Neo_Fire_Sonic Posted July 30, 2014 Posted July 30, 2014 title says all. yeh mugen 1.2 sounds like a myth now don't open this you can't listen can you? -play gaem, gaem iz kul
Demitri Posted July 30, 2014 Posted July 30, 2014 Elecbyte* idk. If you want my released works, go here.
Mister Fael Posted July 30, 2014 Posted July 30, 2014 Where is Elecbyte? Good Question. Also, 1.1 isn't even complete yet.
Werewood Posted July 30, 2014 Posted July 30, 2014 Elecbyte is right here. By the way, this is what I want to have in the (possible?) future MUGEN1.x updates: - recursive redirection (e.g., "root,target,time") is not supported ====>>> support it now d@mn it! - add ownpal parameter to Projectile sctrl ====>>> add it now d@mn it! - the depreicated helpertype in the Helper sctrl ====>>> re-do this parameter now d@mn it! and add more Helper types and add a new Trigger called just "HelperType"! - add angle manipulations to the Explod sctrl ====>>> I am tired of using Helper for complicated VFXs and not to mention MUGEN1.0 with many Helpers with angle manipulations only makes it lag like heck......d@mn it! - multiple SFFs support (i.e. normals.sff, specials.sff, supers.sff, portraits.sff, effects.sff,5xxx.sff, custom_get_hits.sff..etc.) ====>>> transformation made better especially custom get hits anims........d@mn it! - probably many more..............d@mn it! "I still care to share because I believe in Sharing is Caring" - Werewood
Dumanios Posted July 30, 2014 Posted July 30, 2014 He's with Carmen Sandiego and Waldo playing Half Life 3 and a new Touhou game with Mima.
JokerintheButt Posted July 30, 2014 Posted July 30, 2014 I Have something secret to show here about elecbyte and The update. Quick update Posted February 26th, 2014 It's been a while but we're still working (although slowly) on M.U.G.E.N. The last blog post I mentioned the updated number of helpers. The only problem we've seen is the engine slowing down with a large number of helpers active at once. There's probably not a good way speed things up without rewriting the helper code. In other news, fixed a few more lingering bugs and currently working on tightening up the input (keyboard/controller) code. I haven't had much time to sit down and work on some of the bigger issues unfortunately. We might be able to put out the next beta release in a month or two if all goes well. - dfw He said 1 month or two but that's a lie Sadly. My Signature Fuck U :D I Don't Have one Asshole.
Demitri Posted July 30, 2014 Posted July 30, 2014 Honestly I'd like to believe their adding a bunch of fixes/new features but I know that's not the case. The team is probably dwindled down to less than a handful of people so progress seems nonexistant. If you want my released works, go here.
PlasmoidThunder Posted July 30, 2014 Posted July 30, 2014 They moved to Antonio Banderas to meet Professor Jafari. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now