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Sir Ghostler

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Everything posted by Sir Ghostler

  1. I'm super late, but thanks! Fifth update. This should've been released a while back, but better late than never, I suppose. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML - Various bug fixes, including pushback and projectile juggle issues. - Guard Cancel Strike added. - Guard Cancel Dash added. - Default grounded recovery state has been overridden. - Probably some other various things I may have forgotten about. Please redownload.
  2. Update, Guillotine just finished editing Sagat's entire spriteset, giving it various improvements and additions, the biggest and most noticeable of which being his improvements to the head. Alongside this... https://1drv.ms/u/s!AgiPXTIYC2lboEY7_4qHKCBnpjMq?e=ORKURH - Fixed an issue with the hit limiter for Ex Tiger Knee not being properly reset. - Guard Cancel Strike added. - Guard Cancel Dash added. - Default grounded recovery state has been overridden. - Various animation changes here and there. Please redownload.
  3. I forgot to mention this, but expect an update for Demitri eventually as well. I just need to get a couple things sorted out for him before I can post it.
  4. I finally finished a Sagat after all this time, lol. Massive shout out to Guillotine from MFG as I commissioned him for a few animations for this project, I wouldn't have been able to finish it without him. Feedback is more than welcomed. Enjoy. Update, Guillotine just finished editing Sagat's entire spriteset, giving it various improvements and additions, the biggest and most noticeable of which being his improvements to the head. Another big thanks to him. Link: https://1drv.ms/u/s!AgiPXTIYC2lboEY7_4qHKCBnpjMq?e=ORKURH
  5. Thanks, Diss!
  6. It's not really the people's fault either, tbh. All the trouble that the forum's had in terms of hosting, stability, crashing and whatnot would've had a big impact on traffic. It's still gonna be a majority of the same users replying as well anyway. But yeah, it's your choice.
  7. Forth update, should be the last one for a while as I don't believe there's any remaining issues. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML - Fixed and changed damage dampening with all projectiles. - Adjusted hitboxes of ES Chaos Flare and Demon Flare projectiles. - Adjusted effect placement of his burn sparks. - Other small things unrelated to gameplay. Please redownload.
  8. Thanks, glad you like him!
  9. I've been wanting to make a KOF styled character for ages, I just couldn't figure out who. Then I got the motivation to make Demitri about a month or so ago. Be aware that he isn't accurate in terms of hitboxes, velocities, etc. I'm a little late posting this here, but this is my first attempt at making a character in KOF style, so all feedback is welcomed. Enjoy. Link: https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML
  10. Jesuszilla has recently started taking character commissions. http://jesuszilla.trinitymugen.net/en/contact You'll need to contact him via Twitter. https://twitter.com/Jesuszilla_TM
  11. Updated! https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7 - Fixed hit count bug with Kongou Kokuretsu Zan. - Adjusted hit velocities of Shoryuken. - Adjusted recovery of Tenshou Kaireki Jin. - Adjusted the positioning of the kanji displayed at the end of Shun Goku Satsu when it kills, and added a second effect for when it doesn't kill. - Updated readme again, lol. Added some information that maybe should've been there from the beginning. Please redownload.
  12. Updated! https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7 - Fixed an infinite with Zankuu Hadoken. - Fixed (hopefully) an infinite with Tenmakujinkyaku. - Updated readme again. Please redownload.
  13. Updated! https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7 - Fixed a bug where you could super cancel Tenma Gou Zankuu during its super pause. - Adjusted the Messatsu Gou Hadou projectile so when the player super cancels into Metsu Shoryuken, it doesn't knock the opponent out of the second hit. - Adjusted width during Shun Goku Satsu so it'll (hopefully) still connect when the opponent has a Width sctrl active that extends their width. - Added the several colors that Aldo updated. - Updated readme. Please redownload.
  14. A tribute. Link: https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7
  15. A new version of Gouken is available. - Updated the readme again. - Misc hitbox adjustments. - Parrying corrected. - Hyakkishu Hyakki Gojin can OTG. - Shoryuken now has proper invul on startup. - Ultimate Goutetsu can actually be blocked now (lol). - New hitspark color for Player 2. Plus some other small things I've forgotten about. Please redownload.
  16. Thanks for the warm welcome, everyone. I'll do my best to help the team maintain the order and upkeep around here.
  17. Custom Gouken released Something I was motivated to work on. This is essentially a remake of Alexlexus's Gouken which revamps the character and fixes all the issues the original one had. The character is coded completely from scratch. The gameplay style is similar to Vyn's SF3 Evil Ryu with some changes. Feedback and critique is always welcome. Enjoy. Link: https://1drv.ms/u/s!AgiPXTIYC2lbkRHY5lhNxccuSx9z
  18. New stuff: Those two were recent commissions. Older unposted stuff:
  19. For the record, my Gouken was actually coded from scratch. NOT edited. As such, it doesn't have any AI either.
  20. Wow, I can't believe I forgot that. :/ Added now, thanks for reminding me, bro.
  21. Akira has been updated today. I have fixed a problem I wasn't aware of until now and included some other slight changes. These include jump cancel changes, some hitbox changes and his hurt sounds should play more frequently. I have not added in chargable attacks like I was originally going to. Mostly because I plan to remake Akira at some point. http://www.mediafire.com/download/ppwh986htlklr51/GK_Akira_(3rd%2C_Sep%2C_16).rar
  22. Looks great, man. I think you should define the nose better, possibly with some shadowing, but it's only a minor thing.
  23. UNIB(ish) Berserker Lancelot and DBFC Nu-13. The latter was a sprite conversion. I'm working on more sprites, I should be able to show them soon. Two of which are nearly done. I am now uploading my stuff to my Pixiv account. Sometimes there will be stuff I'll only post there. Here's my ID if you want to check it out: http://www.pixiv.net/member.php?id=13446648
  24. Did anyone make a widescreen version of the Hexagon Training Stage and/or the different colored edits of it?
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