Jump to content

musthe1

Member
  • Posts

    64
  • Joined

  • Last visited

Everything posted by musthe1

  1. New Update: I added proper voices for the assist characters or prosecutors. Now they don't sound robotic or the same at all! I also added extra collision boxes for Mitsurugi so that you can treat him as a punching bag. Link: Google Drive
  2. PREVIEW: I've redone and edited these characters because, in my previous edits, their sprites' colors were messed up, which bothered me quite a bit. Anyway, here are the main features for both DIO and JoJo. Ultimate DIO: JoJo:
  3. For my second Ryu (the one that uses y.y's Jotaro as a base) and Sakura characters, yes.
  4. Thanks! Also made a few updates to this character: Added AI Projectile Detection System by inktrebuchet Added some names of Persona 3 characters for Ryu's win quote: "I may not be able to see your spiritual power, but I can sense every move you make!" The added names are Yukari Takeba, Junpei Iori, Elizabeth, and Aegis Added special intro patches for Warusaki3's CVS2 Kyo, Ken, and Ryo Added aggressive AI (generated by Claude, but slightly modified). Added an additional funny "zawa..." voice Added another ".def" file for MUGEN 1.1
  5. 3 new sound patches: H'' ' s Orochi Iori: https://drive.google.com/drive/folders/1clt0N_tWV1EY0Gg_IsDE7NOAf0cGWlYC Warusaki3's Hayato: https://drive.google.com/drive/folders/1GzNprwsD9p_8-kmMYIfN0aUAFR9MPTr
  6. I made a minor update on Alchemist of Atlas' Japanese voice patch for OHMSBY's Yukiko Amagi, where I replaced the English voice clip (which was used when she's fighting against Adachi) with the Japanese one. I also replaced the voice clip with the one where she screams in agony because her default KO voice would suit better if she's in a Cheap KO state. Link: Google Drive
  7. I've made a patch for Orochi Herman's Noriaki Kakyoin. Link: Google Drive Changelog: I fixed the sprite palletes for his defeat portrait, regular and super KO background animation, and special effects, like the text and the Emerald Splash particles. I replaced almost all low-quality sound effects with the ones from the arcade version. I switched the super background group index from (9000, 2) to (8000, 2) so it won't appear on the victory screen. As a result, Kakyoin's portrait (9000, 1) will be displayed.
  8. No problem! This collection is my history, showing the projects I've worked on over the past 5-6 years.
  9. This is my old collection, which covers my work from 2019 to 2021. Most of the content is related to JoJo's Bizarre Adventure, as many of the characters and edits originate from that series, or their gameplay is based on the Capcom game itself. Characters that I've created: Main Characters Characters I've Edited: Edited Characters Characters that were never finished: Unfinished Characters
  10. Link to all sound patches: Google Drive Video Clips: The following characters that I edited are: Infinite's Jotaro: HFTF Voice Patch Infinite's DIO: HFTF Voice Patch OHMSBY's Joker: Japanese Voice Patch (voices taken from Super Smash Bros. Ultimate only) KarmaCharmeleon's Orochi Iori: KOF 97 - KOFXIII Voice Patch Reu's & PoTS' Evil Ken: Yuji Kishi Voice Patch Warusaki3's Jotaro: JoJo's Venture: Beta Version "Ora, ora" voice patch (only replaces Star Platinum's voice clips with the ones from kid Jotaro, but pitched down) Froz's Urien: SFIII: Second Impact voice patch
  11. I finally finished my own Ryu! Link: Google Drive Also, regarding the AI, unfortunately, I wasn't able to finish it because I felt unmotivated to program it, and I had major things to do in life. So it's unlikely I'll resume working on it. Anyway, this character is made to fight aggressive AI characters, such as OHMSBY's (only if you're playing as him). I hope you enjoy this character and have fun with it!
  12. Download Link: Google Drive What's new:
  13. Disclaimer: These updates were done about 5 or 6 months ago. Preview: Link: Download on GitHub GitHub Message (translated through Google Translate): The following characters that have been updated are: Ghiaccio Giorno Kosaku Kira Mini Diavolo (based on his "daibouken" appearance) Fugo Jolyne Jonathan Koichi Abbachio Mista Prosicutto Requiem Giorno Rohan Shadow Diavolo Trish Zeppeli
  14. He's almost done! Just need to program the AI & complete his moveset for Ikemen, and I'm all done! [Changelog]: 1. Added visual effects for his rage art, his ASB taunt animation, focus attack, special, and super moves. 2. Added katakana effects for stylish effects. 3. Added special intros against Ken, Sagat, Gouki, Gouken, Evil Ryu, Kage, Evil Ken, Violent Ken, Kyo, Ryo, My JoJo-styled Ryu and Sakura, and HAPPA's Naruhodo-Kun. 4. Finished all 12 palettes (including one unused color) 5. I gave him new portraits for the in-game and character select screens. 6. I removed the Blazing Duel Fists Mode because I find it to be unnecessary.
  15. Finished all of his Alessi Mode sprites and animations! It took me a while to complete these and color-separate them. Preview:
  16. More progress on Ryu! Additionally, I've updated the files to reflect my recent changes. Check it out on the first post or on this post: https://drive.google.com/drive/folders/1NcHRhb9bjkAZqU-J2C0IRb8OdQ1A8z6_ Changelog: Added Blazing Fists Duel Mode (codes borrowed from Nimame's Polnareff). I plan to add compatibility with Nimame's JoJo characters, specifically those that have this feature. Added an Alessi mode (unfinished). Changed the CvS hit sound effects to the SF3 ones. I color-separated Ryu's new sprites (such as his SF1 intro animation). I changed the Focus Attack sprites with the ones used for Kage's Hadouken animation. I frankensprited the hand to make it look like a fist. The Super and KO backgrounds/portraits are rescaled to match the game's resolution. (Ex: Wider in 1280 x 720, but narrower in 640 x 480) Credits to RajaaBoy for the GameWidth and GameHeight codes, which prevent the sprites from being increasingly scaled when fighting in a 1.1 stage. Added air variations for Hadouken and Tatsumaki Senpukyaku. I decided to change the move, Fire Kick to Joudan Sokuto Geri, because I don't feel like drawing new effects for that move. I finished working on both Shinkuu Hadouken and Shin Shoryuken. Videos:
  17. Added some new stuff into my Ryu: - Afterimage effects for evading - Super background (with zoom coding) - JJBA styled defeat animation Additionally, I edited the [Power Up] move, where Ryu loses 65 health points while charging.
  18. Fixed.
  19. Link: Google Drive This Ryu is made for beginners or those who prefer a simplified fighting style. Not only that, but also for fighting against enemies with aggressive AI.
  20. A bit off topic here: Why was the collection remade? (Sorry if this is a bad question)
  21. Link: https://drive.google.com/drive/folders/1-23iXCSEKwtxYLw3Y8DtBoJGPPa1m67h Preview:
  22. musthe1

    N'Doul

    I made a better version of N'Doul that contains more sprites and a stand mode. https://drive.google.com/drive/folders/1zwbRHEdTQGCS25arKFkMkpIRx84IMuuk Preview:
  23. I don't know if this is the right topic, but I have a preview on where Alessi can transform any random MUGEN fighters into their child forms. This code was found from rei's Mariah.
  24. So here's Ettore15's (Juki2002) Joseph where he started the project, Ditchu for helping him on the sprites, and me for the rest of the sprite I drew and added some codes. Thanks to Mr.Giang and Nimame for codes, Naza15 for color separation, and Ryder the JoJo for blue eyes and pals. This is where he fought Kars also with a different shirt and the thumbnail on the video looked like this Joseph. Char Link: https://drive.google.com/drive/folders/1Y95vAQdyZJMNboheIemn_JE-513N9pAj Video Demonstration: Joseph can Interact with: Storheim Caesar Lisa Lisa Kars Random Gals (some jojo, some aren't) and Himself Other Codes: Stylish Cancel added by me (Codes by Mr.Giang) and command: c + any attack button Edited a Taunt with sounds. UPDATE: Added cola and gun sparks attacks by supersandia2 and edited by me. Added 2 new intros, supersandia2's intro and HFTF intro for Joseph. Joseph can interact Santana. Added blood when Joseph does his gun supermove and shoots at his enemy. One of the portraits was switched since there was messed up colors and the same palette for the portrait. A 2nd Demonstration where I was fighting Kars and the difference is that his gun has sparks for the update information:
×
×
  • Create New...