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RicePigeon

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Everything posted by RicePigeon

  1. The moon rabbit of Eientei, Reisen, has been released. Get her in the Incident Zero section of the Characters section. Link: http://ricepigeon.neocities.org First release.
  2. All IZ characters updated [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. 5y: Fixed bug where move could chain into itself. 6y: Fixed bug regarding animation timings when cancelled into. "Fantasy Nature (alpha): Base damage increased (450/500->500/550). "Fantasy Nature (beta): Base damage increased (500->550). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. 6z: Fixed bug with tech timing. "Final Spark": Damage increased (9xN/17xN->9xN/18xN). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. "Phantom Blood of the Flawless Maid": Base damage increased (421->461). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. Awakening of the Earth Spirits: 1st level is now obtained 20f earlier. "Heavenly Keystone of Kashima": Base damage increased (500->530). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. 6z: Fixed bug with tech timing. Full Moon Umbrella: Proration value increased (0.7->0.75).
  3. Reimu, Marisa, Flandre, Yuyuko, Yukari, Komachi, & Meimu updated Fixed issue with resets on certain Normals. Fixed width issues. Fixed a minor issue with corner crossups.
  4. Lie Meiling updated "Youkai Armageddon": Fixed issue where move could be used even when not selected.
  5. Updated Tenshi & all IZ-style characters with a fix to the way Last Words operate in the Type-B alignment, as they weren't depleting the Spirit Gauge properly. File names remain unchanged.
  6. Just reuploaded the file with a fix that should hopefully make the half-circle motions easier to perform. Will wait to see how this goes before giving the fix to everyone else.
  7. The bratty celestial, Tenshi Hinanawi, has been released. Get her in the Incident Zero section. Link: http://ricepigeon.neocities.org First release.
  8. We don't normally police mugen content that's posted on these forums, but this was just brought to our attention. Telling people not to upload to Mugen Archive is one thing, but making direct death threats in a readme file is NOT okay.
  9. Link: https://ricepigeon.neocities.org/ Note: Both IZ Reimu and IZ Sakuya were released during the forum's downtime. [System] Fixed bug on Invalid Combo message. [System] Type-B bomb can now be jump cancelled, hitstun increased. [System] Power gains on startup of Special moves now affected by proration.
  10. Incident Zero styled Reimu & Incident Zero styled Sakuya by myself, both of which were released during the forum's downtime: https://ricepigeon.neocities.org/
  11. Chen updated Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active. 2y: Recovery increased by 1f, projectile duration decreased by 2f. Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery. Ultrared Field/"X-wave": Projectile invincibility restored.
  12. Further updates for Reisen & Kanako. Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active. 2y: Recovery increased by 1f, projectile duration decreased by 2f. Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery. Ultrared Field/"X-wave": Projectile invincibility restored. Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes. Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f. "Expanded Onbashira": Guard hit velocity decreased.
  13. Couldnt post this yesterday due to site downtime, but Reisen, Chen, Kanako, and Utsuho have been updated - Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible. 1 new palette added. j5y: Active frames reduced by 3f. Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2. Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased. Control Rod [Lv 3]: Vertical hit velocity increased. Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.
  14. Byakuren, Meiling, & Meimu updated j2y: Landing recovery decreased by 6f. Hit velocities reduced. Scarlet Cannon: Can now hit crouching opponents. Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted. Shadow Dive: MP & HP landing recovery reduced by 4f.
  15. Flandre updated Fixed inability to cancel into certain spellcards.
  16. Reisen & Mima updated "Orreries Sun": Duration decreased (10 sec -> 8 sec). Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable. "X-Wave": Damage decreased (40xN->36xN).
  17. Yukari GR style updated Minor changes to victory quotes. Horizontal jump velocities slightly increased to be consistent with walk velocities. "Laplace's Demon": Minimum proration per hit increased (10%->30%). "Laplace's Demon": Base damage per hit increased (33xN->39xN). "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz). "Danmaku Bounded Field": Startup invincibility now lasts until last active frame. "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.
  18. I could be wrong, but he may be referring to the link in the collections section directory. However, it seems to be working fine on my end, so I'm not sure if he's referring to that or to something else.
  19. Yukari updated with the new system mechanic changes introduced with Marisa. [System] Can now only perform a wall bounce once per combo. [System] Aerial normals now preserve vertical momentum when used from an air dash. [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo. j5z: Fixed erroneous sound playing at startup. Throw: Fixed erroneous damage. Now applies a base 85% prorate.
  20. Following the announcement of "Touhou: Incident Zero" comes the second character in this style; the ordinary magician, Marisa Kirisame. This version can be found in the "Incident Zero style" section of the character downloads. Link: http://ricepigeon.neocities.org First release.
  21. Meimu updated Boss version now has a slight visual difference from the playable version. 5z: No longer causes a knockdown, now causes a wallbounce on counterhit. j5z: No longer causes knockdown against grounded opponents. Formless Movement: Startup decreased by 3f. Boundary of Shadow and Substance: Now a melee attack. L/M versions are now low blockable. "Eldritch Abomination": Maximum hitbox size extended. "Eldritch Abomination": Is now air usable. "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.
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