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RobotMonkeyHead

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  1. Upvote
    RobotMonkeyHead reacted to DarkWolf13 in DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)   
    IMPORTANT
    Due to having already up to 30 fighters already released. I will continue with the project at Guild and keep giving you heads up of who I released and whatnot. But I will NOT lock this thread.
    You can still post about the project here but to see the up-to-date list, check the link here:
    http://mugenguild.com/forum/msg.2124111
     
  2. Upvote
    RobotMonkeyHead got a reaction from Gaulbetti in Wario WIP by RobotMonkeyHead   
    @DarkWolf13:  Targetbind fixed.  Those commands don't look like they'll interfere with anything that's in place, but if you run into any difficulty switching them over I'll be happy to help.  And yes the opponent can tech hit out of the throws, relatively easily given the chain potential.  Throw attempt has 10 frame start up followed by 12 frame grab / escape window.  Hold any single directional for 10 of the 12 frames (can switch during) or tap a+x, b+y or c+z.
     
    -----

    Here's the last beta I'm going to upload for testing purposes before the actual release.  It has parry, alpha counter, focus attack, focus canceling and 4 ground throws.  Check the change log file for other updates to the code and the Moves List + Strategy file for details on the game play.  Any feedback would be greatly appreciated.

    Download Updated WarioRMH_Beta2


     
  3. Upvote
    RobotMonkeyHead got a reaction from Moltar in Wario WIP by RobotMonkeyHead   
    The link that's up is the beta with all the changes described in the first post.  Anything added since then, parry, alpha counter, focus attack, throw chains, are not in that version.  I'll upload a beta.2 once I finish the air throws and revamp the hypers.  The win pos you're talking about is just a temporary 2 frame "dance". That I added for fun.  It won't be in the final version.
     
     
    Thanks.  These are normal throws, which a Tech Hit escape would be very appropriate for, seeing as they can be chained into one another.  

    -

    Finally found some decent free screen capture software, and made a google-tube account.  So here's a demo of the throw chaining, which requires good timing, and will not do as much damage as it does in the video.  Also don't mind the sound issues.

    https://www.youtube.com/watch?v=amePdLyB7Hw&feature=youtu.be
    4 ground throws, each of which can be chained only into the next in the sequence:
    1) Spin    QP + MP
    2) Roll     MP + SP
    3) Slam  MK + SK
    4) Toss   QK + MK 
     
  4. Upvote
    RobotMonkeyHead got a reaction from Sonicthexzon in Wario WIP by RobotMonkeyHead   
    The link that's up is the beta with all the changes described in the first post.  Anything added since then, parry, alpha counter, focus attack, throw chains, are not in that version.  I'll upload a beta.2 once I finish the air throws and revamp the hypers.  The win pos you're talking about is just a temporary 2 frame "dance". That I added for fun.  It won't be in the final version.
     
     
    Thanks.  These are normal throws, which a Tech Hit escape would be very appropriate for, seeing as they can be chained into one another.  

    -

    Finally found some decent free screen capture software, and made a google-tube account.  So here's a demo of the throw chaining, which requires good timing, and will not do as much damage as it does in the video.  Also don't mind the sound issues.

    https://www.youtube.com/watch?v=amePdLyB7Hw&feature=youtu.be
    4 ground throws, each of which can be chained only into the next in the sequence:
    1) Spin    QP + MP
    2) Roll     MP + SP
    3) Slam  MK + SK
    4) Toss   QK + MK 
     
  5. Upvote
    RobotMonkeyHead reacted to supaman2525 in WWE Arena Stage:Sneak Peak   
    Hello Its Ya Boy Supaman2525 Symboite Wars Leader & Crusader Cast/MFFA Member Here With A Sneak Peak Of My New Stage That I Promise Ya'll.

    So Here The 1st Look Of "WWE Arena Stage"
    http://www.youtube.com/watch?v=hCYy1QEC8Us&feature=youtu.be
    Now Its Not Complete Yet But I am getting some help From some good Pals Of mine to Make this Stage complete

    Yet Me know What You Guys Think And Leave Your Comments Below
    This Is Supaman Signing Off Peace! ;)
     
  6. Upvote
    RobotMonkeyHead got a reaction from AxSeeker in Wario WIP by RobotMonkeyHead   
    Ok, so SPRI YAR ZON recently asked me to fix a few things in Wario by flammableking, Axkeeper and Set555's, and at first I was like "Well I like Warner's Wario, and I got that in my roster right now, and this one's got too many issues for me so..." but the more I play tested it, the more I was like "Ok, I think I can work with this."

    So I started by exporting all the sprites into gimp, batch processed them to get some flatter bolder tones that looked a bit more mugen appropriate, and reloaded them back in, one by one.  16 hours.  Had to do it that way to preserve the x,y axis.  Oh, on that note, if anyone happens to feel like passing the suggestion in the spoiler at the bottom along to VirtualTek over at MFG, that would be awesome.  Might save a bunch of people a bunch of time.
    Anyway, then I started redoing all the animations and clsns and untangling and rebuilding the code.  It was a little bit like Ryu and Wario in a blender at first.  I added in animations, rounded off edges... well, there's a change log below that has most of what I did.   So after about a week of solid work I'm about 2/3 of the way through the project, and I've been posting the work log on my edit's thread. 

    As it happens, I'm going to visit my girlfriend for the long weekend, so I was just going to pm SPRI YAR ZON a private beta so he didn't have to wait, but then Staubhold asked for a beta to test.  I figured he was probably right, I should put a beta up for testing before I release it.  Given the actual amount of work I put into it, which will hopefully show, I figured I'd do it right and make an actual topic, rather than just popping it up on the ol edit's thread.  So here we are. 

    Thanks go to SPRI for suggesting this character, and of course flammableking, Axkeeper and Set555 for all the hard work they already put into it.

    Without further adieu, Wario:
     
    Here's the up to date list of changes:
     

     
     
    Stand:                       Walk:             Taunt:
     
     
    ________________________________/ STANDING BASICS \________________________________
    s.QP: s.MP: s.SP:
    s.QK:      s.MK:         s.SP:
     
     
    ________________________________/ CROUCHING BASICS \________________________________
    c.QP:    c.MP:         c.SP:
    c.QK:          c.MK:              c.SK:
     
    And of course, the download link: Download WarioRMH_beta.zip
     
    P.S. Here's that suggestion I was hoping someone could pass to VirtualTek:
     
     
  7. Upvote
    RobotMonkeyHead got a reaction from 00EccoTenshi in Wario WIP by RobotMonkeyHead   
    Ok, so SPRI YAR ZON recently asked me to fix a few things in Wario by flammableking, Axkeeper and Set555's, and at first I was like "Well I like Warner's Wario, and I got that in my roster right now, and this one's got too many issues for me so..." but the more I play tested it, the more I was like "Ok, I think I can work with this."

    So I started by exporting all the sprites into gimp, batch processed them to get some flatter bolder tones that looked a bit more mugen appropriate, and reloaded them back in, one by one.  16 hours.  Had to do it that way to preserve the x,y axis.  Oh, on that note, if anyone happens to feel like passing the suggestion in the spoiler at the bottom along to VirtualTek over at MFG, that would be awesome.  Might save a bunch of people a bunch of time.
    Anyway, then I started redoing all the animations and clsns and untangling and rebuilding the code.  It was a little bit like Ryu and Wario in a blender at first.  I added in animations, rounded off edges... well, there's a change log below that has most of what I did.   So after about a week of solid work I'm about 2/3 of the way through the project, and I've been posting the work log on my edit's thread. 

    As it happens, I'm going to visit my girlfriend for the long weekend, so I was just going to pm SPRI YAR ZON a private beta so he didn't have to wait, but then Staubhold asked for a beta to test.  I figured he was probably right, I should put a beta up for testing before I release it.  Given the actual amount of work I put into it, which will hopefully show, I figured I'd do it right and make an actual topic, rather than just popping it up on the ol edit's thread.  So here we are. 

    Thanks go to SPRI for suggesting this character, and of course flammableking, Axkeeper and Set555 for all the hard work they already put into it.

    Without further adieu, Wario:
     
    Here's the up to date list of changes:
     

     
     
    Stand:                       Walk:             Taunt:
     
     
    ________________________________/ STANDING BASICS \________________________________
    s.QP: s.MP: s.SP:
    s.QK:      s.MK:         s.SP:
     
     
    ________________________________/ CROUCHING BASICS \________________________________
    c.QP:    c.MP:         c.SP:
    c.QK:          c.MK:              c.SK:
     
    And of course, the download link: Download WarioRMH_beta.zip
     
    P.S. Here's that suggestion I was hoping someone could pass to VirtualTek:
     
     
  8. Upvote
    RobotMonkeyHead got a reaction from Moltar in Wario WIP by RobotMonkeyHead   
    Ok, so SPRI YAR ZON recently asked me to fix a few things in Wario by flammableking, Axkeeper and Set555's, and at first I was like "Well I like Warner's Wario, and I got that in my roster right now, and this one's got too many issues for me so..." but the more I play tested it, the more I was like "Ok, I think I can work with this."

    So I started by exporting all the sprites into gimp, batch processed them to get some flatter bolder tones that looked a bit more mugen appropriate, and reloaded them back in, one by one.  16 hours.  Had to do it that way to preserve the x,y axis.  Oh, on that note, if anyone happens to feel like passing the suggestion in the spoiler at the bottom along to VirtualTek over at MFG, that would be awesome.  Might save a bunch of people a bunch of time.
    Anyway, then I started redoing all the animations and clsns and untangling and rebuilding the code.  It was a little bit like Ryu and Wario in a blender at first.  I added in animations, rounded off edges... well, there's a change log below that has most of what I did.   So after about a week of solid work I'm about 2/3 of the way through the project, and I've been posting the work log on my edit's thread. 

    As it happens, I'm going to visit my girlfriend for the long weekend, so I was just going to pm SPRI YAR ZON a private beta so he didn't have to wait, but then Staubhold asked for a beta to test.  I figured he was probably right, I should put a beta up for testing before I release it.  Given the actual amount of work I put into it, which will hopefully show, I figured I'd do it right and make an actual topic, rather than just popping it up on the ol edit's thread.  So here we are. 

    Thanks go to SPRI for suggesting this character, and of course flammableking, Axkeeper and Set555 for all the hard work they already put into it.

    Without further adieu, Wario:
     
    Here's the up to date list of changes:
     

     
     
    Stand:                       Walk:             Taunt:
     
     
    ________________________________/ STANDING BASICS \________________________________
    s.QP: s.MP: s.SP:
    s.QK:      s.MK:         s.SP:
     
     
    ________________________________/ CROUCHING BASICS \________________________________
    c.QP:    c.MP:         c.SP:
    c.QK:          c.MK:              c.SK:
     
    And of course, the download link: Download WarioRMH_beta.zip
     
    P.S. Here's that suggestion I was hoping someone could pass to VirtualTek:
     
     
  9. Upvote
    RobotMonkeyHead got a reaction from Galvatron in Wario WIP by RobotMonkeyHead   
    Ok, so SPRI YAR ZON recently asked me to fix a few things in Wario by flammableking, Axkeeper and Set555's, and at first I was like "Well I like Warner's Wario, and I got that in my roster right now, and this one's got too many issues for me so..." but the more I play tested it, the more I was like "Ok, I think I can work with this."

    So I started by exporting all the sprites into gimp, batch processed them to get some flatter bolder tones that looked a bit more mugen appropriate, and reloaded them back in, one by one.  16 hours.  Had to do it that way to preserve the x,y axis.  Oh, on that note, if anyone happens to feel like passing the suggestion in the spoiler at the bottom along to VirtualTek over at MFG, that would be awesome.  Might save a bunch of people a bunch of time.
    Anyway, then I started redoing all the animations and clsns and untangling and rebuilding the code.  It was a little bit like Ryu and Wario in a blender at first.  I added in animations, rounded off edges... well, there's a change log below that has most of what I did.   So after about a week of solid work I'm about 2/3 of the way through the project, and I've been posting the work log on my edit's thread. 

    As it happens, I'm going to visit my girlfriend for the long weekend, so I was just going to pm SPRI YAR ZON a private beta so he didn't have to wait, but then Staubhold asked for a beta to test.  I figured he was probably right, I should put a beta up for testing before I release it.  Given the actual amount of work I put into it, which will hopefully show, I figured I'd do it right and make an actual topic, rather than just popping it up on the ol edit's thread.  So here we are. 

    Thanks go to SPRI for suggesting this character, and of course flammableking, Axkeeper and Set555 for all the hard work they already put into it.

    Without further adieu, Wario:
     
    Here's the up to date list of changes:
     

     
     
    Stand:                       Walk:             Taunt:
     
     
    ________________________________/ STANDING BASICS \________________________________
    s.QP: s.MP: s.SP:
    s.QK:      s.MK:         s.SP:
     
     
    ________________________________/ CROUCHING BASICS \________________________________
    c.QP:    c.MP:         c.SP:
    c.QK:          c.MK:              c.SK:
     
    And of course, the download link: Download WarioRMH_beta.zip
     
    P.S. Here's that suggestion I was hoping someone could pass to VirtualTek:
     
     
  10. Upvote
    RobotMonkeyHead reacted to Алексей in Need help coding a moves list.   
    No problem. Best of luck to you!
  11. Upvote
    RobotMonkeyHead reacted to The Magic Toaster in Toasters WIPs for 2015   
    Unber is almost done his lvl 3 is just left now so here have a generalization of Pope's gameplay.

  12. Upvote
    RobotMonkeyHead reacted to CROM Lando in Crom Lando works   
    Another for fun scratch sprite i done , wsnt sure if was gonna use for the full game project back then or not but yeah is in an hd form comin soon too.

    Scratch sprited Kanu from ikkitousen winpose



    Airing some old goodies till my better verions get shown. Hehehehe
  13. Upvote
    RobotMonkeyHead got a reaction from Gaulbetti in Variety of Chars / Stages Smoothed Out (growing list)   
    I'll deffinintely take a look at it.  The Wario I have in my roster right now is Warner's, so I'll play test this one against it and if I like this one better I'll fix it up. 
     
    EDIT:
     
    Ok, after a quick test I like the way he plays, but the graphical issues are too much for me.  The sprites are blurry and there's a lot of palette issues. 

    So I dumped one of the standing sprites into gimp and messed with it a bit to see if I could get it looking good enough to justify batch processing all the sprites but with all the weird floating pixles around the border I couldn't really do much with it. 
      
    Basically it would take too much work to get this to a point where I prefered it over Warner's, so no, sorry.
    I just figured out a way to batch process the sprites that might actually be easy enough to make this worth doing.  I'm going to give it a shot, but no promises at this point.
  14. Upvote
    RobotMonkeyHead reacted to Dʀᴏ in Toonar12X's NeonLite Bars edited by Dʀᴏ   
    Original topic
    http://mugenguild.com/forum/topics/neon-lite-1-01-1-165831.0.html

    Just a personal edit. Felt like sharing since I liked how it turned out. I did use Add004's fonts and I felt it fit perfectly with the simplicity of these lifebars. Announcer is me by the way. If there's any problems or even ideas you'd like to express, please do. I aim to get better.  :)
    Hope you guys like 'em!

    Screens:














    Download
    https://www.mediafire.com/?ao3jsdpv79p4605
  15. Upvote
    RobotMonkeyHead got a reaction from dchan250 in RMH's Art   
    A skull study that I've been dressing up recently.  Originally I was just trying to draw skulls from memory, learning the names of all the bones in the body.  The layout looked kinda cool so I added some detail.  11 x 14 pencil.


  16. Upvote
    RobotMonkeyHead got a reaction from dchan250 in Overhauling Darth Vader by Dan Hollandsworth   
    So far I've put a lot of work into rebuilding his animations, preventing a couple obvious infinites and revamping a few of his specials.  He's still got a pretty long way to go.  But in the meantime, here's a semi-functional beta for testing and feedback sake.


    Download: Darth Vader RMH
  17. Upvote
    RobotMonkeyHead reacted to Skorp Vybez in Sauron From Primal Rage Released   
    Hello and happy Sabbath day to you all..i was cleaning out my documents when i ran into my old Sauron char wip file that i had cancelled progress on and stopped working on him..i thought i fully deleted all of his files but i forgot that i had an extra copy. so with that said i wanted to just release him and get it over with. he's not much trust me (as a matter of fact i believe he is still in Alpha stage) if i remember correctly all he has are basic attacks a taunt an intro and an outro that's it no hypers or anything special like that..
     
    I'm leaving him open source for who so ever wants him for sprites or any other personal use your more then welcome just give me the credit is all i ask :) so with that said i'd like to present to you Sauron from primal rage.
     

     
    Download link:
    http://www.mediafire.com/download/n59fba8ypaw9enc/Sauron.rar
  18. Upvote
    RobotMonkeyHead reacted to cultistofvertigo in Sauron From Primal Rage Released   
    Ha, you think THAT looks like Diablo? Wait until you get a look at at his start+x and start+y colors. On Arik they're literally Diablo's first and second palette from PR1, I tried to differentiate them slightly as to avoid a yellow sub-zero situation, but, eh, whatever.
     
    Anwyas, here's the "finished" version: https://www.mediafire.com/?g3fo6moke1ox153
     
    I'm not done yet, of course, but all of the stuff is technically there. All the normal, special, and hyper attacks, plus intro, win, lose, and taunt, basically everything is in place to work as a functional character. But he's not really done yet. Things I still need to do:
     
     - no blood yet, so that's probably pretty important
     - cleaning up the code, getting rid of copypasted things that are vestigal, making it all just look nicer and not like a crazy Frankenstein creation, etc.
     - tweaking the velocity stuff, some of the air moves have weird arcs, you can still attack after a Cranium Crusher, stuff like that
     - intro needs to have him walk over to the corpse of the opponent, which thanks to Lord Sinistro I think I know how to do now
     
    Then there's the bonus stuff, which would be people eating. If I'm going to add this functionality it should be 100% compatible with LS's other PR worshippers, so you can eat Hexia and Vertigo can eat Tothus, etc. Theoretically, I think this is just a matter of creating helpers with hitboxes, give them an ID or something so that only the chomp moves can hit them. I could probably figure it out.
     
    Anwyas, that likely won't come until later because I'm going to be editing all the other PR characters to maintain consistency. I'm probably going to have to skip Vertigo since I can't figure out a way to make her shrinking spell and jump into Diablo. I've also been making stages based on my psx rips. They're... okay, Cove and Tomb are done so far. All this means that I'm eventually going to have to start a new thread for Mal's PR stuff pretty soon, once I get something releasable outside the scope of Sauron.
     
    I think I'll hold off on Armadon until after Sauron, Diablo, and a third secret character I've got up my sleeve are in releasable forms. But, yeah, kinda getting to the end of this thread here.
     
    Anwyas, THANK YOU SO MUCH to to Skorpo for putting together all these sprites, getting the animations together, fixing the palette, and basically just getting the whole skeleton in place here. I definitely would have never bothered with Sauron at all if you hadn't already done the gruntwork. Also huge thanks to Lord Sinistro who basically wrote the book on PR characters and I, again, wouldn't have even tried if I didn't have his shoulder to stand on. This is all stuff for the readme, yeah, but I figured I'd gush here just to cover my bases, as it were.
  19. Upvote
    RobotMonkeyHead got a reaction from Uncle Dante in Variety of Chars / Stages Smoothed Out (growing list)   
    Yea link fixed, sorry about that.  I added a palette pack that davismaximus over at MFG made and forgot to change the link.  Should be working fine now.
  20. Upvote
    RobotMonkeyHead reacted to Dan in Characters You Wish Were In Mugen   
    Kilik in Soul calibur II style.I wish there was one (or at least any Kilik character)
  21. Upvote
    RobotMonkeyHead reacted to dura7ll3ur in Multi Chars - "To Six" Edit Project   
    Hi!
    Last project : cmd and cns edits, to convert characters with 2-3-4 buttons to 6 buttons, adding them superjump, and faster combos combinations... (and more...)

    Characters done so far :

    - 11.11.09 : Tung Fu Rue from Real Bout Fatal Fury ** UPDATED 12.11.29
    - 11.11.09 : Washizuka from Last Blade ** UPDATED 14.02.09
    - 11.11.13 : Master Huang from Martial Masters ** UPDATED 12.11.28
    - 11.11.16 : Drunken Master from Martial Masters ** UPDATED 12.11.29
    - 11.11.18 : Abubo from Rage Of The Dragons ** UPDATED 12.12.22
    - 11.11.18 : Shin Gouki from Street Fighter III
    - 11.11.19 : Kazuki from Samurai Spirits ** UPDATED 14.02.09
    - 11.11.23 : Hikaru from Power Instinct Matrimelee ** UPDATED 12.12.22
    - 11.11.25 : Olof from Power Instinct Matrimelee ** UPDATED 12.12.22
    - 11.11.21 : Daigo Hotta from Big Bang Beat ** UPDATED 13.01.28
    - 11.11.26 : Ukyo from Samurai Spirits ** UPDATED 13.01.28
    - 11.11.30 : Krauser from Real Bout Fatal Fury ** UPDATED 13.01.28
    - 11.12.01 : Scorpion from Martial Masters ** UPDATED 13.04.07
    - 11.12.01 : Jones from Rage Of The Dragons ** UPDATED 13.04.07
    - 11.12.08 : Victor from Darkstalkers ** UPDATED 13.04.07
    - 11.12.10 : Kyoshiro from Samurai Spirits ** UPDATED 13.04.07
    - 11.12.19 : Juzo from Last Blade ** UPDATED 13.04.07
    - 11.12.23 : Yoshitora from Samurai Spirits ** UPDATED 13.05.25
    - 12.02.15 : Super Buu from Dragon Ball Z ** UPDATED 15.03.05
    - 12.02.17 : Charlotte from Samurai Spirits ** UPDATED 15.03.05
    - 12.02.22 : Blue Mary from The King Of Fighters ** UPDATED 15.03.05
    - 12.02.24 : Saizo from Power Instinct Matrimelee ** UPDATED 15.03.05
    - 12.04.25 : Kaede from Last Blade ** UPDATED 15.03.05
    - 12.04.28 : Silver from The King Of Fighters XI ** UPDATED 15.03.12
    - 12.04.28 : Genjuro from Samurai Spirits ** UPDATED 12.05.05
    - 12.05.02 : Lynn from Rage Of The Dragons
    - 12.05.05 : Xiangfei from Real Bout Fatal Fury
    - 12.05.05 : Duck King from Real Bout Fatal Fury
    - 12.05.09 : Bishamon from Darkstalkers
    - 12.05.10 : Sol Badguy from Guilty Gear
    - 12.05.11 : Reiji from Power Instinct Matrimelee
    - 12.05.12 : Dong Hwan from Garou Mark Of The Wolves
    - 12.05.12 : Jae Hoon from Garou Mark Of The Wolves
    - 12.05.16 : Cid Highwind from Final Fantasy (SFA edit)
    - 12.05.23 : Kevin from Garou Mark Of The Wolves
    - 12.05.23 : Mauru from Waku Waku 7
    - 12.05.23 : Keith from Power Instinct Matrimelee
    - 12.05.23 : Hunk from Resident Evil
    - 12.05.30 : Necro from Street Fighter III
    - 12.05.30 : Riesbyfe from Melty Blood
    - 12.05.31 : Q-Bee from Darkstalkers
    - 12.05.31 : Zantetsu from Last Blade
    - 12.06.06 : Pepe from Rage Of The Dragons
    - 12.06.06 : Seth from Street Fighter IV
    - 12.06.10 : Laurence Blood from Real Bout Fatal Fury
    - 12.06.10 : Yun from Street Fighter III
    - 12.06.17 : Jinmen from Devilman
    - 12.07.14 : Kano from Mortal Kombat
    - 12.08.23 : Gai Tendo updated ** CVS Sprited by Dampir
    - 12.08.31 : Egith from Rabbit
    - 12.09.07 : Hulk from Marvel vs Capcom
    - 12.09.08 : Grant from Garou Mark Of The Wolves
    - 12.09.15 : Amano from Last Blade
    - 12.09.19 : Rick Strowd from Real Bout Fatal Fury
    - 12.09.23 : Galford from Samurai Spirits
    - 12.09.25 : Hon Fu from Real Bout Fatal Fury
    - 12.09.28 : Yuki from Last Blade
    - 12.09.29 : Dana Dee from Street Fighter (Sakura and Chunli frankensprited)
    - 12.10.05 : Billy Lee from Rage Of The Dragons ** UPDATED 12.10.11
    - 12.10.05 : ZX from King Of Fighters (Edit)
    - 12.10.06 : Krizalid from King Of Fighters
    - 12.10.11 : Gokuraku from Kabuki Klash
    - 12.11.16 : Lee Recca from Last Blade ** UPDATED 14.02.09
    - 12.11.21 : Monk from Martial Masters
    - 12.11.28 : Kanji from Power Instinct Matrimelee
    - 12.12.22 : Kyashan from Tatsunoko Fight
    - 13.01.28 : Gen-an from Samurai Spirits
    - 13.03.06 : Chadha from Yatagarasu 4   
    - 13.03.06 : Hanzo from Yatagarasu 4
    - 13.03.06 : Jet from Yatagarasu 4
    - 13.03.06 : Jyuzumaru from Yatagarasu 4
    - 13.03.06 : Kou from Yatagarasu 4
    - 13.03.06 : Shimo from Yatagarasu 4 
    - 13.03.31 : Marco Rossi from NeoGeo Battle Coliseum 
    - 13.04.07 : Kendou Nakanishi from Big Bang Beat 
    - 13.06.17 : Jubei from Samurai Spirits 
    - 13.07.01 : Mario from Super Mario Bros (KOF Edit)
    - 13.08.15 : Zankuro from Samurai Spirits 
    - 14.02.09 : Neo from The Matrix 
    - 14.12.18 : Taskmaster from Marvel vs Capcom 3 
    - 15.02.01 : Superman from DC vs Marvel (CPS2 Edit)
    - 15.02.09 : Batman from DC vs Marvel (CPS2 Edit)
    - 15.02.19 : Kenji from Warzard/Read Earth
    - 15.02.21 : Leo from Warzard/Read Earth
    - 15.02.24 : Seth from Street Fighter IV (new version)
    - 15.03.05 : Gato from Garou Mark Of The Wolves (new version, Dampir's cvs sprites)
    - 15.03.26 : Demitri from Vampire Savior (Dampir's cvs sprites)
    - 17.06.20 : Broly from DBZ Extreme Butoden
    - 17.06.21 : Shadow Dio from Jojo's Bizarre Adventure


    Enter my so called first ToSix event. Since I took many late in this project this year, I challenged myself to edit 30 new characters in a row. 24 ready for now. So what to expect for those characters? Still CNS and CMD basic edits to feet the 6 buttons MVC gameplay I'm so fond of. I didn't code new hypers or specials for them, they have the original ones made by the original creators. So, again, I am just sharing edits made by a fanatic 2d fighting geek. ++

    - 14.05.05 : Day 1 - Decapre from Street Fighter Alpha
    - 14.05.06 : Day 2 - Goenitz from King Of Fighters
    - 14.05.07 : Day 3 - Dandy J from Waku Waku 7
    - 14.05.08 : Day 4 - Jin Chonrei from Neogeo Battle Coliseum
    - 14.05.09 : Day 5 - Jin Chonshu from Neogeo Battle Coliseum
    - 14.05.10 : Day 6 - Sanzou from Big Bang Beat
    - 14.05.11 : Day 7 - Enja from Samurai Spirits
    - 14.05.12 : Day 8 - Kim Sue Il from Kizuna Encounter
    - 14.05.13 : Day 9 - Khan from Jojo's Bizarre Adventure
    - 14.05.14 : Day 10 - Shion from King Of Fighters
    - 14.05.15 : Day 11 - Mina from Samurai Spirits
    - 14.05.16 : Day 12 - Raiden from Capcom vs SNK
    - 14.05.17 : Day 13 - Hanzo from Neogeo Battle Coliseum
    - 14.05.18 : Day 14 - Ironfist Ryu from Marvel vs Capcom 3
    - 14.05.19 : Day 15 - Mezu from Kizuna Encounter
    - 14.05.20 : Day 16 - Radel from Rage Of The Dragons
    - 14.05.21 : Day 17 - Shingo from King Of Fighters
    - 14.05.22 : Day 18 - Kyoshiro from Samurai Deeper Kyo
    - 14.05.23 : Day 19 - Skeletor from He-Man And The Masters Of The Universe (KOF Edit)
    - 14.05.24 : Day 20 - Kyosuke from Capcom vs SNK
    - 14.05.25 : Day 21 - Iroha from Samurai Spirits
    - 14.05.26 : Day 22 - Igniz from King Of Fighters
    - 14.05.27 : Day 23 - Freeman from Garou Mark Of The Wolves
    - 14.05.28 : Day 24 - Giano (Aiduzzi's Original Character)
    - 14.05.29 : Day 25 - Alfred from Real Bout Fatal Fury
    - 14.05.30 : Day 26 - Wildrock from Fight'n'Jokes
    - 14.05.31 : Day 27 - Master Asia from Gundam Series
    - 14.06.01 : Day 28 - Lin from King Of Fighters
    - 14.06.02 : Day 29 - Goh-Un from Capcom vs SNK (Ahuron's edit)
    - 14.06.03 : Day 30 - Elena from Street Fighter III


    In Mugen world everybody knows Chuchoryu. Behind the language barrier, the man has a bunch of ideas, some good spriting skills and works really fast. Too fast maybe, giving betas and incomplete characters, with a lot of potential btw. I really like what he does, it could be far better with patience and time. I asked Chucho if I could edit some of his characters. What I did : applied my tosix template, frankensprited some of the sprites, coded some new specials and hypers. Here is my vision of these characters (not accurate to their original games).++

    - 14.11.15 : Bruce Irvin from Tekken
    - 14.11.15 : Heihachi from Tekken
    - 14.11.15 : Jin Kazama from Tekken
    - 14.11.15 : Kazuya from Tekken
    - 14.11.15 : Ogre from Tekken
    - 14.11.15 : Steve Fox from Tekken
    - 14.11.15 : Juri Han from Street Fighter IV
    - 14.11.26 : Paul Phoenix from Tekken

    My small endoftheyear present for the community... the 10 SNK's Breakers characters fit very well in my capcom style screenpack now. Thanks to Descolor, Shimon and DrKelexo who originally coded the characters. Merry christmas! ++

    - 14.12.23 : Alsion III from Breakers
    - 14.12.23 : Bai Hu from Breakers
    - 14.12.23 : Condor from Breakers
    - 14.12.23 : Dao Long from Breakers
    - 14.12.23 : Maherl from Breakers
    - 14.12.23 : Pielle from Breakers
    - 14.12.23 : Rila from Breakers
    - 14.12.23 : Saizo Tobikage from Breakers Revenge
    - 14.12.23 : Sho from Breakers
    - 14.12.23 : Tia from Breakers


    More edits coming soon...
    http://www.duracelleur.com/mugen
    ++
    D.
  22. Upvote
    RobotMonkeyHead got a reaction from Gaulbetti in Variety of Chars / Stages Smoothed Out (growing list)   
    Welcome the churning monkey hive that is my edits thread.  Here you'll find a variety of characters and stages touched up, tweaked, fixed, or otherwise polluted.  The downloads available from this fine binary establishment span the vast and marvelous spectrum of second, third, and fourth hand M.U.G.E.N embellishment, ranging from stage delta realignments to entire custom character overhauls, all done in stunning Monkey Style Mugen Fu. 
     
       I hope you enjoy my work, as I've enjoyed furiously leaching hoards of mugen content from other members of this lush community.  Giving me credit for the hours upon days upon weeks upon months of focus intensive free labor I've provided here is not necessary, though categorically I do believe it to be good practice, so as to facilitate people's finding moar work by the creators of the creations upon which they may so haphazardly stumble and enjoy in their meandering mugen futures.
     
       That being said, I take no credit for the original creation of any of this glorious M.U.G.E.N content.  Only for reaching my filthy monkey paws up inside every nook, cranny and crevice of code that required twisting to my own ends, and ultimately for the pleasure of all who visit this deformed appendage of the MFFA.  Uncountable blessings to the amusement seeking droves who voraciously absorb this content into the oblivion of their flashing brain frenzies without more than a glimmer of a second thought as to the grueling and pain staking labors of it's origins.  And many more to the lucid.  We're in it together.
     
       The final stank belching forth from the bottom area of this digital pit of a post are the lurching scribbles and bad noises that are a few of my drawing and some recorded musicalish noise made using otherwise musical instruments.  Please enjoy responsibly.  Feedback pertaining to any means by which I can meticulously improve the quality of enjoyment obtainable from the distorting craft below is more than welcome, with a slim possibility for requests.  If they're in my fucked up roster.

         Warmly and sincerely,
         -RobotMonkeyHead
     
    Latest additions: Eric Cartman edit and some new drawing wips.


    _________________________________/ - CHARACTERS - \________________________________________
                                                   Click on characters pic to download.
     
     

    The Bat Cave.  

    __/ low res
    -A rebuild of LTD's sprite.
    -Added pulsing glow
    -Added beams of light
    -Added front railing (that was a bitch)
    -Threw some fog in there.
    Download Low-Res

    __/ Hi-Res
    -Found hi res original image, broke down to separate RGB component pics
    and reassembled in mugen with transparency for lot's of color.
    -again, threw some fog in on the floor and ceiling
    -customized some light beams to the right angles

    Ok this is a fun mashup of some existing material.  It's a bonus round that was a bunch of snakes.  I swapped the floor for the floor in an airplane crashing stage, and got a few 'snakes on a plane sparta mixes' and cut them together in garage band.  I have motherfucking had it with these motherfucking snakes on this motherfucking plane!
    Download
    Happy Thanksgiving!

    SF2 Car's Revenge Bonus -   11/22/12

     
     
     
    ____________/ - OTHER-
     
    Some of my Drawings in Progress
     
    Some of my Music
     
    Forum Related Social Ideas
     
    Other Mugen Forums to Check Out
  23. Upvote
    RobotMonkeyHead got a reaction from Galvatron in RMH's Art   
    A skull study that I've been dressing up recently.  Originally I was just trying to draw skulls from memory, learning the names of all the bones in the body.  The layout looked kinda cool so I added some detail.  11 x 14 pencil.


  24. Upvote
    RobotMonkeyHead got a reaction from Galvatron in RMH's Art   
    Wip ballpoint

  25. Upvote
    RobotMonkeyHead got a reaction from Gaulbetti in Variety of Chars / Stages Smoothed Out (growing list)   
    Edit finished.  I set it to do 50%.  Also got rid of that annoying clone of the opponent that it produced.  Uploading...

    Cartman edit added to first post.  Enjoy!
     
    Fixed the links to all of Omegapsycho's stuff. It's pretty much obsolete now because he updated all of it to 1.1 himself, but if you want the 1.0 versions, there they are.  Yea Mediafire's got a lot more 'fires' to put out than I think they're prepared for :)
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