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Is it possible to lower a character's global damage output?


Question

Posted

Yeah, Is it possible to lower a character's global damage output without having to use vars to make a dampener or going through individual hitdefs?

 

i have a character that would be a great boss if the damage wasn't so damn high, but i'm too lazy to go through all their code and "fix" the damage

If you want my released works, go here.

7 answers to this question

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Posted

......................................................................................................................................

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why do i forget that exists............................................

 

I'm gonna test it obviously but it'll affect helpers and all that jazz? (i've honestly never bothered to modify it)

 

yeah that didnt work

i think this char in particular has a damage multiplier .-.

If you want my released works, go here.

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Posted

You need to check the hitdef of each state and lower the damege parameter. I know its a pain but its one of the only accurate way to get the damage Lowered.

 

EX:

(before)

[state 210, 2]

type = HitDef

trigger1 = AnimElem = 3

attr = S, NA

animtype = Medium

damage = 57

guardflag = MA

pausetime = 12,12

sparkno = 1

sparkxy = 0,-120

hitsound = 5,2

guardsound = 6,0

ground.type = High

ground.slidetime = 12

ground.hittime = 15

ground.velocity = -5.5

air.velocity = -2.5,-4

 

(After)

[state 210, 2]

type = HitDef

trigger1 = AnimElem = 3

attr = S, NA

animtype = Medium

damage = 20

guardflag = MA

pausetime = 12,12

sparkno = 1

sparkxy = 0,-120

hitsound = 5,2

guardsound = 6,0

ground.type = High

ground.slidetime = 12

ground.hittime = 15

ground.velocity = -5.5

air.velocity = -2.5,-4

 

Also you might need to look in to StateDef -2,or -3 to make sure the character does not have any Helper-state that amplifies the damage of it attacks and special moves.

MVTB_zps25b30106.png                     

MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

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Posted

Aye, some moves use TargetLifeAdd state controllers (using minus values to reduce the opponent's Life). These cannot be altered by changing the stats as they deal a fixed damage value regardless of Attack and/or Defence stats.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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