-
Posts
2,709 -
Joined
-
Last visited
Everything posted by MugoUrth
-
That's okay, I got all my ideas set. I know everyone recognizes Pokemon, but again: Bibarel isn't very well liked. That, and I'm having a hard time drawing out any of the other animations. Plus, I'm just more of an "Obscure character" kind of guy. (Although Trigger Happy isn't that obscure.) I'll see what I can do about the guns. I tried working on the shading and shape of the guns. Since they're part of a small sprite, they're difficult to get right. But usually the first sprite is the hardest. Maybe I should show this at Sprite Database.
-
Mine MINE MIIIINE!!! He he! Anyway, I don't have a set character I want to do next. At first I wanted to do Pakkum, but the character isn't very well known. I also wanted to do my favorite Pokemon, Bibarel. But of coarse, he's also everyone else's least favorite Pokemon. As well, I want to do something more simple. Now I want to do Trigger Happy from Skylanders. I also tried to go for a smaller sprite for this, cause maybe it might be easier to sprite. Plus, Trigger Happy's a small character anyway.
-
We know that, but they still look odd.
-
Speedy and Baron Strucker released 5/14/13 by bradern666
MugoUrth replied to Lord Batros's topic in [ 2013 ]
Really? Cause the Speedy Sprites look icky. The Baron Strucker sprites aren't AS bad, but still minor. -
Speedy and Baron Strucker released 5/14/13 by bradern666
MugoUrth replied to Lord Batros's topic in [ 2013 ]
Any dice? -
Huh. That's what they look like in game, according to the sprite-sheet. All those grey border pixels look kind of ugly though.
-
The sprites seem awfully dirty. Where did you get the sprites.
-
Tigst Agressi released by mother earth (11/05/2013)
MugoUrth replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
In all seriousness, Laharl, telling people to download a character to find out for themselves is generally where a lot of people lose interest in downloading something. Some people like to get an idea of what it's going to be like before downloading a MUGEN character. I'm just saying. -
I didn't notice the spider emblem until you mentioned it.
-
Mummy Mystical Ninja's Sprite Gallery
MugoUrth replied to Ganbare-Lucifer's topic in [ ART GALLERY ]
I always kind of wondered why Sigma gets a pet and not X or Zero. -
Mugen 3D Fighters Megamix Demo Update to Version 2.1 by DRAGON972
MugoUrth replied to KoFXIIIMugen's topic in [ 2013 ]
If I remember right, Mike's Yoshi also started as a txt file. Maybe you just need to rename it. -
His head in the walking animation doesn't budge. Is it supposed to look that way?
-
Mummy Mystical Ninja's Sprite Gallery
MugoUrth replied to Ganbare-Lucifer's topic in [ ART GALLERY ]
Eek! Armor Armodillo! Such a cutie. What was Capcom thinking when they made Robot Masters I don't want to fight? (The whole Humans VS Animals motif in general that they went with was kind of a turn-off for me.) -
[Grappler Baki] Pickle released by tokage (11/05/2013)
MugoUrth replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
Sorry about that. They kind of said the character uses 3D models in the description, though. -
[Grappler Baki] Pickle released by tokage (11/05/2013)
MugoUrth replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
...Oh who am I kidding, I've had my "Captain Obvious" moments, too. -
Thanks Garchomp. I hope I get more feedback for Marion. I haven't gotten a whole lot so far.
-
Twilight Sparkle by Ralord released 5/11/2013
MugoUrth replied to Octavia Melody's topic in [ 2013 ]
Tried her. She's actually not half bad, especially for an Alpha. I noticed Diagonal-Backward plus Strong Attack does nothing though. -
Twilight Sparkle by Ralord released 5/11/2013
MugoUrth replied to Octavia Melody's topic in [ 2013 ]
There you go with the "Aggro" business again. XD -
Well for starters, Sprite-swaps aren't exactly smiled upon.
-
Alright. Could you also talk to Ouchi about the lock-down AI?
-
I'm not sure if the Lancer class is cheap or Agrias AI just doesn't know how to handle against it. Also, the Kamaitachi/Gusty Wind Tank Stun thing is pretty cool, I wouldn't fix that.
-
She still has cheap lock-down AI. Also, her Lancer form is kind of cheap. Her High Jump does a lot of damage, and is hard to dodge, and I think is also unblockable. Even a mirror match Agrias was no match against me when using Lancer form. Edit: I notice when using Kamaitachi/Gusty Wind (I'm not sure which it is) on an opponent with high priority moves, like an opponent uses an attack that can power through attacks like you punch them before their attack finishes and it still pulls off, Kamaitachi/Gusty Wind will freeze the opponent before their attack finishes.
-
Am I a noob for not recognizing any of those? I think the "Humanity is evil" type antagonist is a bit cliched. Misanthropic doesn't always mean "Want humans dead." And a lot of the times, villains like those are used to send morals that human actions against Planet Earth or anything else have no consequences.
-
Dang, someone beat me to it. So Geomancer class with Kamaitachi, Water Ball, and Hell Ivy (Sue me, I'm used to the PSX names), Samurai class with Murasame, Kotetsu, and Kikuichimoji (? I think, Not sure), and Lancer class. Cool. This time around, I can only say I'm interested if Ouchi fixed the lockdown AI.
-
To be honest, I don't notice much of a difference besides the voice and super moves. I do notice a lot of the flaws from before, though. It's lack of comboing outside its stomp kick is one. I also hate how his aerial attacks do not pause when starting up, and continue to scroll in the air upon start up.