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Sir Ghostler

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Everything posted by Sir Ghostler

  1. Forth update, should be the last one for a while as I don't believe there's any remaining issues. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML - Fixed and changed damage dampening with all projectiles. - Adjusted hitboxes of ES Chaos Flare and Demon Flare projectiles. - Adjusted effect placement of his burn sparks. - Other small things unrelated to gameplay. Please redownload.
  2. Thanks, glad you like him!
  3. I've been wanting to make a KOF styled character for ages, I just couldn't figure out who. Then I got the motivation to make Demitri about a month or so ago. Be aware that he isn't accurate in terms of hitboxes, velocities, etc. I'm a little late posting this here, but this is my first attempt at making a character in KOF style, so all feedback is welcomed. Enjoy. Link: https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML
  4. Jesuszilla has recently started taking character commissions. http://jesuszilla.trinitymugen.net/en/contact You'll need to contact him via Twitter. https://twitter.com/Jesuszilla_TM
  5. Updated! https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7 - Fixed hit count bug with Kongou Kokuretsu Zan. - Adjusted hit velocities of Shoryuken. - Adjusted recovery of Tenshou Kaireki Jin. - Adjusted the positioning of the kanji displayed at the end of Shun Goku Satsu when it kills, and added a second effect for when it doesn't kill. - Updated readme again, lol. Added some information that maybe should've been there from the beginning. Please redownload.
  6. Updated! https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7 - Fixed an infinite with Zankuu Hadoken. - Fixed (hopefully) an infinite with Tenmakujinkyaku. - Updated readme again. Please redownload.
  7. Updated! https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7 - Fixed a bug where you could super cancel Tenma Gou Zankuu during its super pause. - Adjusted the Messatsu Gou Hadou projectile so when the player super cancels into Metsu Shoryuken, it doesn't knock the opponent out of the second hit. - Adjusted width during Shun Goku Satsu so it'll (hopefully) still connect when the opponent has a Width sctrl active that extends their width. - Added the several colors that Aldo updated. - Updated readme. Please redownload.
  8. A tribute. Link: https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7
  9. A new version of Gouken is available. - Updated the readme again. - Misc hitbox adjustments. - Parrying corrected. - Hyakkishu Hyakki Gojin can OTG. - Shoryuken now has proper invul on startup. - Ultimate Goutetsu can actually be blocked now (lol). - New hitspark color for Player 2. Plus some other small things I've forgotten about. Please redownload.
  10. Thanks for the warm welcome, everyone. I'll do my best to help the team maintain the order and upkeep around here.
  11. Custom Gouken released Something I was motivated to work on. This is essentially a remake of Alexlexus's Gouken which revamps the character and fixes all the issues the original one had. The character is coded completely from scratch. The gameplay style is similar to Vyn's SF3 Evil Ryu with some changes. Feedback and critique is always welcome. Enjoy. Link: https://1drv.ms/u/s!AgiPXTIYC2lbkRHY5lhNxccuSx9z
  12. New stuff: Those two were recent commissions. Older unposted stuff:
  13. For the record, my Gouken was actually coded from scratch. NOT edited. As such, it doesn't have any AI either.
  14. Wow, I can't believe I forgot that. :/ Added now, thanks for reminding me, bro.
  15. Akira has been updated today. I have fixed a problem I wasn't aware of until now and included some other slight changes. These include jump cancel changes, some hitbox changes and his hurt sounds should play more frequently. I have not added in chargable attacks like I was originally going to. Mostly because I plan to remake Akira at some point. http://www.mediafire.com/download/ppwh986htlklr51/GK_Akira_(3rd%2C_Sep%2C_16).rar
  16. Looks great, man. I think you should define the nose better, possibly with some shadowing, but it's only a minor thing.
  17. UNIB(ish) Berserker Lancelot and DBFC Nu-13. The latter was a sprite conversion. I'm working on more sprites, I should be able to show them soon. Two of which are nearly done. I am now uploading my stuff to my Pixiv account. Sometimes there will be stuff I'll only post there. Here's my ID if you want to check it out: http://www.pixiv.net/member.php?id=13446648
  18. Did anyone make a widescreen version of the Hexagon Training Stage and/or the different colored edits of it?
  19. Yep. I've always liked the simplistic yet sleek style of the ports. Coloring should be relatively easy, it's just inking all the fine lines which is painful. Yeah, I'm still stuck on this part. New sprite, SFV Bison in CPS2 style.
  20. Kung Fu Man. There are no SNK styled templates and most of the others that are available are poorly coded. You'd be better off starting with KFM as a base. Once you've settled in and really started coding, look at the code of the characters who utilize the style you want for reference when incorporating it into your own character.
  21. There could always be a second vote with only the winners (and a shorter time limit) to break the tie. I imagined that'd be the case in this situation anyway. *shrugs*
  22. Glad to see you working on Yuzuriha, I was wondering if you'd make any more UNI characters. I'll be looking forward to your version of her.
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