Wintermourn Posted February 9, 2020 Posted February 9, 2020 Unsure where to put this, this seemed like the best spot to put it Recently, I've been working on editing the scripts inside Ikemen GO, trying to add more features to the game/engine. Additions: Coins: Coins can be earned when winning matches. The amount earned is determined by a few values in system.def, the current AI difficulty, and the size of both teams. Character Unlocking: When characters are set to hidden 3, a handful of extra values can be added to slots that can make them unlockable in a few ways: Spending Coins Beating Arcade Mode with a certain character Beating Arcade Mode with a certain amount of characters Toggling the Unlock All option in the options menu (temporary unlock) Arcade Mode Progress Tracker: The game now keeps track of what characters, and what % of characters, have completed Arcade Mode. The % completed shows on both the main menu and the Arcade character select screen. New Mode: All Rush Mode is just like Boss Rush, but instead of being only bosses, it's every character on the character list Mode Locking: Boss Rush and All Rush, as well as Survival mode, can all be locked behind Arcade Mode progress. Mod Support (sorta?): To make it easier to update Ultimate without having to add in other code afterwards, Ultimate can run code from other Lua files at certain points. These files can do things like add new text to the menus, change character names in the select screens, add new options to the options menu, and more. It even comes with an example mod! They can also easily be reloaded through the options menu. Download: IKEMEN GO Plus Ultimate v0.5.2 HappyDappy666 and ShinnAsukaYESTaylorSwiftNO 2
PlasmoidThunder Posted February 11, 2020 Posted February 11, 2020 There's some interesting stuff here that I've forwarded on to Gacel and K4thos. It'd probably be more beneficial if you were all working together so your stuff doesn't conflict, so I'll DM you an invite to the IKEMEN server. Wintermourn 1 Project LG said: God knows you shit out characters like a friggin' gumball machine.
akama Posted April 3, 2020 Posted April 3, 2020 Hi Wintermoon, since Gacel's fork is constantly being updated should we be expecting a Character unlock system update as well ?
airforce111 Posted July 11, 2020 Posted July 11, 2020 Any update on this????? Broken on the latest Ikemen, I tried to implement this in the new one, I got pretty close but it always fails on the "cc > " lines, all i get is "comparing nil with nil" errors.
Tommy_Ber Posted July 25, 2020 Posted July 25, 2020 This is the error that shows with the latest Ikemen .\external\script\storyboard.lua:144: attempt to index a non-table object(nil) with key 'lines' stack traceback: .\external\script\storyboard.lua:144: in function 'f_parse' .\external\script\storyboard.lua:410: in function 'f_storyboard' external/script/main.lua:2650: in function 'loop' external/script/main.lua:3352: in main chunk [G]: ? What should I do?
airforce111 Posted August 15, 2020 Posted August 15, 2020 Heres an alternate but less complex system for the new version of ikemen go (until wintermourn comes back, if he ever does to update this). Created an incredibly simple unlock system for ikemen go engine based on how many arcade mode finishes you've done. 3 versions, locked are random slots, locked are random icons but you cant hover over them, or locks are simply not drawn. Please PM for details. Maybe at a later date I'll try ti implement wintermourns old stuff to the new ikemen if I have time. new unlocks added, and also added to random select pool 2nd version with blanks as locked characters'
WScout Posted April 7, 2021 Posted April 7, 2021 Hey airforce111, how did you write the code to lock and unlock the chars? Could you share the correct lines and locations to fit them?
OldGamer Posted April 18, 2021 Posted April 18, 2021 @Wintermourn by the way Hi and welcome newcomer of MFFA AND i like to welcome you to our awesome forum BUT Im going to give you word of advice. Please give us the full resources of your work and please be more detail about your representing because you totally failed to give us the resources and you did not include system.sff or anything also you did not show no kind of picture for display to show us work your working on. because this not gonna help us on helping you one bit. So pretty please give us the full source your screen pack so we can help you in near future. how can we support you if you don't give us the full access of your screen pack sources of your work. just saying mate and keep on working making great content for Ikemen go CHECK OUT MY WEBSITE
PlasmoidThunder Posted April 19, 2021 Posted April 19, 2021 It's not a screenpack, it's a modification of files intended to be used with a much older version of IKEMEN GO. A lot (if not all) of these features have since been incorporated into the current build of GO. Project LG said: God knows you shit out characters like a friggin' gumball machine.
PizzaDarius Posted June 4, 2021 Posted June 4, 2021 This build looks and sounds very nice tbh! Is there any tedious coding like C# or C++ or Is there easy coding like in Fighter Factory?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now