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A person

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  1. It was actually a completely different website. I don't have the link, but I remember there being a KoF XIII Terry Bogard in one of the screenshots on the website, but the download page for it was gone. :(
  2. I don't know, but they used to have a ton of characters on their website, including a few Nitro Royale characters that were converted to KFX. Most of their characters consisted of vocaloids, but they have apparently hidden all of the character files for some reason. They can still be downloaded, you just need to figure out the file names in order to download them. That's the Shimakaze I'm talking about. She's only for KFX, so she won't work in KFA.
  3. I have to say, I also prefer a lot of the characters on KFX as opposed to MUGEN. For example, the Shimakaze I have in it is a lot better and a lot less brutal than most of the other Shimakazes available for MUGEN. She also plays really good and has a very interesting moveset. Also, there are a few characters that I have in it that were actually converted to MUGEN, albeit they were given more moves or were given a complete overhaul(and, in some cases, different voices that don't really fit). It's a shame that most of the sites for it seem to be dead, though.
  4. Updated 7/12. Link: http://www1.axfc.net/u/3499275 Pass: bmG I haven't really noticed any differences between this version and the 7/10 version. The error with the KO voice is still there. EDIT: Updated 7/28. Link: http://www1.axfc.net/u/3508073 Pass: bmG New stuff: The KFM KO voice has been removed(finally!). New voices added. AI no longer seems to dance anymore. It used to, at random moments, rapidly crouch and stand up or rapidly turn around. It would still block most of the time, but it was quite common to see it happen in a normal fight. It also seems to put up more of a fight than before, and seems to be somewhat smarter about using its specials. 236236x now deals a grand total of 400 damage if all hits land. This is the same amount that 236236z does, and that costs three bars! 236236x's shot no longer causes the opponent to bounce. That's about all I've noticed at the moment; I'll edit this post if I find anything else.
  5. Here are the differences from the previous version that I've noticed so far in the 7/12 version: She has an actual voice, and it appears to come from Yu-Gi-Oh! GX Tag Force 3. She also has two KO voices, KFM's and her own, both of which play at the same time. 236236x/y now deals slightly less damage when the entire combo hits, from 351 to 284(including the first hit; it deals 247 instead of 284 if the first hit does not land but the rest do. In the previous versions, it did 314 w/o the first hit.) 236y now has a new sparkle effect at the start of the swing. 2y now deals 106 damage with the magic ring and 153 damage total. 2y no longer knocks back with the second hit and now launches the opponent. Only the first hit of 2y will push you away from your opponent if it is used while the opponent is against the wall. A grab can be done with 6y, not 6x as stated in the readme. She has a new Lv. 3 special, done with 236236z as opposed to 236236x/y(which would overwrite the Lv. 1 special already linked to that command). It must be used up close, but out of all of her attacks, this deals the most damage (400). It is unblockable. This is about it on what I've seen so far. I'll edit this post if I find anything else. EDIT: It appears that both KO voices don't play at the same time because KFM's KO voice is registered to group 11, index 0, and hers is also registered to group 11, index 0. The voice that DOES play after a KO is group 5020, index 1. I should also note that KFM's voice might not even play on KO. In order to get the proper voice to play, move sound 7 to any group and index other than the following: 0,(0-4) 1,1 3,(0-9) 4,(0-8) 5,(0-10) 6,(0-2) 7,(0-3) 11,0 40,0 100,0 190,(0-2) 191,(0-3) 192,(0-1) 200,0 201,(0-4) 210,(0-2) 211,(0-2) 212,(0-2) 213,(0-3) 215,(0-2) 5000,(0-1) 5002,(0-2) 5003,0 5010,(1,10) 5020,(1,20)
  6. Very nicely done, as always!
  7. Morino-San's link appears to be missing. It only leads to her picture instead.
  8. A person

    Ranks!

    I kind of liked the levels, but I guess there is a need for titles that are names instead of going by levels. Maybe starting from something like Lurker if you have no posts, to Greenhorn if you make a post, and then going all the way up to Sage or something. Not sure what to fill in the rest with, however.
  9. Oh boy, this collection was long needed. Very nicely done, SSBK65. Now I don't have to look around everywhere or make my own conversions!
  10. Updated 06/25/2015 http://www1.axfc.net/u/3492383 Seems like he redid the sprites and added/changed up her moves a bit. I'll see if I can find out what exactly is different. EDIT: Both parts of 2y can now hit downed opponents. 2x now hits downed opponents. 236x now hits downed opponents. 236y now causes the opponent to bounce off of the ground. This also applies to airborne opponents. 214x now hits downed opponents. 236236x/y's projectile now knocks over the opponent upon hitting Not sure if there's any other moves, but otherwise, the damage and hitflags are the same on everything else.
  11. I know one of the characters I wish were in MUGEN is Queen Clara from DFO. I'd love to be able to summon chess pieces and use them against my opponent like she can. Her slap is also pretty good as it sends a whirlwind out. And then...her pirouette spin...that move would be so good in MUGEN.
  12. (Oh boy, we've got a bit of a problem on our hands if all of the roleplaying threads are forced to be merged into this one!)
  13. Oooh, those are the sprites from the KFX Meiling someone made! Definitely grabbing it even if she isn't the same as she was in KFX.
  14. Nice! I've been waiting for a stage like this! Now I finally have a use for the Mt. Dedede theme from Smash 4!
  15. 0/10 I'm so tough, I took down an Alatreon, a Lunastra, a Chameleos, and a Dah'ren Mohran in the same night without getting hit once.
  16. Does anyone happen to have a link to the author's website(if there is one)? I think it would be best if it were possible to have it available since I would assume that would be the best place to watch for any updates.
  17. I know I'd be pretty happy after killing something like Legion.
  18. Looks MUCH better than the Athena edits. Already have high hopes for this one!
  19. If all else fails, I'd probably just put the names on the lifebars since some stages might have colors that cause the names to blend in with the background.
  20. That is true, though his Makoto seems to actually know about and actively takes advantage of infinites, whereas I have yet to see his Carl actually take advantage of an infinite.
  21. Oh yeah, this Rouge...she's not an easy character to fight at all because of the game she comes from, it being Astra Superstars. That game was really easy to play, and using her in M.U.G.E.N. is basically easy mode. She has easy-to-use combos, that super armor mode that she can trigger even in the middle of a combo, she gains special VERY quickly, she can easily break guards, she can go behind people and attack them, she can go above AND below people, the list goes on and on. As an opponent, she will tear you apart if you don't have a powerful character as T.S.C stated. Definitely a good character for beginners, but an AI that even the most experienced of players may have a hard time fighting.
  22. They do WAAAY too much damage, and play nothing like a Blazblue character should. Even if it is MvC-styled, there should at least be some hint of Blazblue in it. Not with any of these characters, though. This Carl is no exception. If only there was someone who could actually make some GOOD Blazblue characters instead of this... EDIT: Also comes with his fair share of bugs. EDIT 2: I was also wrong about his damage. Kal's other characters do WAY more damage than his Carl, surprisingly.
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