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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. For those who use the Win/1.0 .def and replaced the values in order to use the localcoord, some of the deltas were wrong. Please redownload if this applies to you.
  2. #1 Yer music bgmloopstart = 421696 bgmloopend = 3430254 #2 Yer music bgmloopstart = 436222 bgmloopend = 3389409 Solitary Desperation bgmloopstart = 498266 bgmloopend = 5412266 Open War -Again- (Akatsuki) bgmloopstart = 784484 bgmloopend = 5602043
  3. Blacklisted websites aside, it's horribly rude to advertise a rehosted version when the creator is linking to their own website.
  4. If you want to.
  5. I don't appreciate the additional ReadMe file you included with it. CHARACTERS -Added Itzamna-R by Merufimu.
  6. Whoa hey, another stage. I should slow down before I crash into something and seriously injure my ankle. It's the Dream World stage from Antinomy of Common Flowers, that new Touhou game. I made it because it like the stage's music. Things What This Stage Has, Like Graphics Parallax Indefinitely looping music Plenty of stage height, to the point where it feels unnecessarily excessive Regular and 1.1 .defs so you can use it on any version of M.U.G.E.N that matters (though does WinMUGEN really matter at this point?) The ability to potentially lag really old machines Crippling depression Download PlasmoidThunder's Scrapheap
  7. Click the MEGA link posted above, then go 2008 -> XX'YAY'XX -> XX'YAY'XX.zip
  8. I mean, I suppose... Flandre Scarlet (RicePigeon) - While most of these are Rice's characters because they fit my gameplay tastes perfectly, Flan is especially notable because she's geared more towards the aggressive style of play I usually do, plus she's also a charge character, which I'm very fond of; also, it's Flan, my favourite Touhou. Pikaman (Ria-Corsta, edited by ryun) - Primarily three-button like Rice's characters, but with additional buttons dedicated to grabs, Hypers and such, Pikaman is usually my go-to character simply because of how fun and stupid he is to play as. Koishi Komeiji (RicePigeon) - I have an affinity for playing supposed low-tier characters as long as they're fun to play as, and Koishi used to be just that until she got a substantial buff that removed her hindering subconscious mechanic and made her hilariously dumb in the process. Reimu Hakurei (RicePigeon) - Another charge character, Reimu just feels fun to play as; not necessarily stupid like Pikaman and Koishi, but she never quite feels helpless and has a tool for most situations. Sanae Kochiya (RicePigeon) - Started playing as her after she got buffed recently (hoho, what a tier whore) and found that she's also really fun to play as; I was originally put off by the technical aspect of the character, such as the usage of wind to hasten approach, affect the speed/trajectory of certain attacks, or make certain attacks safe, as well as management of her two assists, but after pulling off an anime combo, I started playing as her. Blaziken (Ðshiznetz) - This is kinda cheating since I don't really play him anymore due to his numerous issues and janky stuff, but I did use him for the longest time during the early days; I can still play as him, but I prefer not to.
  9. @Eclaire Farron It has been a while, hasn't it? #1 Yer music bgmloopstart = 313892 bgmloopend = 4547471 #2 Yer music bgmloopstart = 406862 bgmloopend = 3794060 @nimbus458 #1 Yer music bgmloopstart = 223544 bgmloopend = 2509757 #2 Yer music bgmloopstart = 210736 bgmloopend = 2649290 Industrial Gears Acts 1 & 2 bgmloopstart = 143420 bgmloopend = 3258888 Selection Screen bgmloopstart = 197553 bgmloopend = 2314354
  10. I was originally planning to do that, but MFFA died. I then forgot about it, so thanks for reminding me :P CHARACTERS -Updated Ash Ketchum by GTAguy.
  11. @Flare-Gamer-64 Yer music bgmloopstart = 462569 bgmloopend = 3434231 Track 09 bgmloopstart = 49169 bgmloopend = 1458575 Track 06 bgmloopstart = 60516 bgmloopend = 1187804 SPIDER-MAN Stage bgmloopstart = 180088 bgmloopend = 2638398 PSYLOCKE Stage bgmloopstart = 287060 bgmloopend = 2115973 Metallic Madness Act 1 bgmloopstart = 373409 bgmloopend = 2880286 Eternal Spring Dream bgmloopstart = 600761 bgmloopend = 7792454
  12. A few days old, but MFFA was gone for a few days, so... :P
  13. @nimbus458 Yer music bgmloopstart = 314179 bgmloopend = 3058078 @Flare-Gamer-64 Yer music bgmloopstart = 62942 bgmloopend= 2892666 Track 07 bgmloopstart = 75390 bgmloopend = 1907017
  14. @nimbus458 Yer music bgmloopstart = 206484 bgmloopend = 4881245 Mad Square Dancing (Final Tier) bgmloopstart = 2185941 bgmloopend = 8916431 Dancing Mad (Final Tier) bgmloopstart = 2185941 bgmloopend = 8929892
  15. This was all stated on the previous page.
  16. He probably hasn't updated it yet, so it only works with MUGEN 1.1 for now.
  17. From 2015, damn. CHARACTERS -Added Riolu by Alerkina4.
  18. Well we've almost got a whole line of Lucario thanks to OrochiLucario, so...yay? CHARACTERS -Added Azumarill by YochiThMaster333.
  19. Kurogane's website appears to have gone down; the MediaFire links that were on there have died too.
  20. @Flare-Gamer-64 It's usually remixes that don't loop, either because it ends before the original would loop, or because it changes slightly between loops before reaching a climax, typically increasing in pitch or adding in extra instruments. Most VGM does loop, though I know from experience that Guilty Gear music rarely does. Yer music bgmloopstart = 179628 bgmloopend = 2454799
  21. @GarfieldfanMUGEN #1 Yer music bgmloopstart = 2671229 bgmloopend = 5357826 #2 Yer music bgmloopstart = 844007 bgmloopend = 3276861
  22. I only removed the section, not the content that was in it. CHARACTERS -Added Sandslash by Enderloce_Peo64.
  23. CHARACTERS -Added Rotom by JoeyTheMarillFan. Completely unchanged from the original version, save for the replacement of a few sprites.
  24. @Flare-Gamer-64 Yer music bgmloopstart = 2180056 bgmloopend = 6806910 Sonic Forces me to loop music from his latest game.
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