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MugoUrth

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Everything posted by MugoUrth

  1. Tried her. She's actually not half bad, especially for an Alpha. I noticed Diagonal-Backward plus Strong Attack does nothing though.
  2. There you go with the "Aggro" business again. XD
  3. Well for starters, Sprite-swaps aren't exactly smiled upon.
  4. Alright. Could you also talk to Ouchi about the lock-down AI?
  5. I'm not sure if the Lancer class is cheap or Agrias AI just doesn't know how to handle against it. Also, the Kamaitachi/Gusty Wind Tank Stun thing is pretty cool, I wouldn't fix that.
  6. She still has cheap lock-down AI. Also, her Lancer form is kind of cheap. Her High Jump does a lot of damage, and is hard to dodge, and I think is also unblockable. Even a mirror match Agrias was no match against me when using Lancer form. Edit: I notice when using Kamaitachi/Gusty Wind (I'm not sure which it is) on an opponent with high priority moves, like an opponent uses an attack that can power through attacks like you punch them before their attack finishes and it still pulls off, Kamaitachi/Gusty Wind will freeze the opponent before their attack finishes.
  7. Am I a noob for not recognizing any of those? I think the "Humanity is evil" type antagonist is a bit cliched. Misanthropic doesn't always mean "Want humans dead." And a lot of the times, villains like those are used to send morals that human actions against Planet Earth or anything else have no consequences.
  8. Dang, someone beat me to it. So Geomancer class with Kamaitachi, Water Ball, and Hell Ivy (Sue me, I'm used to the PSX names), Samurai class with Murasame, Kotetsu, and Kikuichimoji (? I think, Not sure), and Lancer class. Cool. This time around, I can only say I'm interested if Ouchi fixed the lockdown AI.
  9. To be honest, I don't notice much of a difference besides the voice and super moves. I do notice a lot of the flaws from before, though. It's lack of comboing outside its stomp kick is one. I also hate how his aerial attacks do not pause when starting up, and continue to scroll in the air upon start up.
  10. Chuchoryu? Isn't he the guy who made all those Tekken Betas? Sorry, if that's the case I'll pass.
  11. Shading is hard, that's for sure. I don't use it very often. Recommend a certain shading style? Edit: I might go ahead and try my hand at making Bibarel for MUGEN. but I'm debating what attacks to have. I want to avoid going with an "HM Slave" type moveset and try to show Bibarel's versatile site. Surf Rollout Thunderbolt Ice Beam And maybe have Raticate and Watchog strikers.
  12. That is a good idea. I'll try that. Maybe after every third loop. Edit: Here we go. http://mugen.wikia.com/wiki/File:Iaza15792427619300.gif
  13. Thanks Garchomp. I kind of feel disappointed that you always seem to be the only one who ever comments on something I make.
  14. Hey there, I'm MugoUrth, although you probably know that. After creating that Marion MUGEN character, I've been debating who I want to make next for MUGEN. But at the same time I am not perfectly happy with Marion due to his shallow movepool, and am considering working on him more. But there are three characters in particular I want to make for MUGEN. One is Pakkum, another character from the same game as Marion (Lil' Monster), Benny the Miraj, who's my online mascot and the dude in my icon, and my favorite Pokemon: Bibarel. ...Yes, Bibarel. Got a problem with that? So anyway... http://mugen.wikia.com/wiki/File:Bibarel_GIF.gif I was hoping to maybe get some criticism for this Bibarel standing sprite I made, and future sprites I might post here.
  15. So it was Ganondorf. That's what Cracked.com said it was, too.
  16. Far from one of the best characters I've ever use. Plus, again, it doesn't have a lot of moves. I also have a problem with the range of a lot of his moves, which is very short. It really doesn't feel finished. I'd still say it's passable, though. It might just be that I like using a grappling move of his, then following it up with Pikaman's stomp attack. I guess I'm a bit more forgiving than some MUGENites.
  17. You seem kind of picky at times. Still, I wish it had more moves.
  18. It's not perfect, but it's not too bad.
  19. Except for that Moonlight spamming of its.
  20. He's a little different than other Fighting Game characters, but he's pretty fun. I noticed he's somewhat of a grappler.
  21. They both technically have the same moveset. I found the page, but I cannot find the download link anywhere.
  22. This is based off of a Super Smash Brothers Brawl glitch caused by giving certain characters another character's moveset. I don't remember who's moveset causes Pikaman, though. I'd have to look it up.
  23. Does anyone else notice the screen says Kung Fu Man?
  24. I remember that game, it bordered on "Bullet Hell" type Shump. That was probably the coolest bodd in the game, IMO. ...I don't remember the other bosses very well.
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