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RicePigeon

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Everything posted by RicePigeon

  1. So is this the Link that's going to replace yours? J/K... Onto the actual feedback: You may want to consider flagging the recovery frames of Link's attacks. As they are now, they can create false positives in counterhit detection systems (ie: opponent scoring a hit on Link during the last few moments of his recovery frames and still getting the benefits of counterhit such as increased damage and hitstun when they shouldn't). The hitbox on his 5Z (s.HP) could be simplified. Imo, not only would this attack look better as an overhead instead of a regular normal, but the hitbox of the sword should be extended downward to the ground to better approximate the trajectory of the sword (not to mention it would avoid the whiff on crouching opponents). 5A (s.LK) has a high/mid hitbox, yet the hitdef classifies its ground.type as low. It looks awkward that the sword is hitting them in the head when the opponent's gethit anim suggests otherwise. In addition, the hitdef for 5A allows it to hit OTG, despite the fact that the hitbox will never allow it to do so except against really large characters. For a standing Normal, 5B (s.MK) hitting low feels awkward, especially when the move has a 3 frame startup. 2A (c.LK) and 2B (c.MK) both have gethit behavior for opponents that are lying down, but the moves can never hit OTG. Additionally, they doesn't cause fall, yet allows the opponent to recover from the fall? The blockstun on alot of his normals are significantly longer than the hitstun. His 5X jab, for example, is +1 on hit, but +11 on block. A few exceptions are his 5Z (+5H/+5B), 5A (-3H/-13B), 5B (-4H/-4B), and Launcher (+13 on block, which is way too safe if you ask me). 2B and 2C (c.MK and c.HK, respectively) both whiff at point blank range I should note that 5A also has little to no knockback outside of the corner. Any reason why his forward throw throws the opponent backward and his backward throw throws the opponent forward? I should note that Link's launcher still causes fall if hitting an opponent already in a fall state (ie: 5C -> 2Z in corner. True, the opponent can recover out of this situation but...)
  2. The silly things one can find on showdown...
  3. PUTAS GRINGOS
  4. March 2014 OU stats posted: Looks like Smogon's primary motive for switching to 1760 stats backfired... :blush:
  5. So while progress on Byakuren is ongoing, I decided to delve into refining the systems of my older works, most notably, the one used in the two boss-style Pokémon characters that I released a while back. Without further ado, Entei, the Volcano Pokémon has been released. Unlike the previous Pokémon bosses that I released, this one is playable, although designed with a boss character still in mind. Link: http://ricepigeon.webs.com Get it under New Characters -> Other Characters.
  6. Congratulations, you just won!
  7. Seeing as DF kept most of the hitboxes intact from the original, allow me to compare them to the source material that I used: Original hitbox:
  8. http://gabrielecirulli.github.io/2048/
  9. This is part where Ryon-kun and Daakufurea-sama engage in the mandatory hot yaoi scene that the fangirls love, I just know it.
  10. Borderline, aka "the ubers of UU" Basically an extension of OU, buts its more "bottom of the barrel" than anything else.
  11. Someone's sarcasm detector isn't functioning properly I see. But since I have to spell it out for everyone, my answer is yes.
  12. So some competitive news from Smogon: Hawlucha, Mega Houndoom, Salamence, Magnezone, Haxorus, Hydreigon, Crawdaunt, Klefki, and Therian Thundurus have all been banned from UU. Swagger is now banned in UU. Suspect tests currently ongoing for OU. http://www.smogon.com/forums/threads/xy-uu-council-tiering-system-info-bl-retest-record.3502698/ http://www.smogon.com/forums/threads/np-xy-uu-stage-1-reload.3502404/#post-5315217
  13. NOPE
  14. Me jokingly making a Team America reference and watching as 4-5 people actually took it seriously.
  15. I'm Spottswoode
  16. Because guild is full of insensitive dumdums who are just jelly because they never made any releases in their lives yet bash good creations and simply shouldnt download it if they don't like it and fuck orochiguild EDIT: I just noticed this little gem: http://mugenmultiverse.fanbb.net/t3133p15-super-mario-released#38335 I know copypasting other people's posts has always been his schtick but I can't stop LOL'ing at the irony of this. (wait... Darkmasao visits MFFA now?)
  17. Ryon's got it all wrong. The people arent assholes... they're dicks. They're stupid reckless arrogant dicks that fuck assholes. If you don't let these dicks fuck the assholes on this forum, all of our dicks and pussies will be covered in shit...
  18. Up and Down are directions too ya know. Oh and just to make things more interesting, rotating images is permitted as long as you dont touch whats already in the base image.
  19. Under normal circumstances, I wouldn't be so quick to dismiss such feedback. HOWEVER, considering that it's Ax who's giving this feedback, who can't/won't address the glaring issues in his characters, his feedback holds about as much weight as the "Nice Char +1" comments that he's so used to/trying to fish for, and the way he presented this feedback proves this, of which I will now proceed to tear apart piece by piece: Creative != Successful. Cases in point: Ed Wood and Uwe Boll Nowhere in this statement (or the rest of your post for that matter) do you explain WHY the character is bland. You don't cite specific examples, nor do you provide any form of what could possibly be done to address the issue that could even remotely be called feedback. It gives off the impression that you truly have no idea what you're talking about. Pot meet Kettle. As far as I'm concerned, you have no right to be hurling around "good" feedback when you can't/won't even fix the glaring issues in your own works. ^ This... So much this. You're basing the "superior" overall quality of an unreleased character on a 2-frame idle stance? Yeah, no... This "feedback" just smacks of ego and only further solidifies my belief that you're intentionally trying to troll this community AS YOU HAVE DONE TWICE IN THE PAST. Spamming Neo-Nazi Propaganda? Damning an entire Mugen forum to hell in the name of Christ for "worshiping false idols"? Do either of these incidents ring a bell to you? Because THEY SHOULD. And I will be more than happy to provide examples of your post history from guild not only to refresh your memory, but also to further back up all three of the above claims, something that you are unable/unwilling to do with your "feedback". And before anyone claims that I'm posting something irrelevant that's offtopic, allow me to explain WHY this is relevant, and why I believe that this entire thing is a thinly veiled attempt at trolling on your part: The overall quality of your works have DIMINISHED with each successive release. I find it highly unlikely that someone would actually get worse over time unless they were doing it intentionally. Releasing 5 characters in the time span of less than 2 weeks, with at least one of them being a spriteswap of another, all of them 3-4 days apart from each other. I would expect this kind of behavior from a clueless second-rate creator like PGRSMagen, JoshGeary, or even WlanmaniaX, to be frank. When confronted with feedback showing just how bad your releases are, you retort with snide and sarcastic remarks that smack of ego, both here and on MMV, including the remarks about Link that I posted earlier.
  20. Battle with Xan using new teams: XC5W-WWWW-WWW6-8LMZ
  21. A good ton of her normals have 0 recovery frames, which not only render them unpunishable, but also absurdly high frame advantages as well (+11 on hit for her 5y, for example), which lead to... Infinites. Tons of them, including, though certainly not limited to: 5x -> 5y 5x -> 5y -> 5c 5b 5c 5a -> 5y j.5b 5a -> 5b in corner causes 5b to whiff. While not an infinite, j.5z can lock an opponent in the corner indefinitely on hit, especially since it can cancel into itself. Speaking of j.5z, it can do up to 247 damage just by mashing the button, which is absurd for a normal. j.5x can be spammed almost infinitely on an airborne opponent for up to 120ish damage. She seems to get power back way too quickly. Her 236a (Spinnin About), for example, gives her a total of 223 power on hit, 175 on block, and 130 on whiff. This leads to her easily spam her supers with impunity. 236y (Komachi Twirl) has only 1 frame of recovery, but shes completely invincible during said recovery. The move also has a ridiculous frame advantage of +15 on block. If you cancel anything into this, you pretty much have an infinite blockstring that whittles the opponent down with chip damage until KO or time over. In fact, the Komachi Twirl is an infinite blockstring by itself since it only has 5 frame startup.
  22. I took the trial at the last minute... so 28 days left for me :p
  23. Still waiting on you to start using dual screen Espeon w/ Magic Bounce. I keep refraining from setting up rocks whenever I face it because of muscle memory, only to realize that you still don't have it. >:|
  24. Testing out new team against Noob: NG4W-WWWW-WWW6-5RQG MDYG-WWWW-WWW6-5RQK
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