RicePigeon Posted May 17, 2016 Author Posted May 17, 2016 Koishi updated. Fixed several bugs that went unnoticed on release, Quote ===================================== 05/16/16 - Version 2016.05.16 ===================================== Changes from Version 2016.05.15 - Fixed minor graphical glitches with certain sprites - Fixed issues with palette & spellcard selection - Fixed on bug "Brambly Rose Garden" & "Ancestors are Watching You" being air usable. - Fixed animation bug on winposes. - Fixed timing bug on Last Word BGM. Galvatron 1
RicePigeon Posted May 17, 2016 Author Posted May 17, 2016 Komachi & Utsuho updated Komachi changelog: ===================================== 05/17/16 - Version 2016.05.17 ===================================== Changes from Version 2015.12.16 - 14 New Palettes. - Fixed control issues during palette & Spellcard select. - Fixed bug with win quote selection. - Soul Detonate: Fixed framerate issues with effects in IKEMEN. Utsuho changelog: ===================================== 05/17/16 - Version 2016.05.17 ===================================== Changes from Version 2016.04.23 - Fixed control issues during palette & Spellcard select. - Control Rod: Fixed several bugs involving charge not resetting when buttons are released. - Nuclear Explosion "Giga Flare": Total animation time reduced by 120f. Galvatron 1
RicePigeon Posted May 19, 2016 Author Posted May 19, 2016 Koishi and Utsuho bugfix updates Koishi: Quote ===================================== 05/18/16 - Version 2016.05.18 ===================================== Changes from Version 2016.05.16 - Catch and Rose: Fixed juggle flag. Utsuho: Quote ===================================== 05/18/16 - Version 2016.05.18 ===================================== Changes from Version 2016.05.17 - Fixed charge bug in Flare Up and Hell Geyser Galvatron 1
RicePigeon Posted May 20, 2016 Author Posted May 20, 2016 Lie Meiling updated Quote ======================================= 05/19/16 - Version 2016.05.19 ======================================= Changes from Version 2016.04.27 - Adjustments to all hitboxes. - Fixed bug during palette & spellcard selection. - Colorless "Dichromatic Spark": Fixed graphical bug on air version. Galvatron 1
RicePigeon Posted May 21, 2016 Author Posted May 21, 2016 Utsuho updated. Finally managed to resolve a glitch that popped up from time to time on certain stages. Quote ===================================== 05/20/16 - Version 2016.05.20 ===================================== Changes from Version 2016.05.18 - Fixed colors on some palettes. - Rocket Dive: No longer gets stuck offscreen on certain stages. - Nuclear Heat "Uncontrollable Dive": No longer gets stuck offscreen on certain stages. Galvatron 1
RicePigeon Posted May 24, 2016 Author Posted May 24, 2016 Yuuka update Quote ===================================== 05/23/16 - Version 2016.05.23 ===================================== Changes from Version 2016.03.23: - Fixed bug during palette & spellcard selection. - Dash speed increased. - j.2z: Hitbox size increased. - Creeping Thyme: Startup on X version decreased by 14f. Damage reduced (190 -> 170). - Creeping Thyme: Startup on Y version decreased by 8f. Damage increased (190 -> 200). - Creeping Thyme: Z version now has 1 hit of armor during run. Damage increased (190 -> 200). - Thorny Rose: All versions startup decreased by 1f. - Thorny Rose: Added new effects. Projectile cancel hitbox increased. - "Original Master Spark": New Last Word BGM. Animation duration decreased. Galvatron 1
RicePigeon Posted May 25, 2016 Author Posted May 25, 2016 Utsuho updated (again), Kanako updated as well Utsuho changes: Quote ===================================== 05/24/16 - Version 2016.05.24 ===================================== Changes from Version 2016.05.20 - Flare Up: Fixed bug when colliding with other projectiles. Kanako changes: Quote ===================================== 05/24/16 - Version 2016.05.24 ===================================== Changes from Version 2016.03.19 - Fixed issues with palette & spellcard selection. - Added alternate Buffer.st file for IKEMEN (Buffer_IKEMEN.st). - 3z: Fixed issue where command would be reversed. - 6z/j.6z: Proration increased (98% -> 85%) - j.5y: Proration increased (85% -> 80%) - Omiwatari God Cross: Landing recovery from air versions increased by 16f. - Omiwatari God Cross: Proration per hit increased (90% -> 88%) - Sky God "Wind Summon": No longer causes Knockdown. - Sky God "Onbashira": Proration increased (80% -> 75%) - "Virtue of Wind God": Damage decreased (470 -> 430) Galvatron 1
RicePigeon Posted May 26, 2016 Author Posted May 26, 2016 Yuuka update specifically for IKEMEN users. Quote ===================================== 05/26/16 - Version 2016.05.26 ===================================== Changes from Version 2016.05.23: - Added alternate command buffer file for use in IKEMEN (Buffer_IKEMEN.st). Galvatron 1
RicePigeon Posted May 27, 2016 Author Posted May 27, 2016 Yukari, Sakuya, & Koishi updated Yukari changelist: Quote ======================================= 05/27/16 - Version 2016.05.27 ======================================= Changes from Version 2016.01.08 - Fixed control issue with palette & spellcard selection. - Fixed bug involving forward dashing immediately after a knockdown. - Fixed bug where Throw would not cause Soft Knockdown. - Urashima's Box: Now interacts with gaps correctly in mirror matches. - Ride the Waves: Fixed interaction with projectiles. - Shikigami "Chen": Is now a melee attack. - Shikigami "Chen": Damage per hit increased (90 -> 105), Proration increased (90% -> 85%). - Shikigami "Ran Yakumo": Is now a melee attack. - Border Sign "Quadruple Border": Is now a melee attack. - Yukari's Arcanum "Danmaku Bounded Field": Animation renewed. - Yukari's Arcanum "Danmaku Bounded Field": Fixed lag issues in IKEMEN - Yukari's Arcanum "Danmaku Bounded Field": Fixed glitch where Knockdown could be teched Sakuya changelist: Quote ======================================= 05/27/16 - Version 2016.05.27 ======================================= Changes from Version 2016.05.12 - Fixed control issue with palette & spellcard select. - Fixed projectile interaction with Yukari's Ride the Waves. Koishi changelist: Quote ===================================== 05/27/16 - Version 2016.05.27 ===================================== Changes from Version 2016.05.18 - Taunt added. - Fixed bug with lose animation not displaying properly. - Unanswered Love: Koishi now only repeats the move automatically up to 8 times. Galvatron 1
RicePigeon Posted May 28, 2016 Author Posted May 28, 2016 Yukari updated again. She's no longer 4x weak to Stealth Rock trains. Quote ======================================= 05/28/16 - Version 2016.05.28 ======================================= Changes from Version 2016.05.27 - Obsolete Line "Trip to the Old Station": Fixed OHKO issue in mirror matches. Galvatron 1
Solarflared Posted May 28, 2016 Posted May 28, 2016 16 hours ago, Ricepigeon said: - Shikigami "Chen": Is now a melee attack. - Shikigami "Chen": Damage per hit increased (90 -> 105), Proration increased (90% -> 85%). - Shikigami "Ran Yakumo": Is now a melee attack. - Border Sign "Quadruple Border": Is now a melee attack. If they're melee attacks, then wouldn't counter-based ReversalDefs affect them?
RicePigeon Posted May 28, 2016 Author Posted May 28, 2016 5 hours ago, Dylanius the Kirby said: If they're melee attacks, then wouldn't counter-based ReversalDefs affect them? I've done something clever that would avoid that issue entirely.
RicePigeon Posted May 29, 2016 Author Posted May 29, 2016 Marisa Kirisame & Byakuren Hijiri updated Marisa changes: Quote ===================================== 05/28/15 - Version 2016.05.28 ===================================== Changes from Version 2016.01.01: - Fixed control issue during spellcard & palette select. - 12 new palettes added. - Forward run velocity slightly decreased. - Throw: No longer causes techable Knockdown against certain opponents. - Throw: Damage increased (80 -> 90). - Witching Blaster: Fixed interaction with Yukari's Ride the Waves. - Witch Leyline: Marisa now immediately dismounts her broomstick on hit. - Narrow Spark: No longer affected by Yukari's Ride the Waves. - "Sungrazer": New Last Word BGM. Slightly renewed effects. Byakuren changes: Quote ======================================= 05/28/16 - Version 2016.05.28 ======================================= Changes from Version 2016.01.07 - Fixed control bug during spellcard & palette selection. - Added 1 new intro. - Walk speed slightly increased. - Life increased (950 -> 1000) - Durga's Soul: Startup time decreased by 3f. Counter startup time decreased by 3f. - Durga's Soul: No longer triggers an opponent's counterhit during armor state. - Durga's Soul: Now grants Byakuren 60% damage reduction from melee attacks until active frames. - "Brilliance of Mahavairocana": Can no longer be activated by pressing B. - "Brilliance of Mahavairocana": Now activates against projectiles. Projectile counters deal less damage. - "Angira's Knowledge": Last Word BGM added. Galvatron 1
RicePigeon Posted May 30, 2016 Author Posted May 30, 2016 More bugfixes for Marisa and Yukari Marisa: Quote ===================================== 05/29/15 - Version 2016.05.29 ===================================== Changes from Version 2016.05.28: - Fixed palette debug error - "Sungrazer": Fixed bug where Marisa would be stuck offscreen on certain stages. Yukari: Quote ======================================= 05/29/16 - Version 2016.05.29 ======================================= Changes from Version 2016.05.28 - Fight the Ocean: Added safeguard to remove debug errors. Galvatron 1
PlasmoidThunder Posted May 30, 2016 Posted May 30, 2016 Dunno if it's been said before, but if you hit a falling opponent with Secret Barrage "And Then Will There Be None?", the opponent will slowly descend below the floor. Also, when switching between Spellcards, the Spellcard image disappears for a single tick. It seems to only happen when switching from the second Spellcard to the first one. Spoiler Project LG said: God knows you shit out characters like a friggin' gumball machine.
RicePigeon Posted May 30, 2016 Author Posted May 30, 2016 10 hours ago, GarchompMatt said: Dunno if it's been said before, but if you hit a falling opponent with Secret Barrage "And Then Will There Be None?", the opponent will slowly descend below the floor. Fixed. Quote ===================================== 05/30/16 - Version 2016.05.30 ===================================== Changes from Version 2016.04.26: - Fixed control issue during palette & spellcard selection. - Throw: Fixed issue where Knockdowns could be teched. - Secret Barrage "And Then Will There Be None": Fixed binding issue aganinst airborne opponents. - Secret Barrage "And Then Will There Be None": Added Last Word BGM. As far as the 1 frame disappearance goes, I've encountered this before and theres not much I can do about that without making the display awkward. Galvatron 1
PlasmoidThunder Posted May 31, 2016 Posted May 31, 2016 Noice, though the BGM does seem a tad quiet as I can barely hear it over the hit sounds. Project LG said: God knows you shit out characters like a friggin' gumball machine.
RicePigeon Posted May 31, 2016 Author Posted May 31, 2016 Funny you should say that, because the volume sounded too loud when I exported the WAV file and wouldnt allow me to increase it any further without noticeable distortion in quality.
PlasmoidThunder Posted May 31, 2016 Posted May 31, 2016 Try this. Project LG said: God knows you shit out characters like a friggin' gumball machine.
RicePigeon Posted June 3, 2016 Author Posted June 3, 2016 Utsuho updated Quote ===================================== 06/02/16 - Version 2016.06.02 ===================================== Changes from Version 2016.05.24 - Control Rod: Fixed interaction with Yukari's Ride the Waves. - Explosion Sign "Giga Flare": Fixed interaction with Yukari's Ride the Waves. - Flare Up: Fixed interaction with Yukari's Ride the Waves. - Hell Geyser: Fixed interaction with Yukari's Ride the Waves. - Rocket Dive: Can now be used in air. Galvatron 1
RicePigeon Posted June 4, 2016 Author Posted June 4, 2016 Reimu updated Quote ===================================== 06/04/16 - Version 2016.06.04 ===================================== Changes from Version 2016.02.15: - Fix Control issue on Spellcard & Palette selection. - 10 new palettes. - Corrected liedown.time value. - Fixed incorrect velocity bug on most attacks. - Divine Spirit "Fantasy Seal": No longer bypasses Yukari's Ride the Waves. - Divine Arts "Omnidirectional Demon Binding Circle": Can no longer link into itself. - "Fantasy Heaven": Is no longer blocked by Yukari's Ride the Waves. - "Fantasy Nature": Fixed certain debug errors. - "Fantasy Nature": New Last Word BGM. Galvatron 1
RicePigeon Posted June 5, 2016 Author Posted June 5, 2016 Mokou updated Quote ===================================== 06/04/16 - Version 2016.06.04 ===================================== Changes from Version 2016.02.17 - Fixed control issues with spellcard & palette selection. - Flame Talismans: Improved interaction with Yukari's Ride the Waves. - Mt. Fuji Eruption: Is now classed as a melee attack. - "Phoenix Rebirth": Last Word BGM added. Galvatron 1
RicePigeon Posted June 5, 2016 Author Posted June 5, 2016 Yuyuko updated: Quote =================================== 06/05/15 - Version 2016.06.05 =================================== Changes from Version 2015.12.16 - Fixed control bug during palette & spellcard selection. - Light of the Undead: No longer blocked by Yukari's Ride the Waves. - Ghostly Butterfly: Animation no longer cancelled if Yuyuko lands prematurely. - Death Sign "Ghastly Dream": No longer blocked by Yukari's Ride the Waves. - Butterfly Sign "Death Lance": Lasers are now aimed at opponent. - Butterfly Sign "Death Lance": Damage per hit decreased (60 -> 55). Galvatron 1
Zzyzzyxx Posted June 6, 2016 Posted June 6, 2016 A small feedback about Reimu: 1 -if she performs her + attack in the air, but right before she lands from the jump, she falls several pixels below the floor during some frames, before going up again. You can see better the bug if you perform the Z version. It looks really ugly. 2 - There's a AI code in her cmd that makes the AI perform the state 120 (guard start). [State -1, Guard] type=changestate value=120 trigger1 = var(58) > 0 trigger1 = roundstate=2 trigger1 = inguarddist trigger1 = ctrl || (stateno = [100,106]) trigger1 = (stateno!=[120,155]) trigger1 = !(enemynear,hitdefattr=SCA,AT) && (enemynear,time<120) trigger1 = (random%100)<ifelse((p2stateno=[200,699]), 49, ifelse((p2stateno=[1000,2999]), 49, 100)) But, since you didn't override her states 120-155 in order to accomodate extra AI-related guard codes (codes related to ctrlset and toggle from standing to crouching/vice-versa), the AI recovers control immediately right after entering guard. The AI tends to twitch like she's having seizures during pre-guard states, going to guard just to immediately release the guard position, and then she immediately enters again, and so on. You should either add overrides to the states 120-155, or remove that AI Guard code, seeing that she doesn't even have an actual AI to put that code into use.
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