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PeeJay Bonobo

Member
  • Content Count

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About PeeJay Bonobo

  • Rank
    New Guy
  • Birthday 02/10/1987

Profile Information

  • Gender:
    Male
  • Location:
    South Richmond Hill, New York
  • Languages:
    English
  • Interests:
    Art, Video Games
  • Games:
    Mostly Whatever
  • Animes:
    none atm
  • Theme Song:
    https://soundcloud.com/jules-hlfk/silence-in-da-jungle-free-dl

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  1. I have finally updated PJ MUGEN Version 2.8 for both MUGEN 1.0 and IKEMEN GO. Check out the links under "My Creations" or the forum thread here: 

     

  2. PJ MUGEN Ver. 2.8 has been updated with the following changes: - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO (IKEMEN GO only) - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Updated IKEMEN GO version to 0.95.4 (IKEMEN GO only) - Added color change to lifebars (IKEMEN GO only) - Implemented "red bar" system (applies only to Tag mode)(IKEMEN GO Only) - adjusted KO slow speeds and timings (IKEMEN GO Only) - Fixed win count positioning - Default hitsparks and hitsounds! - Remade combo font to display damage percentage (IKEMEN GO Only) Additional screeenshots and video have been added and all four links have been updated.
  3. My apologies for being too slow to announce both versions of my screenpack and lifebars over here.

  4. I originally wanted to make something I can just slap in IKEMEN GO and edit accordingly, so I didn't exactly go all out here. It combines elements from earlier screenpacks and erased works in progress I had going on. -A few things I need to get out of the way- 1. I am fully aware that 960x720 isn't a standardized size, but I am also fully aware that I am not the first person to make screnpacks or lifebars for that specific resolution (shoutout to Devon). 2. No, I won't reduce it to 640x480. There are ways around it that will actually let you do that (Though that kind of only applies to MUGEN 1.1). 3. Because of the native resolution of both the screnpack and lifebars, it would make no sense whatsoever to port to WinMUGEN without downscaling all assets. -Known Issues- 1. Quick Continue fonts need adjusting badly (IKEMEN GO) -Download (MUGEN 1.0)- MEGA Link Mediafire Link -Download (IKEMEN GO)- MEGA Link Mediafire Link -Install (MUGEN 1.0)- Simply extract the contents of the 7z file into your MUGEN folder and edit mugen.cfg for motif to read "data/PJMUGEN2.8SP/system.def". It comes with its own select.def in that same folder (*mugen folder*/data/PJMUGEN2.8SP) where you can add your characters and stages. -Install (IKEMEN GO)- This is a full ikemen build, so extract the contents of the 7z file anywhere you wish. Add characters and stages to your roster by editing select.def located in data/PJMUGEN2.8SP. -Changelog- July 16, 2020 - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO (IKEMEN GO only) - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Updated IKEMEN GO version to 0.95.4 (IKEMEN GO only) - Added color change to lifebars (IKEMEN GO only) - Implemented "red bar" system (applies only to Tag mode)(IKEMEN GO Only) - adjusted KO slow speeds and timings (IKEMEN GO Only) - Fixed win count positioning - Default hitsparks and hitsounds! - Remade combo font to display damage percentage (IKEMEN GO Only) March 22, 2020 - Inital Release As usual, feedback is appreciated.
  5. -Screenshots- Single Simul Turns -Videos- [url=https://www.youtube.com/watch?v=-zrCY-EfDVM]October 11, 2015 showcase, slight changes and additions have happened since then... [url=https://www.youtube.com/watch?v=2OnSZ82M4oo]The Lifebars as they are today After three tries at making these lifebars, I have finally released the S4 League lifebars for MUGEN 1.1. Since I know I'm going to get those complaints, I'm gonna just throw some things out right now: 1. No 640x480 version will be planned, but if you want, you can try to convert them to the standard 4:3 aspect ratio. 2. No MUGEN 1.0/WinMUGEN downgrade will be planned, but if you want, you can try to convert them to those outdated engines. -Download- Mega Link Mediafire Link Install: Simply extract all contents of the rar file to your MUGEN folder, open up the system.def that you're using with NotePad or NotePad++, and redirect "fight" to data/S4League/fight.def or if you have characters and stages set for the 426 width, data/S4League/fightwide.def. Either way, you will have to provide your own common.snd and fightfx files as these lifebars do not come with either (common.snd will be available with the next update, but I do not have any plans for fightfx files). Interchangeable Stuff: In fight.def or fightwide.def, the first thing you'll read is that you get to choose between two SFF files for the lifebars (both are color swaps, anyway): AlphavBeta (S4_AvB.sff), which has Teamside 1 representing green and Teamside 2 representing red; and Source-accurate (S4_Source.sff), which is based on the source game. You also have choices between KO announcements. See the "[Round]" section in fight.def or fightwide.def for instructions. -Changelog- January 13, 2016 - Initial Release (Finally!) As usual, I would appreciate some feedback.
  6. I'm gonna try to make this as quick as possible. I'm PeeJay Bonobo. You may know me from YouTube, Steam, probably Miiverse, or some of the MUGEN content I have already contributed to the community (PJ MUGEN Ver. 2.0/2.5, Pokémon Type:Wild Beta 5.3 Arrange, Outside Space Colony ARK). I'm mainly here to announce my creations the same way I normally would in the MUGEN Fighters Guild, but if I want anything from this site, I'll be sure to hit you guys up.
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