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Moltar

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Everything posted by Moltar

  1. Not to be off-topic, but how is your progress going on your full game (the one with all the SSB style models)?
  2. I already attempted using the common1.cns from Famicom Fighters in the folder, and the characters still produce clones.
  3. But what about the Famicom Fighters characters ?
  4. When I use some characters, namely the Spelunkers (from Nijikaku) amd Famicom Fighters characters in regular Mugen, they produce clones that were not created by any move. How do I get rid of these clones?
  5. That's OK, take your time and help make the Kirby collection before the SSB collection ;)
  6. This collection is just amazing (largely in part since it has my favorite characters CV Wakamoto and the Spelunkers). I also found New Spelunker (similar to Spelunker Sensei, but with slightly different moves):http://www.mediafire.com/?huxx6rvk66v70r4 This may be somewhat off-topic, but I think you should do an SSB collection.
  7. Is there a Mediafire or Sendspace link to these characters from this full game?
  8. If you want to code a projectile (such as Mario's fireballs), and you also want them to have gravitational properties when initiated, how would you be able to code that?
  9. To answer your question, I don't want my effects to look like crap.
  10. Where is a download link for Dragon Unpacker? Additionally, what files would it regularly accept?
  11. I am trying to rip sprites from various Flash games (specifically the Nick Super Brawl series, Bloody Rage, and Bible Fight), but I can't figure out the correct way to do it. Can someone help me?
  12. I am searching for this character, but I can't find any download links to it. Can someone help me?
  13. How do people make fantastic characters out of bootleg games? Being amazing, of course ;)
  14. Another amazing collection based on an amazing bootleg game. Great work ;)
  15. I am looking for these effects and items from Super Smash Bros Brawl to help me continue working on my 3D Mario. Fireballs (for Neutral B) Cape (required for Side B) Coins (for an effect on the Up B) Pipe (for entrance) Mario Finale effects (for Final Smash) Fire effects (for Side Smash and a victory option)
  16. Awesome collection! Can't wait until Exclamation_Question finishes his Mario and Sonic (but I like Some Guy's Sonic as well)
  17. I am looking for these two characters from Nijikaku that have been converted to regular Mugen, but I can't find them. Can someone help me?
  18. One question: If you want to create an animation (such as Mario's cape animation), how can you add the desired effect to the model you're using?
  19. Both the website and the Sendspace link for this Mugen game are down for some reason. Is there an alternative link to it?
  20. Thanks! I also found a way to get rid of his hair that sticks out (it is under a certain polygon number, uncheck it to get rid of it). All that's missing is the effects (fireballs, pipes, FS elements, etc.)
  21. I meant like parts you don't want in an animation, such as how some of Mario and Luigi's hair sticks out of their hats. And by cleaning the screencaps, I meant clearing the background of them.
  22. I was looking for things such as the fireballs Mario and Luigi shoot, or the pipes they come out of before a battle. Three more things, how can you center your model towards the middle of the screen, my models appear in a weird manner (some unnecessary parts, such as eyebrow expressions are shown). How can I fix that? And three, how do you clean your screencaps once you're finished taking them?
  23. One question: where can you get all the effects (character projectiles, Final Smash elements, etc)?
  24. Now I want to see this! It's about time!
  25. Are there any decent MVC or MVC2 full games for Mugen?
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