloody Summoning super moves.
  • And I added some bonus sprites by mixing Old Joseph and JoJo's sprites (however, these sprites are unused).
    • I did this for fun, and I imagined what Old Joseph looks like if he is wearing his outfit from Battle Tendency.
    • You can find them either in the Sprites/Extra Sprites folder or using Fighter Factory.
       

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