GTFoxN6Y Posted August 28, 2021 Posted August 28, 2021 Download: https://www.mediafire.com/file/w6u4tsrn21r2i7v/DaBaby.rar/file enjoythispenny and Mugenbeginner 2 Anything's an Orange Attitude! Making MUGEN characters and games since 2019!
karlsup Posted August 28, 2021 Posted August 28, 2021 RicePigeon, lock this post before I roast the fuck out of this shit... GreatFunk 1
PlasmoidThunder Posted August 28, 2021 Posted August 28, 2021 5 hours ago, katsup said: RicePigeon, lock this post before I roast the fuck out of this shit... Or just show some self-restraint and not expend the effort. Project LG said: God knows you shit out characters like a friggin' gumball machine.
N_N Posted August 28, 2021 Posted August 28, 2021 Feedback: - There's a file called "AI.def" that actually appears to be a .def for OHMSBY's Es. How'd that get there? - Misaligned head.pos and mid.pos. Combined with how some of his hurt sprites are misaligned, this makes him suspectible to looking awkward during throws. Refer to http://www.elecbyte.com/mugendocs-11b1/spr.html for how the hurt sprites should be aligned. Meanwhile, you can always use Stupa's Training to check the former. - His life is inexplicably 50% higher than what the average character has. - Misaligned hitsparks on lots of moves - check your sparkxys - Both standing punches are easy infinites, same with crouching hard punch - Both standing and jumping kicks have the exact same startup and cooldown, which in both cases makes the light kick a little useless - Both crouching kicks don't have any cooldown - The cap throw does only 10 damage, while the gunshot, which shoots out a much more faster projectile that can't be as easily punished, does 43. In any case the gunshot should be nerfed and the cap throw buffed. - Gunshot misses at point blank - The slap is too safe, comes out at roughly the same time of the standing light punch yet does 120 damage, and is a borderline infinite when blocked. - 150 damage for a special like Spam Mail is excessive - Debug flood whenever a hyper is activated; "expression truncated to integer" - Let's Go DaBaby makes it very easy for the player to drain the opponent's entire lifebar, provided that they attack along with the clones - The opponent can't hit DaBaby for the entirety of the convertible and revenge death ball hypers. I would suggest adding some hitboxes especially because they're both long-ranged. - The "Basara KO" text on "DaBaby shows you the truth" is misaligned - The background that appears whenever you kill the opponent with a hyper is also misaligned - DaBaby doesn't have a state 5150 in his common1.cns which causes a debug error whenever he dies. While you've definitely improved from your earlier creations, there is also definitely room for more improvement. If I were you, I'd start studying fighting games. Look for inspirations that you could use - ask yourself questions like "how does that move work", "why does that move work" - and put that knowledge to good use when creating characters. That being said, DaBaby is also decently clever designed. I like the ideas in his moveset in particular. I would say that creativity is one of your strong suits, which is why it's important that you start taking notes from fighting games. A solid foundation topped off with creative ideas would be most ideal. You just need to work on the foundation. karlsup 1 go back up!
HappyDappy666 Posted August 29, 2021 Posted August 29, 2021 Somebody should put the bleeps on the curse words for the character? karlsup and enjoythispenny 1 1 "Nothin says lovin like something from the MUGEN!"
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