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Pikachu released by Gladiacloud & Dylanius!


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Posted

I made these screenshots before that you send me the final update.

Spoiler

Completed characters

DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron

SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector

GOLDEN AXE THE DUEL: Keel

POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile

ONE PIECE: Akainu, Crocodile
ARCADE UNIVERSE: Bubblun, Bomberman

MEGAMAN: Magma Dragoon

KAKUGE YARO EDIT: Hashimoto
CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier

MARVEL COMICS: Jubilee, Dormammu

 

Current work in progress

 

 

Future work in progress

SONIC THE HEDGEHOG/SEGA : (none)

POKEMON: (none)

CAPCOM UNIVERSE:  (none)

MARVEL COMICS: (none)

Posted

Haven't gone into extensive testing, but some of the command choices come across as rather curious.

Shouldn't the projectile be QCF, not QCB?
Shouldn't the anti-air be DP, not QCF?
Shouldn't the current DP be QCB?

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

Does every character with a projectile, an anti air, and a forwards-moving attack have to be considered a shoto?
Besides, for some reason I felt like Pika's Quick Attack would function similarly to Jon Talbain's Beast Cannon.

Posted

I wasn't considering Pikachu a shoto. Those motions are practically universal for those sorts of things.

 


 

Might want to check your mid.pos.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well.

The self-damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is.

His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block.

Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears.

Using an attack before double jumping results in you not being able to double jump.

Oh, and the disappearing intro thing. That's a problem as well.

Posted
10 minutes ago, Taur said:

Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well.

The self damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is.

His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block.

Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears.

Using an attack before double jumping results in you not being able to double jump.

Oh, and the disappearing intro thing. That's a problem as well.


1: Why do you think their priority is bugged?
2: Will nerf the self-inflicted damage in a patch.
3: So should I just lower the guard hitpauses by 7?

4: Well, Gladia did the hitboxes. Ask him about it.
5: Is this a personal nitpick of yours, or...?

6: Wait what. What "disappearing intro" thing?

Posted
1 minute ago, Dylanius the Kirby said:

3: So what do you think i should do...?

Reduce the values for guard.hittime and guard.slidetime in the HitDefs. Use the Training character to display frame (dis)advantages.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted
6 minutes ago, Dylanius the Kirby said:


1: Why do you think their priority is bugged?
5: Is this a personal nitpick of yours, or...?

6: Wait what. What "disappearing intro" thing?

The red hitboxes on these attacks don't have enough of the blue hurtboxes in them. Standing LP is the least extreme example of it, although it has other problems. Apparently, it's only coded to hit on frame 3. The first red hitbox is ignored, so it actually starts on frame 6 instead of frame 3. This means that MP has less startup than LP, which isn't quite right.

 

Not really. How is that nitpicking?

 

Pikachu disappears on my end in his intro. It appears to be screenpack-specific... how odd.

Posted
25 minutes ago, Dylanius the Kirby said:

*sigh*
I'd say show me a video instead of a screenshot, but I have a damn good feeling that an animation got removed when I handed it over to gladiacloud for publishing.

Since Taur's computer is too potato for video, I uploaded one for him.

 

Posted

What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted.

 

You do the community well my friend. Great contributions as always from you. ;) Keep up the great work!

5ZdWnlx.gif

Posted
13 minutes ago, AxSeeker said:

What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted.

 

You do the community well my friend. Great contributions as always from you. ;) Keep up the great work!

Of course, you can't forget who helped code the character for Gladia.

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