Popular Post Gladiacloud Posted December 25, 2015 Popular Post Posted December 25, 2015 Gladiacloud here. First of all, Merry Christmas to all the people of MFFA. Second, today I wanted to release my new character, but I think he will be not released before of January 2016: in fact I just started coding his basic attacks (but his sprites are fortunately finished). But today it's Christmas, and it would be disrespectful of me not to make you a small gift. ;D It is a mega update of two of my characters: JUBILEE (updated by Shinzankuro) andCHARIZARD (updated by Dylanius) SCREENSHOTS: DOWNLOAD LINK: CHARIZARD: https://1drv.ms/u/s!AqetQpKH8pFlhGVg2Zv4KqYAc2tw JUBILEE: https://1drv.ms/u/s!AqetQpKH8pFlhHa2b6YO3rY0akOQ Jubilee now has the VS. style system of Shinzankuro, and has a much more solid gameplay and much near to MVC style, (although I proceeded to fix some stuff) Charizard instead, thanks to the willing contribution of Dylanius, has many new features, including the ability to call the Pokemon as assists and a new lv3 supermove where he megaevolves into Megacharizard X (Megacharizard X sprites are made by me) Well, what else to say? Have fun and again Merry Christmas to all. :) Big Green, gui0007, 00EccoTenshi and 2 others 5 Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
PlasmoidThunder Posted December 25, 2015 Posted December 25, 2015 AW YIS! Merry Christmas to thou! Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ex✭Cᴀʜᴍ Posted December 25, 2015 Posted December 25, 2015 Gona need a better ball for that Charizard....Tch.. Neat! ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Galvatron Posted December 25, 2015 Posted December 25, 2015 Awesome updates on these! gonna try them out... MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Solarflared Posted December 25, 2015 Posted December 25, 2015 At least it blows that MVC2 edit and a rather revolting edit out of the water...at least, in my eyes. ...also, is it me, or are there two charizard files on your OneDrive?
Gladiacloud Posted December 25, 2015 Author Posted December 25, 2015 There are the old Charizard made by me, without updates, and the new charizard (Charizard 2) with updates. Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
Solarflared Posted December 25, 2015 Posted December 25, 2015 That doesn't make sense. why would anybody want the version without the updates if that's...well, old?
jenngra505 Posted December 25, 2015 Posted December 25, 2015 Charizard Feedback: Squirtle's moves do no damage.
Solarflared Posted December 25, 2015 Posted December 25, 2015 4 hours ago, jenngra505 said: Charizard Feedback: Squirtle's moves do no damage. waitwhattheydo? Sigh...y'see, Gladia? This is why I don't do deadlines usually. I overlook certain stuff. That, and things tend to be bad when they're rushed, and given that I procrastinate often...
PlasmoidThunder Posted December 25, 2015 Posted December 25, 2015 8 hours ago, Dylanius the Kirby said: At least it blows that MVC2 edit [...] out of the water...at least, in my eyes. The MvC2 edit is a different playstyle entirely :L 6 hours ago, Dylanius the Kirby said: That doesn't make sense. why would anybody want the version without the updates if that's...well, old? Because it's entirely possible that people preferred the old version. Not everyone's a fan of strikers, after all, nor is everyone adept enough to remove them. Project LG said: God knows you shit out characters like a friggin' gumball machine.
jenngra505 Posted December 26, 2015 Posted December 26, 2015 More Charizard feedback: Sunny Day is a bit OP, I recommend making it cost some power bar. Flare Blitz does too much recoil damage for the move to be worth using. The fact the code name is Lizardon prevents most peoples special intros and winposes against this Charizard or just versions of Charizard in general from triggering. The strikers are invincible.
Solarflared Posted December 26, 2015 Posted December 26, 2015 1 hour ago, jenngra505 said: More Charizard feedback: Sunny Day is a bit OP, I recommend making it cost some power bar. Flare Blitz does too much recoil damage for the move to be worth using. The fact the code name is Lizardon prevents most peoples special intros and winposes against this Charizard or just versions of Charizard in general from triggering. The strikers are invincible. 1: If me or Gladiacloud were to do that, we'd have to make the other assist moves cost power too, simply due to consistency. 2: Eh, it's supposed to be a "high risk, high reward" kinda move, but perhaps the recoil could be turned down at some point. 3: Well, I did a similar sort of thing for my Jigglypuff (giving them the internal name of Purin) because the normal name is prooobably rigged by some characters to register him as a female. Then again, we have Bridget. 4: Well...one, Dragonrod didn't provide any gethit sprites for Squirtle and Ivysaur, and two, isn't there one fighting game that has unhittable strikers? Vanguard Princess, wasn't it?
DarkWolf13 Posted December 26, 2015 Posted December 26, 2015 3 hours ago, GarchompMatt said: The MvC2 edit is a different playstyle entirely :L Yeah, I edited that one to be 6-button with a modified hyper.
jenngra505 Posted December 26, 2015 Posted December 26, 2015 1 hour ago, Dylanius the Kirby said: 1: If me or Gladiacloud were to do that, we'd have to make the other assist moves cost power too, simply due to consistency. 2: Eh, it's supposed to be a "high risk, high reward" kinda move, but perhaps the recoil could be turned down at some point. 3: Well, I did a similar sort of thing for my Jigglypuff (giving them the internal name of Purin) because the normal name is prooobably rigged by some characters to register him as a female. Then again, we have Bridget. 4: Well...one, Dragonrod didn't provide any gethit sprites for Squirtle and Ivysaur, and two, isn't there one fighting game that has unhittable strikers? Vanguard Princess, wasn't it? 1: Squirtle's Dynamic Punch could also cost power for consistency. (Because they're both heavy versions) 2: The reward doesn't seem that high when Fire Blast does almost as much damage and Seismic Toss does more damage. 3: ...OK I guess, it's easy to fix anyway. 4: Ask Dragonrod for a hurt sprite if you decide you want to make them hittable.
Solarflared Posted December 26, 2015 Posted December 26, 2015 45 minutes ago, DarkWolf13 said: Yeah, I edited that one to be 6-button with a modified hyper. Even though MVC2 is four-buttoned and not six-buttoned like it's predecesors?
jenngra505 Posted December 26, 2015 Posted December 26, 2015 2 minutes ago, Dylanius the Kirby said: Even though MVC2 is four-buttoned and not six-buttoned like it's predecesors? I thought he was making a custom MVC project.
Solarflared Posted December 26, 2015 Posted December 26, 2015 19 minutes ago, jenngra505 said: 1: Squirtle's Dynamic Punch could also cost power for consistency. (Because they're both heavy versions) 2: The reward doesn't seem that high when Fire Blast does almost as much damage and Seismic Toss does more damage. 3: ...OK I guess, it's easy to fix anyway. 4: Ask Dragonrod for a hurt sprite if you decide you want to make them hittable 1: (shrug) 2: It's a command throw. What were you expecting? ...oh wait, you also talked about Fire Blast. Hm...damage nerfs it is, then. 3: Who knows? Maybe I'll switch them back. Maybe we'll keep it. 4: Definitely one of the things we'll need to do in a future update.
jenngra505 Posted December 26, 2015 Posted December 26, 2015 I made a few edits to my feedback response while you were typing that post up.
DarkWolf13 Posted December 26, 2015 Posted December 26, 2015 9 hours ago, Dylanius the Kirby said: Even though MVC2 is four-buttoned and not six-buttoned like it's predecesors? I'm not comfortable with the 4-button system on the keyboard in MUGEN. If I was using a gamepad, that wouldn't be an issue in my end. 9 hours ago, jenngra505 said: I thought he was making a custom MVC project. I am doing a custom MvC project.
Solarflared Posted December 26, 2015 Posted December 26, 2015 1 minute ago, DarkWolf13 said: I'm not comfortable with the 4-button system in MUGEN. Well, yknow, it depends on your personal preference. Some people do four-buttons either for accuracy reasons or just because they felt like doing so.
CozySquirtle Posted December 26, 2015 Posted December 26, 2015 Off-Topic: Those Squirtle sprites :o (If only there was a full sheet...) On-Topic: Congratz with the update... For future releases, please make sure the life is set at 1000 (its the default life setting)
Solarflared Posted December 26, 2015 Posted December 26, 2015 1 hour ago, Squirtle said: For future releases, please make sure the life is set at 1000 (its the default life setting) Charizard's life is lower for balancing purposes. It was also lower for Jetgoshi's Sceptile (again, for balancing purposes) up until DarkLuigi came along.
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