Popular Post Gladiacloud Posted September 4, 2016 Popular Post Share Posted September 4, 2016 Gladiacloud here. What can I say, it was exhausting work, but I Dylanius and we were able to create a new Pokemon character for your roster ... well, actually, the Pokemon is not so new, since there are a lot of versions for Mugen. However, a better version did not exist ... until today. The Pokemon that I and Dylanius release today is: PIKACHU! SCREENSHOTS: DOWNLOAD LINK:https://1drv.ms/u/s!AqetQpKH8pFlhGQq8ZflSoaagfFs I will not spoil much of our Pikachu, except that it has the same game system of Charizard and Heracross and that his attacks are based on both Super Smash Bros for Wii and Pokken Tournament. ;) Have fun! Galvatron, gui0007, RobotMonkeyHead and 6 others 9 Link to comment Share on other sites More sharing options...
Dronekiller Posted September 4, 2016 Share Posted September 4, 2016 Well, i try this one. Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted September 4, 2016 Share Posted September 4, 2016 Oh yes, I've been waiting for this one. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 Here's a video to go along with it. Also, the charge bar in those screenshots make me feel I sent you the wrong one, Gladia... ShiroTori 1 Link to comment Share on other sites More sharing options...
Gladiacloud Posted September 4, 2016 Author Share Posted September 4, 2016 I made these screenshots before that you send me the final update. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 Just now, Gladiacloud said: I made these screenshots before that you send me the final update. Ohhhh.I dunno if you should try going back to redo them or not... Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted September 4, 2016 Share Posted September 4, 2016 Haven't gone into extensive testing, but some of the command choices come across as rather curious. Shouldn't the projectile be QCF, not QCB? Shouldn't the anti-air be DP, not QCF? Shouldn't the current DP be QCB? Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 Does every character with a projectile, an anti air, and a forwards-moving attack have to be considered a shoto? Besides, for some reason I felt like Pika's Quick Attack would function similarly to Jon Talbain's Beast Cannon. Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted September 4, 2016 Share Posted September 4, 2016 I wasn't considering Pikachu a shoto. Those motions are practically universal for those sorts of things. Might want to check your mid.pos. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 Ohh. Link to comment Share on other sites More sharing options...
Taur Posted September 4, 2016 Share Posted September 4, 2016 Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well. The self-damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is. His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block. Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears. Using an attack before double jumping results in you not being able to double jump. Oh, and the disappearing intro thing. That's a problem as well. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 10 minutes ago, Taur said: Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well. The self damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is. His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block. Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears. Using an attack before double jumping results in you not being able to double jump. Oh, and the disappearing intro thing. That's a problem as well. 1: Why do you think their priority is bugged? 2: Will nerf the self-inflicted damage in a patch. 3: So should I just lower the guard hitpauses by 7? 4: Well, Gladia did the hitboxes. Ask him about it. 5: Is this a personal nitpick of yours, or...? 6: Wait what. What "disappearing intro" thing? Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted September 4, 2016 Share Posted September 4, 2016 1 minute ago, Dylanius the Kirby said: 3: So what do you think i should do...? Reduce the values for guard.hittime and guard.slidetime in the HitDefs. Use the Training character to display frame (dis)advantages. Link to comment Share on other sites More sharing options...
Taur Posted September 4, 2016 Share Posted September 4, 2016 6 minutes ago, Dylanius the Kirby said: 1: Why do you think their priority is bugged? 5: Is this a personal nitpick of yours, or...? 6: Wait what. What "disappearing intro" thing? The red hitboxes on these attacks don't have enough of the blue hurtboxes in them. Standing LP is the least extreme example of it, although it has other problems. Apparently, it's only coded to hit on frame 3. The first red hitbox is ignored, so it actually starts on frame 6 instead of frame 3. This means that MP has less startup than LP, which isn't quite right. Not really. How is that nitpicking? Pikachu disappears on my end in his intro. It appears to be screenpack-specific... how odd. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 2 minutes ago, Taur said: Pikachu disappears on my end in his intro. It appears to be screenpack-specific... how odd. proof? It works fine for me. Link to comment Share on other sites More sharing options...
Taur Posted September 4, 2016 Share Posted September 4, 2016 Here's my proof. I did not alter anything. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 *sigh* I'd say show me a video instead of a screenshot, but I have a damn good feeling that an animation got removed when I handed it over to gladiacloud for publishing. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 Also, a bit of a thought...maybe the reason why he has low life is because of his really small hitbox? Link to comment Share on other sites More sharing options...
jenngra505 Posted September 4, 2016 Share Posted September 4, 2016 25 minutes ago, Dylanius the Kirby said: *sigh* I'd say show me a video instead of a screenshot, but I have a damn good feeling that an animation got removed when I handed it over to gladiacloud for publishing. Since Taur's computer is too potato for video, I uploaded one for him. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 oh it's not that I just found out it's because roundstate stuff. Link to comment Share on other sites More sharing options...
jenngra505 Posted September 4, 2016 Share Posted September 4, 2016 7 minutes ago, Dylanius the Kirby said: oh it's not that The way this glitch happens is both similar and like the inverse to Beanfan's walking intros. Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 I fixed the thing. will send gladia a patch once everything's said and done. Link to comment Share on other sites More sharing options...
AxSeeker Posted September 4, 2016 Share Posted September 4, 2016 What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted. You do the community well my friend. Great contributions as always from you. ;) Keep up the great work! Link to comment Share on other sites More sharing options...
Solarflared Posted September 4, 2016 Share Posted September 4, 2016 13 minutes ago, AxSeeker said: What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted. You do the community well my friend. Great contributions as always from you. ;) Keep up the great work! Of course, you can't forget who helped code the character for Gladia. Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted September 4, 2016 Share Posted September 4, 2016 Yes, Dilly, you helped too. Link to comment Share on other sites More sharing options...
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