Jump to content

Let's go! DaBaby drives a convertible into MUGEN!


GTFoxN6Y

Recommended Posts

Feedback:
 

- There's a file called "AI.def" that actually appears to be a .def for OHMSBY's Es. How'd that get there?
- Misaligned head.pos and mid.pos. Combined with how some of his hurt sprites are misaligned, this makes him suspectible to looking awkward during throws. Refer to http://www.elecbyte.com/mugendocs-11b1/spr.html for how the hurt sprites should be aligned. Meanwhile, you can always use Stupa's Training to check the former.
- His life is inexplicably 50% higher than what the average character has.
- Misaligned hitsparks on lots of moves - check your sparkxys
- Both standing punches are easy infinites, same with crouching hard punch
- Both standing and jumping kicks have the exact same startup and cooldown, which in both cases makes the light kick a little useless
- Both crouching kicks don't have any cooldown
- The cap throw does only 10 damage, while the gunshot, which shoots out a much more faster projectile that can't be as easily punished, does 43. In any case the gunshot should be nerfed and the cap throw buffed.
- Gunshot misses at point blank
- The slap is too safe, comes out at roughly the same time of the standing light punch yet does 120 damage, and is a borderline infinite when blocked.
- 150 damage for a special like Spam Mail is excessive
- Debug flood whenever a hyper is activated; "expression truncated to integer"
- Let's Go DaBaby makes it very easy for the player to drain the opponent's entire lifebar, provided that they attack along with the clones
- The opponent can't hit DaBaby for the entirety of the convertible and revenge death ball hypers. I would suggest adding some hitboxes especially because they're both long-ranged.
- The "Basara KO" text on "DaBaby shows you the truth" is misaligned
- The background that appears whenever you kill the opponent with a hyper is also misaligned
- DaBaby doesn't have a state 5150 in his common1.cns which causes a debug error whenever he dies.
 

While you've definitely improved from your earlier creations, there is also definitely room for more improvement. If I were you, I'd start studying fighting games. Look for inspirations that you could use - ask yourself questions like "how does that move work", "why does that move work" - and put that knowledge to good use when creating characters.
That being said, DaBaby is also decently clever designed. I like the ideas in his moveset in particular. I would say that creativity is one of your strong suits, which is why it's important that you start taking notes from fighting games. A solid foundation topped off with creative ideas would be most ideal. You just need to work on the foundation.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...