Demitri Posted September 29, 2014 Posted September 29, 2014 Yeah, Is it possible to lower a character's global damage output without having to use vars to make a dampener or going through individual hitdefs? i have a character that would be a great boss if the damage wasn't so damn high, but i'm too lazy to go through all their code and "fix" the damage If you want my released works, go here.
0 Darkflare Posted September 29, 2014 Posted September 29, 2014 The attack parameter does not affect custom state moves.
0 Websta Posted September 29, 2014 Posted September 29, 2014 Yup you can. Go into the character's cns file that has the parameters for the life, attack, defence, etc etc. Just lower the attack parameter. My Twitter
0 Demitri Posted September 29, 2014 Author Posted September 29, 2014 ...................................................................................................................................... ............................................................................................................. ............................................................................................................................................................................................... why do i forget that exists............................................ I'm gonna test it obviously but it'll affect helpers and all that jazz? (i've honestly never bothered to modify it) yeah that didnt work i think this char in particular has a damage multiplier .-. If you want my released works, go here.
0 Galvatron Posted September 29, 2014 Posted September 29, 2014 You need to check the hitdef of each state and lower the damege parameter. I know its a pain but its one of the only accurate way to get the damage Lowered. EX: (before) [state 210, 2] type = HitDef trigger1 = AnimElem = 3 attr = S, NA animtype = Medium damage = 57 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = 0,-120 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = 12 ground.hittime = 15 ground.velocity = -5.5 air.velocity = -2.5,-4 (After) [state 210, 2] type = HitDef trigger1 = AnimElem = 3 attr = S, NA animtype = Medium damage = 20 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = 0,-120 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = 12 ground.hittime = 15 ground.velocity = -5.5 air.velocity = -2.5,-4 Also you might need to look in to StateDef -2,or -3 to make sure the character does not have any Helper-state that amplifies the damage of it attacks and special moves. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
0 Demitri Posted September 29, 2014 Author Posted September 29, 2014 Thanks everyone. Well I got my answer, and a little more info than planned(thanks Darkflare), so this solved I guess. If you want my released works, go here.
0 PlasmoidThunder Posted September 29, 2014 Posted September 29, 2014 Aye, some moves use TargetLifeAdd state controllers (using minus values to reduce the opponent's Life). These cannot be altered by changing the stats as they deal a fixed damage value regardless of Attack and/or Defence stats. Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Ryon Posted September 30, 2014 Posted September 30, 2014 which is interesting as it makes the "absolute" line redundant. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Question
Demitri
Yeah, Is it possible to lower a character's global damage output without having to use vars to make a dampener or going through individual hitdefs?
If you want my released works, go here.
7 answers to this question
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