Jump to content
Due to a recent security issue, we are now mandating Security Questions on all accounts until further notice. In addition to this, we urge everyone to change your passwords as soon as possible. ×
  • 0

Is it possible to lower a character's global damage output?


Demitri

Question

Yeah, Is it possible to lower a character's global damage output without having to use vars to make a dampener or going through individual hitdefs?

 

i have a character that would be a great boss if the damage wasn't so damn high, but i'm too lazy to go through all their code and "fix" the damage

Link to comment
Share on other sites

7 answers to this question

Recommended Posts

  • 0

......................................................................................................................................

.............................................................................................................

...............................................................................................................................................................................................

why do i forget that exists............................................

 

I'm gonna test it obviously but it'll affect helpers and all that jazz? (i've honestly never bothered to modify it)

 

yeah that didnt work

i think this char in particular has a damage multiplier .-.

Link to comment
Share on other sites

  • 0

You need to check the hitdef of each state and lower the damege parameter. I know its a pain but its one of the only accurate way to get the damage Lowered.

 

EX:

(before)

[state 210, 2]

type = HitDef

trigger1 = AnimElem = 3

attr = S, NA

animtype = Medium

damage = 57

guardflag = MA

pausetime = 12,12

sparkno = 1

sparkxy = 0,-120

hitsound = 5,2

guardsound = 6,0

ground.type = High

ground.slidetime = 12

ground.hittime = 15

ground.velocity = -5.5

air.velocity = -2.5,-4

 

(After)

[state 210, 2]

type = HitDef

trigger1 = AnimElem = 3

attr = S, NA

animtype = Medium

damage = 20

guardflag = MA

pausetime = 12,12

sparkno = 1

sparkxy = 0,-120

hitsound = 5,2

guardsound = 6,0

ground.type = High

ground.slidetime = 12

ground.hittime = 15

ground.velocity = -5.5

air.velocity = -2.5,-4

 

Also you might need to look in to StateDef -2,or -3 to make sure the character does not have any Helper-state that amplifies the damage of it attacks and special moves.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...