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Everything posted by RobotMonkeyHead
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Ok, so I have this idea that I think might make for some good fun. The basic idea is to sort of make becoming a mugen creator and reputable forum member like a game in and of itself, where you get "trophies" for various contributions to the community. It's a bit lofty, but on the positive side I think it would provide some good incentives for people to create content. Not to mention a lot of other fun and productive benefits. So here's how I'm thinking to go about it. Create a topic with a list similar to this: __/ Character Creator Bronze = create 1 playable character (not a sprite swap, that would be an edit) Silver = create 3 playable characters Gold = create 5 playable characters Platinum = create 10 playable characters __/ Stage Creator [trophy images here for the rest of the titles] Bronze = create 5 decent stages Silver = create 15 stages Gold = create 50 stages Platinum = create 100 stages __/ Motif Master Bronze = create a set of life bars Silver = create a screen pack with an intro and ending Gold = create 3 screen packs with multiple slot numbers Platinum = create 5 screen packs with life bars __/ Sprite Artist Bronze = Create a set of 12 sprite edits Silver = Sprite a new attack for an existing character Gold = Hand sprite an entire character Platinum = Hand sprite 3 characters and 3 large portraits __/ Palette Master Bronze = Create 5 complete palette sets (6 or 12? palettes) for different existing characters Silver = Create 25 complete palette sets for existing characters Gold = Color separate a character and create 50 complete palette sets Platinum = Color separate 3 characters and create 100 complete palette sets __/ Portrait Artist Bronze = Create 5 large or small portraits Silver = Create 25 large portraits Gold = Create 50 large and 25 small or custom portraits Platinum = Create 100 large portraits, at least 25 of which are custom __/ Content Editor Bronze = make a different number of slots patch for an existing screen pack Silver = remove all bugs and properly align the animations and clsns for 3 existing "misaligned" characters Gold = add one hyper and one special to 3 existing characters and add zoom to 3 existing stages Platinum = completely debug and upgrade 5 existing characters and stages to finished status answering all relevant feedback __/ Mugen Sensei Bronze = Answer 5 help topics (correctly) Silver = Answer 15 help topics Gold = Make a contribution to the code library and answer 25 help topics Platinum = Make a tutorial and answer 50 help topics __/ Social Sage Bronze = Peacefully defuse 3 conflicts Silver = Earn 150 reputation points Gold = Go 500 posts without getting any warning points (starting whenever) Platinum = Get nominated and have 5 supporting votes __/ Stand Alone Ranks Vault Hunter = Post 3 hidden or hard to find characters to the warehouse collections Story Teller = Create 12 endings for existing characters (or all chars from a single game) Sprite Seeker = Link to a previously unreleased or unknown sprite set. Image Ripper = For contributing your sprite rips of either a full character, stage, or motif. Games Critic = Get nominated + 3 supporting votes for demonstrating excellent taste and knowledge of gaming Code Ninja = Get nominated + 3 supporting votes for consistently demonstrating excellent knowledge of mugen coding Peace Keeper = Get nominated + 3 supporting votes for defusing multiple conflicts and not being a dick Mugen Legend = Get nominated + 5 supporting votes for being around for a while and contributing high quality content Tech Savvy = Create a character with and air throw, hunter chain, alpha counter and parry and an animated hr stage with super jump and either zoom or parallax Logistics: Create a thread where people can submit links for review if they think they've earned a particular title or rank, or if they think someone else has. Start the topic off by saying "Review may take some time, please be patient." Leave it public and let forum members verify and discuss whether or not they think the person should earn it. Occasionally a vote may be necessary to decide, but of course sometimes minds change too. Sort of a democracy set up so people would know that if a person has a title they actually earned it, they didn't just minimally fulfill whatever requirements. If the contributor does earns the rank, they can copy the link to the trophy and paste it in the "About Me" section of their profile, or their signature depending on their taste. It would obviously be working on an honor system here, but I think that would say something in and of itself. Steps: First thing would be to start a thread for people to discuss what the qualifications for different ranks should be, as well as what titles should exist altogether. Next anyone who wants to could create, submit and vote on trophy icons. Then, once the titles and level requirements are set and the trophy icons are created, open up the "promotion democracy" thread, and let people have at it. It would basically run itself once it got going, and I'd be willing to see to getting it off the ground if enough people are actually interested.
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I'm not sure whether you're saying the idea is impossible to implement because of software limitations, or because of the logic behind it. I can almost certainly assure you the logic is fine. In the event that you created 3 characters, 5 stages, one of your characters had a parry, and you helped more than 5 people in the help section, meaning they marked your answer as solving their problem, and all of your contributions passed the "democracy test" in the promotions thread you would get the following ranks and titles: * Silver Rank Character Creator (silver character creator trophy icon under your avatar, or in your profile, or wherever the software allows) for creating 3 playable characters * Silver Rank Stage Creator for creating 5 working stages * No Tech Savvy rank because a parry is a gold rank requirement and you had not yet coded the things required for bronze or silver ranking. Plus none of your stages had zoom which is the other gold rank requirement. * Bronze Rank Mugen Sensei for solving 5 questions in the help section. I'll admit some of the values required to earn certain ranks seem a little silly, like 5 stages for silver stage creator, but it's just an example list. A thread to discuss the specific requirements for each rank would be definitely be a good idea. I'm not sure if the new software would allow you to put icons under a members avatar, but... here's another long shot... it definitely lets you put text there, like where it says your administrator rank. Would it be possible to make a custom font that Is in fact the trophy icon set? Sort of like the stage preview work around that some screen packs use. See how it says administrator twice under your name, once in a red regular font then once in a big ornate font? Maybe you could replace the big ornate font with the trophy font set, and use the regular red letter font to display the rank that's based on post count.
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I'd say let the post count speak for itself. If the number of a members posts is displayed below their name, I don't see a reason to add an additional title based solely on post count as well. Seems a bit redundant. I'm in favor of a sort of "title + rank" system, with requirements to earn them. Sort of make becoming a mugen creator and reputable forum member like a game in and of itself. I know it's a bit lofty, but I think it would really provide some good incentives for people to create content. Not to mention a lot of other benefits. So here's an example of what I'm thinking. Create a topic with a list similar to this: __/ 1) Character Creator Bronze = create 1 playable character (not a sprite swap, that would be an edit) Silver = create 3 playable characters Gold = create 5 playable characters Platinum = create 10 playable characters __/ 2) Stage Creator Bronze = create a decent stage Silver = create 5 stages Gold = create 15 stages Platinum = create 50 stages __/ 3) Tech Savvy Creator Bronze = create a character with an air throw and a high res stage with super jump. Silver = create a character with hunter chain combo system and a stage with parallax. Gold = create a character with a parry or alpha counter and a stage with zoom. Platinum = create a character with __/ 4) Content Editor Bronze = remove all bugs from 3 existing characters Silver = properly align the animations and clsns for 3 existing "misaligned" characters Gold = add one hyper and one special to 3 existing characters and add zoom to 3 existing stages Platinum = __/ 5) Sprite Artist Bronze = Create a set of 12 sprite edits Silver = Sprite a new attack for an existing character Gold = Hand sprite an entire character Platinum = Hand sprite 3 characters __/ 6) Mugen Sensei Bronze = Answer 5 help topics (correctly) Silver = Answer 15 help topics Gold = Make a contribution to the code library and answer 25 help topics Platinum = Make a tutorial and answer 50 help topics __/ 7) Palette Master Bronze = Create 5 complete palette sets (6 or 12? palettes) for different existing characters Silver = Create 25 complete palette sets for existing characters Gold = Color separate a character and create 50 complete palette sets Platinum = Color separate 3 characters and create 100 complete palette sets __/ 8) Portrait Artist Bronze = Create 5 large or small portraits Silver = Create 25 large portraits Gold = Create 50 large and 25 small or custom portraits Platinum = Create 100 large portraits, at least 25 of which are custom __/ 9) Social Sage Bronze = Peacefully defuse 3 conflicts Silver = Earn 150 reputation points Gold = Go 500 posts without getting any warning points (starting whenever) Platinum = Get nominated and have 5 supporting votes Logistics: Create a thread where people can submit links for review if they think they've earned a particular title or rank, or if they think someone else has. Start the topic off by saying "Review may take some time, please be patient." Leave it public and let the forum members verify and discuss whether or not they think the person should earn it. If they think their claims are valid, or "the characters/stages/portraits they created are sufficient" etc. then they can tag an admin in a post and ask to have it the title/rank added. Sort of a democracy, so people would know that if a person has a title they actually earned it, they didn't just minimally fulfill some requirements. Not to mention it would disperse the "work" of validating claims to many people so no one would have to do all of it. Display: Have a small icon for each title sort of like a trophy that appears under the members avatar. The trophy's color would be determined by the rank as described above. Hovering the mouse over the trophy would give the text (Character Creator, etc). Steps: First thing would be to start a thread and let people discuss what they think the qualifications for different ranks should be, as well as what titles should exist altogether. Then let people create, submit and vote on trophy icons. Once the titles and level requirements are set, and the icons are created, open up the "promotion democracy" thread, and let people have at it. EDIT: For an additional rank based on post number my suggestions would be: 10 - Noob 25 - Greenhorn 50 - Rookie 100 - Mugenite 200 - Warrior 400 - Ninja 600 - Master 800 - Grand Master 1,000 - MFFA Veteran 1,500 - MFFA Icon 2,000 - MFFA Champion 2,500 - MFFA Royalty 3,000 - MFFA Ancient 4,000 - MFFA God 5,000 - MFFA Boss The idea of special titles is pretty cool too "Vault Hunter", "Legend", "Peace Keeper", "Administrator" / "Moderator" of course etc.
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Private beta's sent out. If anyone else is interested in beta testing PM me.
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Sounds like a plan. Laharl, Staubhold, SPRI YAR ZON are you guys up for some beta testing?
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I have to stop for a second just to say this new layout is gorgeous. Fantastic work on Ryon's part and whoever else helped pull this off. Anyway I'm just recently back from 2 months of out of state work so most of my time is spent with my girlfriend as of now, which means Wario's taken a bit of a back seat in the last couple weeks. I haven't lost any interest in finishing him, progress has just slowed lately due to higher priorities. Progress update: Got the sprite set for the Snowman Wario hyper complete, loading it in and beginning coding tonight. I've been racking my brain for something fun / unique to spice up the bomb hyper, and I think I've got something good in store. As for the bobomb special I was thinking a basic bomb toss, but have each punch button throw a different kind of bobomb, maybe each from a different game. One with a plus style explosion like Staubhold and SPRI were talking about, one a typical bobomb, walks around, stops shakes and explodes, and one... I don't know, open to suggestion? EDIT: Ok let's talk about this Beta Staubhold's asking for. Being someone who usually does edits, rather than entire character overhauls like this one, I'm kind of new to the ins and outs of Beta releasing. If I release a beta every time I update something there will be no hype left for the actual release, and any updates to the release are more likely to be released. Take Chuchoryu for example. His characters are cool, but he releases updates constantly, so I never know if I actually have the most up to date version, and I kind of stop caring as much if I do. If I don't release any beta's the hype might be more for the actual release, but what's the actual point of hype? I mean I know for me it kind of sucks waiting a long time for someone to finish a project, where I would really like to have a beta just to mess around with in the meantime. So I guess I'm trying to find that sweet spot of how often is too often to release an update. Anybody with a bit more experience have any insight they'd like to offer?
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It looks so freakin good tho.
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Does this Exist whos the author of this creation
RobotMonkeyHead replied to Laharl's question in [ CONTENT REQUESTS ]
Anyone happen to know the name or author of this stage? And yea those are really nice. Second that. -
ooo that's purty. Nice find.
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Update: The flaming Wario hyper is complete, as close to source (Wario Land Shake It!) as I could get it. Snowman Wario is underway. Also, about the off topic stuff, I'm not really the type to care at all if my threads derail, as long as when on topic subject matter comes up it's not missed on account of it ;)
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Nice work. I like that they let the stage breath. They're not over crowding or distractingly flashy. If this is your starting point, I can't wait to see where you go if you continue.
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^ I don't know about the plus shaped blast. It is classic, but it's designed for a top down game, it would just look out of place in mugen I think. Maybe if I made a hyper bg out of a stage like the one you posted above and shrink him down, and have him move around on there and throw some some bombs for a little while... I'll think about it. After a bunch of noob flailing I got the Dolphin Emulator to work (only runs at about 60% speed tho) and downloaded a Wario Land Shake It 100% save file. Now I can screen capture (or if I can figure out how to dump sprites) all the sprites I need but don't have. That means I can finally (after 3 days of hard searching) get that little coal thing that sets Wario on fire. The rest of the flaming Wario hyper is already coded using the sprites from Shake It and a couple personal additions. After that, the Snowball hyper's getting coded, then the Bomb hyper / special. EDIT: omhfgita, texture dump? I check one box in the graphics configure and it dumps every new sprite the game loads into a folder named dump? Who designs this wonderful stuff? I'm sitting here like, "ok, got my pause, frame advance and screenshot hotkeys ready, all set to clean up a mountain of sprites..." then I notice that. Oh ma goodness. OTHER EDIT: After an embarrassing number of hours, here's the sprite set for that little coal thing that sets Wario on fire. Uploaded in case anyone feels like tossing it up on Spriters-Resource.
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What do you guys think for the bombs? Like a bomb special that works sort of like Link's in Smash Bros? Or a maybe a hyper where you maintain control of his movement and attack, but he'll toss a bomb once per second? I don't know, any ideas? Or possibly sprite links?
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Need help resampling/editing cmd file!?
RobotMonkeyHead replied to argyone's question in [ MUGEN CODING HELP ]
And in case you really feel like getting your hands dirty, here's what everything in the .cmd file does, so you can change it to suit your needs: -
Looking for help coding stage zoom. 2 issues.
RobotMonkeyHead replied to RobotMonkeyHead's question in [ MUGEN CODING HELP ]
The reason I had it set at zero was because it's the only way to prevent the camera from scrolling up when it's zoomed all the way out. I guess to simplify things, that's all I'm really trying to do. Scroll up when zoomed in, no scroll up when zoomed out. -
How to export each layer as its own file in Gimp
RobotMonkeyHead replied to RobotMonkeyHead's topic in [ TUTORIAL LIBRARY ]
No prob amigo, glad to help :) -
^ Will do Staubhold. I owe you one at this point anyway ;) I happened upon a downloadable archive of all of Wario's sprites from Shake It, with the axis in tact, as well as... the timing. The f'ing timing!? Thank you gabrielwoj & Joaowojwicz! ...which beats the sprite sheet I've been using. Luckily I'm a somewhat meticulous bastard and wrote down the values I used in Gimp to process the sprites. So the last few hours were spent processing the Flaming Wario sequence for his first hyper. So far plans for the hypers look like this: __/ Flaming Wario Coal drops from ceiling, and stays on ground for a second, then bursts into flames. If opponent steps on coal it cancels (no hyper bar used). If Wario touches it, he runs forward ass on fire, bounces off the front edge of the screen, flame grows, turns around and runs other direction, bounces off other edge of screen, flame grows again, bounces off front edge one more time, the is fully engulfed in fire and has control over left / right movement for a brief period of time, though very slow. Very much like this: __/ Snowball Wario Not quite figured out yet. Something involving rolling around in snowball form. __/ Captain Syrup Pile-Driver Hyper grab, rockets upward off top of screen, and pile-drivers opponent. Not spinning. One of his air throws is a spinning pile-driver, but I don't want to step on Giefs toes too much, let alone Captain Syrups. __/ Gimme Your Lunch Money Hyper grab, shakes opponent as coins fly out, then throws them against the far edge of the screen. Collecting coins will give Wario either health or power, depending on whether gold or silver. Certain opponents might throw a treasure with the coins, not sure how that's going to work yet... __/ Vamp-Off Garlic Breath Massive belch that emits a slow moving projectile cloud of noxious gut stench. This will drain his garlic meter and become more powerful depending on it's level. The garlic meter is increased by eating opponents projectiles, and it also boosts his alpha counter fart. Walougi, possible striker, possible hyper, possible intro, most likely a win pos. Depends on whether I find more suitable sprites. I'm not sure yet, but I want to have a good handful of win poses, and have them be determined by what "treasures" he gets during the fight. e.g. Chain all 3 Wustache Twisters for 7 hits to get Fickle Compass or something like that.
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Thanks Laharl. I'm going to wait on Waluigi and see if some possibility emerges. As of now I'm getting all the sprites ready to load that I want to use for the hypers. I also just downloaded the Dolphin emulator and the Shake it rom so I can rip whatever sprites I want that I don't have, namely those little coal things that set Wario on fire. As for the sound files, I've already downloaded a few of his voice sfx compilations, and when I got to that point I was planning on just posting links to see which voice people liked best. I suppose now's as good a time as any tho, so here's some links to different voices. If you wouldn't mind telling me which one you prefer, or posting a link to one you like better, I'll use the one people like most: Wario World voice Super Smash Bros Wii U voice Mario Kart Wii voice Mario Kart 8 voice
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Made a little garlic counter that appears over Wario's head for a moment when he gobbles down a projectile. Also upped it's power add from 100 to 150 as per DarkWolf's recommendation. Considering adding in other "treasure icons" that appear when you do certain things, then have them all show up on the victory screen.
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I got the projectile eating coded, adds 100 power, makes the alpha counter fart more effective, but there's one thing I can't figure out how to do, which is remove the hit sparks from the projectile. I have Wario use a hitoverride, which triggers a helper hit box that gives the projectile something to hit. The hit sparks look a little weird with the eating tho, is there a way to just straight up remove the projectile that anyone knows of?
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Found a link to Uknown's Walougi on a youtube video. Laharl, I'm just posting it in case you want it for warehousing purposes. Man, I gotta say tho, that animation... I'll dig through it and see if I can find some attack that looks clean enough to use, but I don't know.
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Ok, 100 Wimp Slap stays. The Alpha Counter Fart has been added, and with increased push back strength depending on how many projectiles are eaten. 0 - 2 push back no knock down, 3 - 5 dizzy, 6 - 10 flying across screen knock down. He will also gain 100 - 150 power per projectile. Sorry Staubhold, the more I thought about it the more I liked it better than the idea of just charging over time (SSBB). The "limited time carry" could be done by holding whatever 2 throw buttons are pressed, I'll consider this a bit more. Laharl, those Walougi sprites look good, but I would need some attack sprites. Anyone know where that Walougi can be downloaded?
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Nice, I like the idea of him shaking coins out of the opponent. The coins could each give him a certain amount of power (or life?) back as he collects them. That raises 2 questions. 1) Should I get rid of the 100 hand wimp slap, and only use that animation for the shake hyper? 2) The way he carries enemies in Shake It could just be applied as a general mechanic (limited time carry) which could chain into either his grabs or the Shake Hyper ...or to carry the opponent to the corner. Better that or not? Staubhold, I plan on using the fart animation for an alpha counter. I could have the knock back increase by the amount of projectiles he eats. What do you think? On another note, I re-did the Ground Pound not as a hyper, but as a normal special (down + kick in air) which can hit a player on the ground, in the air, or when down. I also added the ability to bounce off the opponents head. The two work nicely together.