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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. [PREVIEW] [DOWNLOAD] sNOW sTUFF Wuttup! Got a new original stage for ya. Comes with zoom, superjump, looped bgm and animations. Tbo, I'd like some feedback on how to make the 1.0 version better. It's a bit too dark and the fog tile isn't perfect. (1.0 sucks at tile imo) It's cool tho. Cop it anyway and enjoy.
  2. Hydes quick thinking pays off and LightFlare is struck during his attack sending LightFlare to the ground. What a move! Hyde is NOT going down without a fight! The score is now 2 to 1 in favor of LightFlare! But the fight is far from over! The crowd explodes into cheers as the momentum shifts in favor of Hyde. LightFlare flips back to his feet... (Well done...) LightFlare slightly grins and nods his head at Hyde, silently congratulating Hyde on his move. He begins to slowly advance toward Hyde, circling Hyde as he closes the distance between them. 1 min 25 sec! Were almost at the halfway mark! Meanwhile back in the training room, a few of the fighters have paused their sessions to take note of the fight. (Well...looks like "pretty boy" is learning on the fly. Heh. Can't wait to tease Light about this one.)
  3. Welcome to neighborhood. You skills are welcome edtion to our forum.
  4. Nah bruh. Check the Street Fighter 1 collection here. We got plenty of Mikes...
  5. That floor really allowed me to bring this stage to life. Thanks! If I see potential, I'm coding it!
  6. [PREVIEW] [DOWNLOAD] Super NinTENDO [COMMENT] Ya boi teamed up with Omega again. This time we bring you the Tendo House from Ranma1/2 for SNES. It has zoom, superjump, looped bgm and animations. Click the link and profit!
  7. [PREVIEW] [DOWNLOAD] WILMAAAAAAA! [COMMENT] Back atcha again wit the fire! Custom stage based on the Bonus Area from Flinstones for the SNES. It has superjump, animations, looped bgm, zoom and parallax! Thanks to Omega for the sprites he ripped and edited. I really like this one guys. Hope you do too...enjoy.
  8. [PREVIEW] Original Bgm DBZ Bgm [DOWNLOAD] Tower [COMMENT] Yet another beautiful peace of art by Kirokaze brought to you by ya boi, Vegaz P! It's got looped bgm and animations. Click and profit!
  9. [PREVIEW] [DOWNLOAD] Ride the Line [COMMENT] Mo Pixel! Mo Pixel! Lol! Got some more Pixel Art converted for you mugen pleasure, thanks to Kirokaze. It's got animations and looped bgm. Let's go!
  10. [PREVIEW] [DOWNLOAD] No Chase Her [COMMENT] Well that was quick, huh? I'm back on that cyberpunk tip. New stage courtesy of ya boi and Kirokaze's superb pixel art skills. It's animated of course and it has looped bgm, but no superjump or zoom guys. Sorry. Should still be fun tho! Enjoy!
  11. LightFlare is heading right into the attack! Hyde's blade seemingly makes contack with LightFlare's body... (Not so...)
  12. [PREVIEW] [DOWNLOAD] Wash yo hair wit it! [COMMENT] I'm back with a bit something a bit more classic. It's Shampoo's stage from Ranma 1/2 for SNES. It's got superjump, zoom, animations and looped bgm. Props to Omega for the sprite rips. He's always got the good stuff. Enjoy it, guys!
  13. Not this time! Unlike before, LightFlare was prepared for Hyde's explosive attack. LightFlare leaps back just as the attack explodes preventing him from receiving damage, but also preventing him from completely healing from the previous attack. His health however continues to gain but at a slower pace. Hmph! LightFlare lowers his center of gravity and grunts as he stomps the ground. A redish, purple aura momentarily imminates from his back but disappears quickly. He lifts one knee up as he moves across the arena towards Hyde. His movement suggests that he is not actually running...but is actually gliding. LightFlare narrowly escapes that last attack! He quickly tries to close the gap again! 1min 5sec has passed!
  14. [PREVIEW] [DOWNLOAD] Dem Sewahz [COMMENT] Watup, watup! New original stage. I cannot remember where I found this, so If anyone recognizes it and knows the author holla at me. It has parallax floors, looped bgm and a great superjump. It tiles indefinetly, so feel free to increase the bounds to ridiculous amounts! lol! Enjoy!
  15. LightFlare realizes hes unable ro visually see an oncoming attack. So he focuses... (There...) LightFlare extendes his arm and raises his forearm the exact moment the blade comes within range of his body. He uses his forearm to Parry the blade, pushing the blade slightly to the side of LightFlare. This move does not change Hyde's momentum, but allow space for LightFlare to counter attack. If he had attacked blindly or even at all, he would have been struck as his parry can only he used when he's not currently attacking. LightFlare lowers his center of gravity and slowly brings his fist back as dark energy surrounds him. He attempts to deliver a powerful punch. Although strong, LightFlare appears to be unable to position his arms to block, seemingly leaving his body exposed to incoming attacks. If he is successful, the punch will cause Hyde to momentarily be stunned and fall to the ground. We're 45 secs into the round and it looks like Hyde has successfully closed the Gap and has moved in on LightFlare! But somehow LightFlare was able to counter Hyde's attack! Will Hyde's speed be enough to put the pressure on LightFlare and force him to make a mistake!?
  16. What speed! Hyde dodges the attack at the last second and fires back with an explosive attack! LightFlare maintained his beam attack. As a result, Hydes attack collides with the LightFlare Cannon. Due to the width of LightFlare's attack, Hydes explosion is caught in the path of the beam but is not cancelled. It instead causes an explosion that stops LightFlare's attack all together and pushes LightFlare back into the air. LightFlare lands on his feet but soon realizes Hyde is no ordinary fighter. (Uuugh...well done) LightFlare's field vision is obscured from the explosion. LightFlare's tries to recover and is unable to immediately go back on the offensive. 35 secs in and this is already getting explosive! Literally! Looks like Hyde has LightFlare on the ropes!
  17. And Hyde rolls back and attacks with a fierce projectile! Can LightFlare counter in time?! (Now he's fighting...) LightFlare unleashes his signature move...The LightFlare Cannon! Although this move is rather large and powerful, many years of training has allowed LightFlare to unleash it with very little charge time, while maintaining substantial power. And with little distance between him and Hyde, it would be very hard for Hyde to counter. Hydes projectile is engulfed in the large beam attack as it continues toward Hyde.
  18. What a move! LightFlare is here and he's wasting no time! 10 sec in and Lightflare scores the first knockdown! The crowd chants LightFlare's name again as LightFlare takes his stance awaiting the 10 count from the announcer. 1...2...3...4... (That was a bit careless...but I know he's got more.)
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