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RobotMonkeyHead

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Everything posted by RobotMonkeyHead

  1. http://mugenguild.com/forum/topics/skullgirls-spriterips-156597.0.html Looks good so far!
  2. Finally, got the dark swirling clouds from Wario Land Shake It to work for a hyper bg! Bye bye MvC hyper bg, hello good lookin custom hyper bg! Acap to source accurate. So the Flaming Wario and Snowman hypers are basically complete. Moving on to the Lunch Money hyper, and then to the Bobomb hyper, which is still completely open to suggestion. I was thinking a bunch of parachuting bobombs + a bunch of bobombs marching in from the sides...
  3. I like these a lot. Not distracting at all, very elegant in their minimalism. Nice work.
  4. Yea for me, deleting the parts I don't need includes deleting variables that are going to be set to the defaults anyway. Maybe I'll update the original post at some point to include all the default variables with a note reminding coders to delete the variable if they're not going to change it, for the reason you're pointing out. Thanks for the tip. EDIT: First post updated.
  5. I don't completely understand... I think something might be getting lost in translation. None the less, yes he will do what he wants with everyone's vote in mind, and the more opinions accounted for, the better for sure. :)
  6. Seeing that you posted a detailed suggestion on here was the only reason I posted one as well. It did seem worthwhile. However, if it's too late for that type of suggestion from me, it's probably too late for one from you as well.
  7. Always good to have multiple options tho.
  8. Nice catch. Added. Also updated sprpriority to 1.1s p1sprpriority and p2sprpriority.
  9. Personally I'm not a huge fan of the way the default HitDef controller is laid out in FF. So I organized it in a way that makes sense to me. Now, I just opened up FF and replaced the HitDef Sctrl's automatic text with it, so now when I select HitDef from the Sctrls column on the right side of the cns editor, I get this instead. But of course you could just save it as a txt file and copy / paste it, if that's worth the extra little hassle for you. Every line is set to it's default value, and if it's default is derived from another variable, a comment says how. It looks like a lot at first, but the first thing I do after calling this is delete all the lines I don't need to change. It trims down to the minimum variables very quickly and easily. I just figured I'd share it on here in case anyone else happened to find it useful as well. Hope it helps someone at least! [State 0, HitDef] type = null; HitDef trigger1 = 1 ;_________________________________/ Basics ; SCA: stand, crouch, air ; N: normal, S: special, H: hyper ; A: attack, P: projectile, T: throw damage = 0,0 getpower = 0,0 givepower = 0,0 attr = SC, HA ; SCA, NA NP NT SA SP ST HA HP HT hitflag = MAF ; MHLAFD+- medium(=HL), high, low, air, fall, down guardflag = MA ; MHLAFD+- default = empty / unguardable affectteam = E ; EFB enemy, friend, both priority = 4, Hit ; on mutual hit: (1-7), (Hit, Miss, Dodge) p1sprpriority = 1 p2sprpriority = 0 ;_________________________________/ Sparks, Sounds & Pauses sparkxy = 0,0 ;sparkno = ; player const ;hitsound = ; player const pausetime = 0,0 ;guard.sparkno = ; player const ;guardsound = ; player const guard.pausetime = 0,0 ;_________________________________/ Ground Hit animtype = light ; light,medium,hard,back,up,diagup ground.type = high ; high,low,trip,none ground.velocity = 0,0 ground.hittime = 0 ground.slidetime = 0 ;ground.cornerpush.veloff = ; 1.3 * guard.velocity unless attr = A, ... then 0 ;_________________________________/ Air Hit ;air.animtype = ; animtype ;air.type = ; ground.type air.velocity = 0,0 air.hittime = 20 ;air.cornerpush.veloff = ; ground.cornerpush.veloff ;air.fall = ; fall air.juggle = 0 ;_________________________________/ Down Hit ;down.velocity = ; air.velocity down.hittime = 0 ; ignored if down.velocity y != 0 down.bounce = 0 ;down.cornerpush.veloff = ; ground.cornerpush.veloff ;_________________________________/ Guarded ;guard.velocity = ; x value of ground.velocity ;guard.hittime = ; ground.hittime ;guard.slidetime = ; guard.hittime ;guard.ctrltime = ; guard.slidetime ;guard.cornerpush.veloff = ; ground.cornerpush.veloff ;guard.dist = ; player const ;_________________________________/ Air Guarded ;airguard.velocity = ; air.velocity x * 1.5, air.velocity y / 2 ;airguard.ctrltime = ; guard.ctrltime ;airguard.cornerpush.veloff = ; guard.cornerpush.veloff ;_________________________________/ Falling yaccel = 1 ; 240p: .35 480p: .7 720p: 1.4 fall = 0 fall.damage = 0 fall.animtype = Back ; up if air.animtype is up, back otherwise ;fall.xvelocity = ; no change ;fall.yvelocity = ; no change fall.recover = 1 fall.recovertime = 4 ;_________________________________/ Hit Specifics hitonce = 0 ; unless attr arg2 = ..., T then 1 numhits = 1 kill = 1 guard.kill = 1 fall.kill = 1 id = 0 chainID = -1 nochainID = -1 ;mindist = 0,0 ; default = no change ;maxdist = 0,0 ; default = no change ;snap = 0,0 ; default = no change ;_________________________________/ States ;p1stateno = -1 ; default = no change ;p1facing = 0 ; default = no change ;p2stateno = -1 ; default = no change ;p2facing = 0 ; default = no change p2getp1state = 1 ;p1getp2facing = 0 ; default = no change ;forcestand = 0 ; default = 0 unless ground.velocity y != 0, then 1 forcenofall = 0 ;_________________________________/ Palette palfx.time = 0 palfx.mul = 1,1,1 palfx.add = 0,0,0 ;_________________________________/ Shake envshake.time = 0 envshake.freq = 0 envshake.ampl = 0 envshake.phase = 0 fall.envshake.time = 0 fall.envshake.freq = 0 fall.envshake.ampl = 0 fall.envshake.phase = 0 ;_________________________________/ Universals ;ignorehitpause = 0 ;persistent = 0
  10. @ SPRI YAR ZON, sorry man I missed that comment. No prob :) It's been pretty fun working on him so far. --- More work done on hypers: Flaming Wario essentially finished 99%, Snowman Wario about 80% Projectile eating animation updated Anyone happen to know any good *free* screen-video capture for mac? The one I was using before was a demo and it ran out. EDIT: Progress update, new hyper BG ripped (swirling clouds from Wario Land Shake It)
  11. (demo trophies only) Welcome to the trophy ranking democracy thread! Here's the breakdown: As a creator and forum member, it's possible to earn trophies / titles and rankings by meeting the requirements below. If you do, that trophy can be copied to the About Me section of your profile or for display. Each title has a distinct trophy, the color of which represents the ranking: bronze, silver, gold or platinum. Rankings must be earned in order, starting with bronze. So for example if you became a "Silver Rank Character Creator", and you move from a silver ranking to a gold ranking, you could replace your silver character creator trophy with a gold one, and so on. The basic idea is to kind of make becoming a mugen creator and a good forum member into a game in and of itself, which should have a lot of positive benefits for the forum and community, not to mention giving much earned recognition to people for their hard work. The first step (and the point of this thread) is for everyone to get a say in what they feel the titles and ranking requirements should be. So on that note, here's the template list for anyone to discuss changes, additions or removals they'd like to see. ___________________________________________________________________ __/ 1. Character Creator For a character to be counted as complete, it must have all necessary sprites and states and no major bugs. Coding, sprites and animations quality must pass community evaluation. Bronze = create 2 complete characters Silver = create 5 complete characters incorporating at least 3 strikers, and 3 animated hyper finish bgs Gold = create 10 complete characters at least 4 with 5+ hypers and 5+ specials, and 4 with 3+ intros and win poses Platinum = create 15 complete characters at least 1 source accurate (or very close), and 1 that clearly shows the refinement of your skills in some way __/ 2. Stage Creator For a stage to be counted as playable, there must be no exposed "background" space, and no major defects with the edge movement or sliding parallax. The images quality and consistency must also pass community evaluation. Bronze = create 10 playable, animated, multi-layer, stages Silver = create 25 playable, animated, multi-layer, stages at least 10 with parallax Gold = create 50 playable, animated, multi-layer, stages at least 20 with super jump and 20 with zoom Platinum = create 100 playable, animated, multi-layer stages, at least 10 with bg controllers, and 1 that clearly shows the refinement of your skills in some way __/ 3. Motif Master For a screen pack to be counted as complete it must have it's own intro, ending, title, select and vs screen. The screen packs overall quality must also pass community evaluation. Bronze = create 2 complete screen packs Silver = create 4 complete screen packs at least 1 high res Gold = create 6 complete screen packs at least 3 with multiple slot options Platinum = create 8 complete screen packs, at least 2 with custom life bars, and 1 that clearly shows the refinement of your skills in some way __/ 4. Portrait Artist All portraits quality should pass community evaluation considering edge cleanliness, transparency, stray pixels, coloring and style / taste. Bronze = create 12 large or small portraits (or one full game) Silver = create 50 large or small portraits Gold = create 100 large or small portraits, showing an overall increase in content quality and skill as a creator Platinum = create 200 large or small portraits, at least 50 of which are custom, and 1 full game set that clearly shows the refinement of your skills in some way __/ 5. Palette Master A complete palette set is 6 palettes. All palettes must also pass community evaluation in terms of style / taste. Bronze = create 10 complete palette sets for different characters Silver = create 25 complete palette sets for different characters Gold = create 50 complete palette sets for different characters and color separate 1 character Platinum = create 100 complete palette sets for different characters including 1 full game set that clearly shows the refinement of your skills in some way __/ 6. Sprite Artist Sprites should pass a community evaluation of their quality. Bronze = create a set of 20 sprite edits (creating midnight bliss / shock etc sprites counts) Silver = hand sprite a new basic attack for an existing character Gold = hand sprite 3 new hypers or specials for existing character(s) Platinum = hand sprite an entire character __/ 7. Content Refiner Refining a character means removing all major bugs and all potential infinites + fixing / setting all corner pushes, misaligned clsns, and debug floods + making sure all necessary portraits, sprites, states and sounds are present. Any work done on stages must also meet the same requirements as a stage creator. All refined content must of course pass community evaluation. Bronze = refine 2 existing character Silver = refine 4 existing characters and make 2 alternate number of slots patches for existing screen packs Gold = refine 8 existing characters and add either zoom, parallax, animation or overlay to 16 existing stages Platinum = refine 10 existing characters adding at least 10 new hypers and 10 new specials, distributed as desired, and do something unique with 1 that clearly demonstrates the refinement of your skill in some way __/ 8. Mugen Sensei Aside from answering help topics, and earning at least bronze ranks, a Mugen Sensei should pass community evaluation for being able to demonstrate clear knowledge of mugen creation. Answering a help topic means the person asking for help selected your response as the "best answer" to their question. Bronze = answer 5 help topics and obtain bronze stage creator Silver = answer 10 help topics and obtain bronze character creator Gold = answer 20 help topics and obtain bronze content refiner Platinum = answer 30 help topics and make a tutorial or a contribution to the code library __/ 9. Stand Alone Ranks Vault Hunter = Post 3 rare / hard to find character or stage links to the warehouse collections. Story Teller = Create 12 endings for existing characters (or all chars from a single game). Resource Locator = Link to 3 previously unreleased or unknown sprite set. Content Collector = Start and upkeep a Collections thread on this forum. Image Ripper = For contributing your sprite rips of either a full character, stage, or motif. Wish Granter = Link to content for 10 requests in "does this exist?" thread. Fighting Gamer = For demonstrating extensive knowledge of fighting games in general. Code Ninja = For demonstrating refined knowledge of mugen coding. Peace Keeper = For generally helping to keep the peace and resolve conflicts. Mugen Legend = For being around for a while and contributing high quality content. Supreme Quality = Refers to 1 or more of the 8 main titles, for showing supreme craftsmanship. i.e. up to 8 of these are possible. _____________________________________________________________________ So what do you think? Any titles need to go, should any be added / Do the rank requirements look alright to you / Should any of them be changed? Note: It's possible that Stand Alone Ranks could be added as time goes on, seeing as it wouldn't mess with the existing ranking at all. For anyone wondering about the logistics of how this will actually work, here's that part:
  12. @Big Green: Yes I was thinking so. @Ryon: Awesome, sounds good! I'll start up a thread where we can start discussing the specifics. And here's the link to the official Ranking Requirements discussion thread.
  13. My suggestion: 0 - Lurker 10 - Noob 25 - Greenhorn 50 - Rookie 100 - Mugenite 200 - Warrior 400 - Ninja 600 - Master 800 - Grand Master 1,000 - MFFA Veteran 1,500 - MFFA Icon 2,000 - MFFA Champion 2,500 - MFFA Royalty 3,000 - MFFA Ancient 4,000 - MFFA God 5,000 - MFFA Boss
  14. I have to say I'm pretty stoked with you guys response to the idea. Yea I think a Kung-Fu man trophy would certainly be more appropriate. I just kind of grabbed a Ryu off google images and Gimped up a quick 10 min demo to show you guys basically what I was envisioning by the word "trophy". Really what I think we should do is have a public discussion of different ideas for all the trophies pics, ranks and titles until everyone's satisfied. No extra work on the staffs part at all, this thing would be completely handled by any and all members interested in it. As far as I can tell, and correct me if I'm wrong Ryon but, Ryon's dismissal of the idea was in regards to using it as the official ranking system. He had a thread where he was just asking for titles based on post count, and I suggested this not understanding fully what he was looking for. A couple people really seemed to like the idea, so I just figured if the trophies went somewhere else, no staff involvement was necessary. So I thumbed through the profile, and figured the About Me section or the Signature was the next best spot, and it makes the whole thing hands free for the staff. No extra work for them, just a fun democratic system of recognition for peoples hard work. @Ryon: Yea I hear you, 10 playable characters for a platinum rank might be a bit soft. I think that's why we need a group discussion about the qualifications for the specific ranks. Like I said tho, I'd be willing to head up that part of it until it gets going. Once it's going it should essentially run itself. So what do you say, do we have your permission to start trying to get this thing off the ground?
  15. Ok, so I have this idea that I think might make for some good fun. The basic idea is to sort of make becoming a mugen creator and reputable forum member like a game in and of itself, where you get "trophies" for various contributions to the community. It's a bit lofty, but on the positive side I think it would provide some good incentives for people to create content. Not to mention a lot of other fun and productive benefits. So here's how I'm thinking to go about it. Create a topic with a list similar to this: __/ Character Creator Bronze = create 1 playable character (not a sprite swap, that would be an edit) Silver = create 3 playable characters Gold = create 5 playable characters Platinum = create 10 playable characters __/ Stage Creator [trophy images here for the rest of the titles] Bronze = create 5 decent stages Silver = create 15 stages Gold = create 50 stages Platinum = create 100 stages __/ Motif Master Bronze = create a set of life bars Silver = create a screen pack with an intro and ending Gold = create 3 screen packs with multiple slot numbers Platinum = create 5 screen packs with life bars __/ Sprite Artist Bronze = Create a set of 12 sprite edits Silver = Sprite a new attack for an existing character Gold = Hand sprite an entire character Platinum = Hand sprite 3 characters and 3 large portraits __/ Palette Master Bronze = Create 5 complete palette sets (6 or 12? palettes) for different existing characters Silver = Create 25 complete palette sets for existing characters Gold = Color separate a character and create 50 complete palette sets Platinum = Color separate 3 characters and create 100 complete palette sets __/ Portrait Artist Bronze = Create 5 large or small portraits Silver = Create 25 large portraits Gold = Create 50 large and 25 small or custom portraits Platinum = Create 100 large portraits, at least 25 of which are custom __/ Content Editor Bronze = make a different number of slots patch for an existing screen pack Silver = remove all bugs and properly align the animations and clsns for 3 existing "misaligned" characters Gold = add one hyper and one special to 3 existing characters and add zoom to 3 existing stages Platinum = completely debug and upgrade 5 existing characters and stages to finished status answering all relevant feedback __/ Mugen Sensei Bronze = Answer 5 help topics (correctly) Silver = Answer 15 help topics Gold = Make a contribution to the code library and answer 25 help topics Platinum = Make a tutorial and answer 50 help topics __/ Social Sage Bronze = Peacefully defuse 3 conflicts Silver = Earn 150 reputation points Gold = Go 500 posts without getting any warning points (starting whenever) Platinum = Get nominated and have 5 supporting votes __/ Stand Alone Ranks Vault Hunter = Post 3 hidden or hard to find characters to the warehouse collections Story Teller = Create 12 endings for existing characters (or all chars from a single game) Sprite Seeker = Link to a previously unreleased or unknown sprite set. Image Ripper = For contributing your sprite rips of either a full character, stage, or motif. Games Critic = Get nominated + 3 supporting votes for demonstrating excellent taste and knowledge of gaming Code Ninja = Get nominated + 3 supporting votes for consistently demonstrating excellent knowledge of mugen coding Peace Keeper = Get nominated + 3 supporting votes for defusing multiple conflicts and not being a dick Mugen Legend = Get nominated + 5 supporting votes for being around for a while and contributing high quality content Tech Savvy = Create a character with and air throw, hunter chain, alpha counter and parry and an animated hr stage with super jump and either zoom or parallax Logistics: Create a thread where people can submit links for review if they think they've earned a particular title or rank, or if they think someone else has. Start the topic off by saying "Review may take some time, please be patient." Leave it public and let forum members verify and discuss whether or not they think the person should earn it. Occasionally a vote may be necessary to decide, but of course sometimes minds change too. Sort of a democracy set up so people would know that if a person has a title they actually earned it, they didn't just minimally fulfill whatever requirements. If the contributor does earns the rank, they can copy the link to the trophy and paste it in the "About Me" section of their profile, or their signature depending on their taste. It would obviously be working on an honor system here, but I think that would say something in and of itself. Steps: First thing would be to start a thread for people to discuss what the qualifications for different ranks should be, as well as what titles should exist altogether. Next anyone who wants to could create, submit and vote on trophy icons. Then, once the titles and level requirements are set and the trophy icons are created, open up the "promotion democracy" thread, and let people have at it. It would basically run itself once it got going, and I'd be willing to see to getting it off the ground if enough people are actually interested.
  16. I'm not sure whether you're saying the idea is impossible to implement because of software limitations, or because of the logic behind it. I can almost certainly assure you the logic is fine. In the event that you created 3 characters, 5 stages, one of your characters had a parry, and you helped more than 5 people in the help section, meaning they marked your answer as solving their problem, and all of your contributions passed the "democracy test" in the promotions thread you would get the following ranks and titles: * Silver Rank Character Creator (silver character creator trophy icon under your avatar, or in your profile, or wherever the software allows) for creating 3 playable characters * Silver Rank Stage Creator for creating 5 working stages * No Tech Savvy rank because a parry is a gold rank requirement and you had not yet coded the things required for bronze or silver ranking. Plus none of your stages had zoom which is the other gold rank requirement. * Bronze Rank Mugen Sensei for solving 5 questions in the help section. I'll admit some of the values required to earn certain ranks seem a little silly, like 5 stages for silver stage creator, but it's just an example list. A thread to discuss the specific requirements for each rank would be definitely be a good idea. I'm not sure if the new software would allow you to put icons under a members avatar, but... here's another long shot... it definitely lets you put text there, like where it says your administrator rank. Would it be possible to make a custom font that Is in fact the trophy icon set? Sort of like the stage preview work around that some screen packs use. See how it says administrator twice under your name, once in a red regular font then once in a big ornate font? Maybe you could replace the big ornate font with the trophy font set, and use the regular red letter font to display the rank that's based on post count.
  17. I'd say let the post count speak for itself. If the number of a members posts is displayed below their name, I don't see a reason to add an additional title based solely on post count as well. Seems a bit redundant. I'm in favor of a sort of "title + rank" system, with requirements to earn them. Sort of make becoming a mugen creator and reputable forum member like a game in and of itself. I know it's a bit lofty, but I think it would really provide some good incentives for people to create content. Not to mention a lot of other benefits. So here's an example of what I'm thinking. Create a topic with a list similar to this: __/ 1) Character Creator Bronze = create 1 playable character (not a sprite swap, that would be an edit) Silver = create 3 playable characters Gold = create 5 playable characters Platinum = create 10 playable characters __/ 2) Stage Creator Bronze = create a decent stage Silver = create 5 stages Gold = create 15 stages Platinum = create 50 stages __/ 3) Tech Savvy Creator Bronze = create a character with an air throw and a high res stage with super jump. Silver = create a character with hunter chain combo system and a stage with parallax. Gold = create a character with a parry or alpha counter and a stage with zoom. Platinum = create a character with __/ 4) Content Editor Bronze = remove all bugs from 3 existing characters Silver = properly align the animations and clsns for 3 existing "misaligned" characters Gold = add one hyper and one special to 3 existing characters and add zoom to 3 existing stages Platinum = __/ 5) Sprite Artist Bronze = Create a set of 12 sprite edits Silver = Sprite a new attack for an existing character Gold = Hand sprite an entire character Platinum = Hand sprite 3 characters __/ 6) Mugen Sensei Bronze = Answer 5 help topics (correctly) Silver = Answer 15 help topics Gold = Make a contribution to the code library and answer 25 help topics Platinum = Make a tutorial and answer 50 help topics __/ 7) Palette Master Bronze = Create 5 complete palette sets (6 or 12? palettes) for different existing characters Silver = Create 25 complete palette sets for existing characters Gold = Color separate a character and create 50 complete palette sets Platinum = Color separate 3 characters and create 100 complete palette sets __/ 8) Portrait Artist Bronze = Create 5 large or small portraits Silver = Create 25 large portraits Gold = Create 50 large and 25 small or custom portraits Platinum = Create 100 large portraits, at least 25 of which are custom __/ 9) Social Sage Bronze = Peacefully defuse 3 conflicts Silver = Earn 150 reputation points Gold = Go 500 posts without getting any warning points (starting whenever) Platinum = Get nominated and have 5 supporting votes Logistics: Create a thread where people can submit links for review if they think they've earned a particular title or rank, or if they think someone else has. Start the topic off by saying "Review may take some time, please be patient." Leave it public and let the forum members verify and discuss whether or not they think the person should earn it. If they think their claims are valid, or "the characters/stages/portraits they created are sufficient" etc. then they can tag an admin in a post and ask to have it the title/rank added. Sort of a democracy, so people would know that if a person has a title they actually earned it, they didn't just minimally fulfill some requirements. Not to mention it would disperse the "work" of validating claims to many people so no one would have to do all of it. Display: Have a small icon for each title sort of like a trophy that appears under the members avatar. The trophy's color would be determined by the rank as described above. Hovering the mouse over the trophy would give the text (Character Creator, etc). Steps: First thing would be to start a thread and let people discuss what they think the qualifications for different ranks should be, as well as what titles should exist altogether. Then let people create, submit and vote on trophy icons. Once the titles and level requirements are set, and the icons are created, open up the "promotion democracy" thread, and let people have at it. EDIT: For an additional rank based on post number my suggestions would be: 10 - Noob 25 - Greenhorn 50 - Rookie 100 - Mugenite 200 - Warrior 400 - Ninja 600 - Master 800 - Grand Master 1,000 - MFFA Veteran 1,500 - MFFA Icon 2,000 - MFFA Champion 2,500 - MFFA Royalty 3,000 - MFFA Ancient 4,000 - MFFA God 5,000 - MFFA Boss The idea of special titles is pretty cool too "Vault Hunter", "Legend", "Peace Keeper", "Administrator" / "Moderator" of course etc.
  18. Private beta's sent out. If anyone else is interested in beta testing PM me.
  19. Sounds like a plan. Laharl, Staubhold, SPRI YAR ZON are you guys up for some beta testing?
  20. Original post temporarily down due to Forum revamp. Will be fixed relatively soon.
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