Popular Post Gladiacloud Posted September 4, 2016 Popular Post Posted September 4, 2016 Gladiacloud here. What can I say, it was exhausting work, but I Dylanius and we were able to create a new Pokemon character for your roster ... well, actually, the Pokemon is not so new, since there are a lot of versions for Mugen. However, a better version did not exist ... until today. The Pokemon that I and Dylanius release today is: PIKACHU! SCREENSHOTS: DOWNLOAD LINK:https://1drv.ms/u/s!AqetQpKH8pFlhGQq8ZflSoaagfFs I will not spoil much of our Pikachu, except that it has the same game system of Charizard and Heracross and that his attacks are based on both Super Smash Bros for Wii and Pokken Tournament. ;) Have fun! Valgallah, ShiroTori, thebestmlTBM and 6 others 9 Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
Dronekiller Posted September 4, 2016 Posted September 4, 2016 Well, i try this one. I feel ,I'm Enjoy this
PlasmoidThunder Posted September 4, 2016 Posted September 4, 2016 Oh yes, I've been waiting for this one. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Solarflared Posted September 4, 2016 Posted September 4, 2016 Here's a video to go along with it. Also, the charge bar in those screenshots make me feel I sent you the wrong one, Gladia... ShiroTori 1
Gladiacloud Posted September 4, 2016 Author Posted September 4, 2016 I made these screenshots before that you send me the final update. Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
Solarflared Posted September 4, 2016 Posted September 4, 2016 Just now, Gladiacloud said: I made these screenshots before that you send me the final update. Ohhhh.I dunno if you should try going back to redo them or not...
PlasmoidThunder Posted September 4, 2016 Posted September 4, 2016 Haven't gone into extensive testing, but some of the command choices come across as rather curious. Shouldn't the projectile be QCF, not QCB? Shouldn't the anti-air be DP, not QCF? Shouldn't the current DP be QCB? Project LG said: God knows you shit out characters like a friggin' gumball machine.
Solarflared Posted September 4, 2016 Posted September 4, 2016 Does every character with a projectile, an anti air, and a forwards-moving attack have to be considered a shoto? Besides, for some reason I felt like Pika's Quick Attack would function similarly to Jon Talbain's Beast Cannon.
PlasmoidThunder Posted September 4, 2016 Posted September 4, 2016 I wasn't considering Pikachu a shoto. Those motions are practically universal for those sorts of things. Might want to check your mid.pos. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Taur Posted September 4, 2016 Posted September 4, 2016 Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well. The self-damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is. His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block. Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears. Using an attack before double jumping results in you not being able to double jump. Oh, and the disappearing intro thing. That's a problem as well.
Solarflared Posted September 4, 2016 Posted September 4, 2016 10 minutes ago, Taur said: Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well. The self damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is. His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block. Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears. Using an attack before double jumping results in you not being able to double jump. Oh, and the disappearing intro thing. That's a problem as well. 1: Why do you think their priority is bugged? 2: Will nerf the self-inflicted damage in a patch. 3: So should I just lower the guard hitpauses by 7? 4: Well, Gladia did the hitboxes. Ask him about it. 5: Is this a personal nitpick of yours, or...? 6: Wait what. What "disappearing intro" thing?
PlasmoidThunder Posted September 4, 2016 Posted September 4, 2016 1 minute ago, Dylanius the Kirby said: 3: So what do you think i should do...? Reduce the values for guard.hittime and guard.slidetime in the HitDefs. Use the Training character to display frame (dis)advantages. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Taur Posted September 4, 2016 Posted September 4, 2016 6 minutes ago, Dylanius the Kirby said: 1: Why do you think their priority is bugged? 5: Is this a personal nitpick of yours, or...? 6: Wait what. What "disappearing intro" thing? The red hitboxes on these attacks don't have enough of the blue hurtboxes in them. Standing LP is the least extreme example of it, although it has other problems. Apparently, it's only coded to hit on frame 3. The first red hitbox is ignored, so it actually starts on frame 6 instead of frame 3. This means that MP has less startup than LP, which isn't quite right. Not really. How is that nitpicking? Pikachu disappears on my end in his intro. It appears to be screenpack-specific... how odd.
Solarflared Posted September 4, 2016 Posted September 4, 2016 2 minutes ago, Taur said: Pikachu disappears on my end in his intro. It appears to be screenpack-specific... how odd. proof? It works fine for me.
Solarflared Posted September 4, 2016 Posted September 4, 2016 *sigh* I'd say show me a video instead of a screenshot, but I have a damn good feeling that an animation got removed when I handed it over to gladiacloud for publishing.
Solarflared Posted September 4, 2016 Posted September 4, 2016 Also, a bit of a thought...maybe the reason why he has low life is because of his really small hitbox?
jenngra505 Posted September 4, 2016 Posted September 4, 2016 25 minutes ago, Dylanius the Kirby said: *sigh* I'd say show me a video instead of a screenshot, but I have a damn good feeling that an animation got removed when I handed it over to gladiacloud for publishing. Since Taur's computer is too potato for video, I uploaded one for him.
Solarflared Posted September 4, 2016 Posted September 4, 2016 oh it's not that I just found out it's because roundstate stuff.
jenngra505 Posted September 4, 2016 Posted September 4, 2016 7 minutes ago, Dylanius the Kirby said: oh it's not that The way this glitch happens is both similar and like the inverse to Beanfan's walking intros.
Solarflared Posted September 4, 2016 Posted September 4, 2016 I fixed the thing. will send gladia a patch once everything's said and done.
AxSeeker Posted September 4, 2016 Posted September 4, 2016 What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted. You do the community well my friend. Great contributions as always from you. ;) Keep up the great work!
Solarflared Posted September 4, 2016 Posted September 4, 2016 13 minutes ago, AxSeeker said: What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted. You do the community well my friend. Great contributions as always from you. ;) Keep up the great work! Of course, you can't forget who helped code the character for Gladia.
PlasmoidThunder Posted September 4, 2016 Posted September 4, 2016 Yes, Dilly, you helped too. Project LG said: God knows you shit out characters like a friggin' gumball machine.
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