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miru

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Everything posted by miru

  1. Most of the others are spriteswaps, though.
  2. Hey, Parse is back!
  3. Baitang (edit) and Kuronorimaru (NSFW, edit) are missing.
  4. How about Ryoko Izumo?
  5. Ahuron made a Mizoguchi enemy from Returns.
  6. How about a list of the unconverted characters?
  7. I'd like to clarify that the 1.1 characters have their own AI and never pause.
  8. Alex Kidd would also fall into the "too cartoony" category, same with TJ&E, Pac-Man, etc. Also, what if Sonic and co. got redesigned like Taizo Hori did for NXC?
  9. Magmard the Dragoon
  10. And this is the changestate in question:
  11. Her official look: There's some revised SEGA/Archie-type looks for her as well:
  12. Not all of state 1000: here's state 1000 in full: For further reference, also check out the referred State 1000, which i'm trying to use for both Cyclone attacks:
  13. I'm trying to set up Lilac's hair as a helper for her in her Cyclone attack, but Mugen gives this error message: The current state looks like this: [state 1000, spawning helper] triggerall = anim = 1000 How do I finish it so she works?
  14. Yes. Also for custom characters based on it.
  15. How about Ebony from Sonic the Comic as a character?
  16. Thank you for your aid in troubleshooting.
  17. I need help properly formatting this Mega Man Arcade Collection I am working on: http://www.4shared.com/office/AFaL87NRce/Mega_Man_Arcade_Collection.html? Whenever I try to post it, the formatting comes out all wrong
  18. She in fact does have a common1 file. I think it might be incorrectly labeled, however. Edit: I found it was indeed mislabeled and corrected it.
  19. It's in the FHD collection, right?
  20. The anims do exist, actually, as far as I know. I didn't mean to post a duplicate topic. I don't know why these duplicates were posted.
  21. Another problem has emerged in my Lilac. Whenever I trigger a jump, crouch or walk, she will remain in said jump, crouch or walk until another direction is pressed. I have found no way to return her to a standstill yet. How do I fix this?
  22. Her yaccel is now .52
  23. Her yacell is at 11. For further reference, here is her movement stats for the time being. [Movement] airjump.num = 1 airjump.height = 1 yaccel = 11 stand.friction = .85 crouch.friction = .82 stand.friction.threshold = 2 ;If player's speed drops below this threshold while standing, stop his movement **MUGEN 1.0** crouch.friction.threshold = .05 ;If player's speed drops below this threshold while crouching, stop his movement **MUGEN 1.0** air.gethit.groundlevel = 25 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1.0** air.gethit.groundrecover.ground.threshold = -20 ;Y-position below which falling player can use the recovery command **MUGEN 1.0** air.gethit.groundrecover.groundlevel = 10 ;Y-position at which player in the ground recovery state touches the ground **MUGEN 1.0** air.gethit.airrecover.threshold = -1 ;Y-velocity above which player may use the air recovery command **MUGEN 1.0** air.gethit.airrecover.yaccel = .35 ;Vertical acceleration for player in the air recovery state **MUGEN 1.0** air.gethit.trip.groundlevel = 15 ;Y-position at which player in the tripped state touches the ground **MUGEN 1.0** down.bounce.offset = 0, 20 ;Offset for player bouncing off the ground (x, y) **MUGEN 1.0** down.bounce.yaccel = .4 ;Vertical acceleration for player bouncing off the ground **MUGEN 1.0** down.bounce.groundlevel = 12 ;Y-position at which player bouncing off the ground touches the ground again **MUGEN 1.0** down.friction.threshold = .05 ;If the player's speed drops below this threshold while lying down, stop his movement **MUGEN 1.0**
  24. I did that, but she still doesn't jump high enough.
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