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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. PlasmoidThunder

    j

    This thread exists to post dank memes.
  2. I wouldn't mind Big Blue if it means they can split the F-Zero musics between two stages. To be honest, it's kinda sad that F-Zero and EarthBound's only stages on the Wii U version are returning stages and not new ones like in the 3DS version. HD Magicant and Retro Mute City pls. Wouldn't mind Fourside either.
  3. Chronic the Headache.
  4. Mr. Faust, clearly you didn't detect the joking tone in my post. Of course it's not the worst character in existence just because it doesn't have nipple lasers :P
  5. Awesome stuff. Combo-heavy but not too combo-heavy -- the kind of style I like best :3
  6. It doesn't, therefore it is the worst character in existence
  7. PlasmoidThunder

    j

  8. Most of them burp a projectile out. I'm not even kidding.
  9. How odd... -Added the following characters by Joey Faust: -Azumarill -Darmanitan -Electabuzz -Granbull -Grovyle -Hitmonchan -Machoke -Steelix -Wigglytuff -Xatu -Fixed Pokemon Trainer by MGSSJ2.
  10. I find the 3DS stages to be better than most of the new Wii U ones (and 75m because bringing that stage back was a massive cock-up). Overbearing stage hazards aren't my cup of tea. @Galvatron I'm sure this was covered a while ago, but the four empty 'slots' mean absolutely nothing in regards to the remaining number of DLC characters. We could get less than four (unlikely) or we could get more (a new page). Essentially, these 'slots' represent nothing more than making the site look neat and tidy.
  11. No. -Added Oshawott by FelixMario2011. -Updated image for Oshawott by FelixMario2011 + Dylanius9000.
  12. He did have custom moves though
  13. -Added Merufimu Milotic edit by ZackTheRiolu + Dylanius9000. -Fixed Ghetsis Head. And this is why I keep things on my MediaFire :3
  14. -Added Hitmontop by Joey Faust. -Added FAIRY TYPE (Flabébé...sort of) by Kozeni. 82.8 MB worth of character on my slow Internet is going to take a while to download, so I'll probably add the Milotic edit tomorrow.
  15. -Added Charmander by Ky/Squirtle. -Added Lopunny by Endercreeper9999. -Added Plains (Day) by Ky/Squirtle. -Added Squirtle's Base by Ky/Squirtle. -Added Pokemon Puzzle Challenge lifebars by Ky/Squirtle. -Added oshapeter by pikacj (Junk section). -Added Umbreon by Trinitronity (PCEA section). -Updated Squirtle by Ky/Squirtle. -Updated Monyu Monyu (Solosis) by an unknown creator. I'll do the rest tomorrow, providing I remember :s
  16. I hardly expect people to stay patient with me :}
  17. Ria-corsta is mother earth, so we've already got that one. Why do we want an old version again? Didn't realise he made one. It would've helped to say this in the first place instead of being vague.
  18. You are referring to this 'Database, right?
  19. The 'Database will never be complete ;P
  20. I kinda liked the belly system. Made it feel more traditional.
  21. PlasmoidThunder

    j

    I don't even knee.
  22. That joke was already made, sorry :} Pretty much a Pokémon version of the Mystery Dungeon series, yes :P
  23. A roguelike. Basically, you have your team of up to four party members and you explore through various dungeons, with the layout of each dungeon changing every time you traverse through it. In the spirit of Pokémon, you have four moves that use PP, as well as a bulk-standard attack that uses no PP, but is often weaker than your usual attacks. The effect of moves and abilities differs between the Mystery Dungeon series and the main series, with attacks such as Spacial Rend, Discharge and Roar of Time being able to hit all enemy Pokémon in a room. As with regular Pokémon games, you have a bag/inventory where you store your items. You may find items that you can pick up in dungeons. There are some items that are exclusive to the Mystery Dungeon series such as gummis (not present in Gates to Infinity), throwing items (Gravelrocks, Iron Thorns, etc.), seeds, orbs and food items. There are many types of seeds and orbs, each with different effects; arguably one of the best seeds is known as the Reviver Seed, which automatically revives a fallen party member with full HP. Traps are evil little bastards that more than often hinder you. These are found within dungeons and are hidden until stepped upon, typically being a Sticky Trap (makes certain items in your inventory unusable), Grimy Trap (turns some of your food items into Grimy Food, which barely fills your belly and is fraught with negative effects) or a PP Zero Trap (reduces the PP of one of your moves to 0). Monster Houses are the bane of every Mystery Dungeon player's existence. When you enter a room, there is a chance that a whole bunch of enemy Pokémon will fall down from the ceiling and ambush you. This typically happens when you've run out of Reviver Seeds and your party is low on HP because the game is an arsehole. Belly is a mechanic they removed from Gates to Infinity for the most part, but was crucial to the earlier (and better) games in the series. As you wonder through a dungeon, your belly starts to empty (only yours, not your teammates'). Once your belly becomes empty, your HP starts to drop when you move. Food items are used to keep your belly full. Recruitment is similar to catching in the main series and wobbling in the Rumble series. When you defeat an enemy Pokémon, there is a chance that they will want to join your party. You can choose to accept or decline their request, but if your party is full, they will be sent to their respective Friend Area (Red/Blue), Wigglytuff's Guild (Time/Darkness/Sky) or Paradise (Gates to Infinity). Some Pokémon are naturally harder to recruit than others, though certain boss legendaries join your team automatically upon fighting them a second time (in Time, Darkness and Sky, at least). IQ (or Team Skills in Gates to Infinity, ugh) is what one could consider a secondary form of levelling up, though instead of gaining levels, you gain special skills. In Red and Blue, every Pokémon learned the same skills when raising their IQ, with the very last skill being the almighty Super Mobile that allows you to destroy walls and cross lava 'n' schit (if you're not a Fire-type, at least, seeing as they can do it naturally). In Time, Darkness and Sky, Pokémon were divided into IQ groups, which meant some Pokémon learnt different skills to others; Palkia, being the almighty deity of space that he is, had his own group, which was the only group to have the equivalent to Red and Blue's Super Mobile. I can't even remember what Team Skills are in Gates to Infinity. Tile passing is something that Pokémon of certain types can do. Fire-type Pokémon can pass over lava, Water-types can pass over water, Flying-types can pass over clouds, etc. Ghost-types are capable of passing over absolutely anything, but if the player is a Ghost-type, their belly will empty at an alarming rate when passing over dungeon walls. Shedding tears is what pretty much everyone does at the end of the main story because of how upsetting it is (even Gates to Infinity manages to get this one right). It essentially involves your poor partner saying goodbye as you leave the Pokémon world and return to the human world, with them sobbing uncontrollably as you fade into nothing (in Gates to Infinity, your partner and friends simply stare up towards the glowing object in the sky (you) with happy expressions on their faces... It is implied that they have forgotten about your existence until something happens post-game). I'm sure that's not everything, but if Temporal Tower has taught me anything, it's that I need to be a Cyndaquil and my partner needs to be a Pikachu with Discharge ;P
  24. Certainly looks better though, even if it's not perfect. Black outlines on characters that aren't dark grey has always bothered me.
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