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Gaulbetti

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Posts posted by Gaulbetti

  1. (Picture)

    mugen002_zpssgxdiepi.png

     

    (Download)

    http://www.mediafire.com/download/ujqykjin9vvw3od/pacland.rar

     

    (Original thread)

    http://mugenguild.com/forum/topics/pacman-brucewayne74--167132.0.html

     

    (Comment)

    A Pac-Man made for his 35th anniversary. He also uses custom sprites. All of his moves reflect his history, he even has a hyper combo based around his games, and he's mostly based on Pac-Land. He even can get in the Mojukin to blast enemies. He also has the ghosts as strikers, and Mrs. Pac-Man. The Smash 4 moves return, and there's a new hyper based around the Bonus Fruit, too. He can even airdash, forwards and back. The Pac-Man World look is also a set of palettes, too. All in all, this is a awesome way to celebrate the first real video-game character ever.

  2. Nah, I turned Dark Wario on. I tried him on like 7 different stages, as well as with different characters each time. Mostly, if you press Start after K.O. he'll freeze in whatever animation he was in last and generate clones, I did it with his taunt, Piledriver, grab, Focus Attack as well as some others. The motorcycle thing turns out like this and seems to happen every time it happened, no matter who I tested it on:

    mugen003_zps670b4rks.png

     

    The taunt freeze only seemed to happen that once, though. Every time Odd Swoosh finishes, Wario gets frozen, though. I use 1.0, not sure which sub-version.

  3. Awesome! Nice job on making him seem like a completely different character. Although, he freezes up in a lot of states, like dashing, the Odd Swoosh Attack, and his taunt. His motorcycle also causes enemies to freeze up if they are hit by it, too, and if blocked, it would turn into Wario. And, he has a ground pound air hyper that doesn't really hurt all that much, too. It doesn't seem to be listed in the Move List file, either, and I was able to do it out of hitstun. Also, after winning with his new focus attack, this happened: mugen002_zps2yovsv3u.png

     

    He kept slowly sliding left, too. Sometimes, the clones would vanish and a new set would appear. Another thing is that a little before I won, the 100 Hand Wimp Slap became electric based. Was that intentional? But, thanks for all of the edits. so far.

  4. Well, that force closing problem I kept having earlier gets even worse. Now, when I use characters such as Mitka's Sai (With dager's Nobita sprite patch) it closes whenever he does a hyper, and sometimes as soon as he attacks. I really liked playing as him the first time, where he worked, but he's not the only character. There's actually a lot of other characters in my roster that have this problem, too... Heck, even trying to use Shift + F4 causes it to close sometimes. Is it coding, sprites, or my computer?

     

    Also, many of my lifebars that I had for the EvE roster that fit, no longer fit for the IMT on I use now, but I knew that would happen... But, I still liked using them, so is there a way I can fix that?

  5. What about Dragon from that one game, Nitro Heroines Battle Royale, or something? She's the same as Eni, really, a dragon (School)girl, that's really shoto-ish and can turn into a dragon. I'm sure there's a collection of those characters on here.

  6. (Picture)

    mugen003_zpstclyabrv.png

     

    (Download)

    https://www.mediafire.com/?942oeb845v3bw25

     

    (Comment)

    A Nijikaku stage lots of people were looking for. This seems to be one of the more serious stages of the fullgame. Anyway, I'm pretty sure it's the home stage to one of those weird robot looking characters... The floor has parallax, and there's some blurry robots that come out of that door over there. Oh, yeah, and those ships and their lasers and explosions are also animated. The music for this stage sounds like the intro to some show, and is named "HIGYOPAM".

  7. Todays progress was decent.  I dug through mountains of "junk code", and moved it all into a separate file.  Found 5 half finished throws that I intend to finish (including a couple air throws), and a couple hypers and specials that I intend to rework and incorporate.  I added the beginnings of a "dark wario" mode for start+ palettes, and I also started on a parry system.  Guard crush isn't far behind that.  Maybe a sort of burst move to escape combos.  

     

    LOL, Dark Wario. 5 throws, huh? And parrying? That'll be a lot of fun once he gets finished.

  8. Well, I always thought that you can't block crouching attacks while guarding in your standing state, is that what you mean?

     

    It might just be poor coded stuff that I normally play as, but I think even Kung Fu Man can do it. I mean after you get hit while blocking, (Provided there's no stunning, and assuming you're standing) you can immediately go into blocking low mid combo. It makes blocking MvC styled stuff a lot easier.

  9. Forgot to put feedback. Whoops, sorry about that, considering it was my request...

     

    Well, I forgot how I did it, but somehow I made Wario freeze in his taunt animation after I won, and he spawned a lot of clones in place until Mugen just said I won. I also randomly froze up after landing one of his punches, I don't remember which. With good timing, you can do all 3 variations of the Waststach Twisiter in one go. Also, the Ground Shake hyper (Odd Swoosh Attack hyper) can only be done mid combo. And, it's not easy to go from high block to low block when blocking a combo. The head charge hyper could probably lose a tiny bit of startup, too. (Not a lot, just a little)

     

    I love how fluid his sprites are now, the different cannon ball trajectories, and the air fireball, too. He's a lot of fun, melee wise. Can't wait until he gets fully finished.

  10. (Picture)

    mugen001_zpsdcvh7cxu.png

     

    (Download)

    http://www.4shared.com/zip/Q6AdnqjA/MechaGalaxy.html

     

    (Comment)

    A stage I meant to share ages ago. It's not Super Mario Galaxy based, though. Apparently, this was a location in a webcomic about Jellypus, or something. As far as stages go, this one is a desert picture in space, with a lot of colorloss. There's also some random meteor at the top of the screen, too. Music wise, this stage comes with a awesome mix between a theme from some anime and the Space Jam theme, and it's titled: "TengenToppaSlammenJamann". This was made by iransonic.

     

  11. (Picture)

    mugen002_zpsd5xmwubc.png

     

    (Download)

    https://www.mediafire.com/?phtbx6e028b1xhn

     

    (Comment)

    Some mematic 7-11 type store, I guess. I don't really know if it's a real store chain in Japan, or what. This stage has a bit of a boundary issue, but that's probably because Nijikaku's bars covered it up... It's a single image stage too, but there's a tree that has a bit of layering. I don't know who's home stage it is, either. This scene kinda looks as if it was ripped from a anime, though. It's also actually pretty tall, too. The music here is a peaceful piano song with a loud clock ticking during it.

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