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DuckAzz

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Posts posted by DuckAzz

  1. Sorry I didn't have a internet to answer all these questions.

    @D the red cloak: Goddamit dude,I didn't know that you have your own version of NC until you posted to me on MFG. I would have credited you,If I had used your own version of NC. I found that attack in original SSkye's character And I edited it with my coding,not yours (And even the original character had a sound clips like your version). This is truly illogical,how you came up with idea like this? 

    @Doomguy: I'm not a thief.

    @Brawl the Man: Thanks for feedback. I have never watched angry Joe,and I'm not going to edit Angry Joe.

     

  2. Well,I have finally edited these two characters for sure ;)

    Information:

     

    Well this time I have released 2 edited SSkye's characters: Angry Video Game Nerd and Nostalgia Critic.

    These two characters were bad characters from 2009,but this time I edited them with more better gameplay,but sadly the sprites are still the same (except for few which I have edited).

    I spent 2 weeks on editing these characters,but I think that I didn't edited them well.

    If you have any suggestions,you're welcome to post them to me.

    Also I have updated all my 4 PPGDs and zeta again. Why? Well I'll say ya:

    PPGD changelog:

    -I had a problem with a eye laser which it didn't make the target on some spots,but this time I fixed it.

    -Also, they had a problem with air dash (Because the state was set to be S not A),so I had to fix that too.  

    Zeta Changelog:

    -Naked version of zeta didn't have a bindtoroot in her helpers of her hyper attacks as normal Zeta.

    Remember,I always want to fix my characters,because I don't want to leave them to be buggy.

     
    Maybe I'll make the stage for these two characters soon.

     

    Showcase:

    Battle:

    Download them on my website:

    http://www.geocities.ws/duckss/

    Be sure to refresh the pages.

     

    Bonus:

    This is Electronic/Symphonic cover of SA Angel island theme,So I'm glad if you will enjoy it:

     

  3. Well this time my projectile helper does 15 hits on some really close spot but it's set to hit once.
    So which problem can be?

    Here's the code of the p1's and Helper's states:


    ;Gun Shot
    [Statedef 1003]
    type    = S                      
    movetype= A                      
    physics = S                                           
    velset = 0,0                     
    ctrl = 0                         
    anim = 1003                      
    poweradd = 65                    
    sprpriority = 2  [state 1000]
    type = playsnd
    trigger1 = animelem = 6
    value = S400,0 [state 1000]
    type = explod
    trigger1 = animelem = 6
    anim = 1001
    ontop = 1
    bindtime = -1
    postype = p1
    pos = 0,0
    removeongethit = 1
    ignorehitpause = 1 [State 1000, 5] ;Opponent near
    type = HitDef
    trigger1 = time = 0
    attr = S, SA
    animtype  = light
    damage    = 25, 4
    priority  = 5
    guardflag = MA
    pausetime = 15,15
    sparkno = 2
    sparkxy = -10,-85
    hitsound   = 5,3
    guardsound = S6,0
    ground.type = Low
    ground.slidetime = 25
    ground.hittime  = 20
    ground.velocity = -12,0
    air.velocity = -12,-4   [state 1000]
    type = helper
    trigger1 = animelem = 6
    stateno = 1001
    postype = p1
    pos = 0,5
    helpertype = normal
    ignorehitpause = 1
    ID = 1001
    ownpal = 1 [State 1000, 7]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1  ;Helper For Gun shot
    [Statedef 1001]
    type    = S
    movetype= A
    physics = S
    juggle  = 4
    velset = 0,0
    anim = 1002
    ctrl = 0
    sprpriority = 5 [state 1000]
    type = assertspecial
    trigger1 = 1
    flag = noshadow
    ignorehitpause = 1 [State 1210, NotHitBy]
    type = NotHitBy
    trigger1 = 1
    value = SCA, NA, SA, HA, NT, ST, HT
    time = 1 [State 1210, HitBy]
    type = HitBy
    trigger1 = 1
    value = SCA, NP, SP, HP
    time = 1 [State 1210, HitOverride]
    type = HitOverride
    trigger1 = Time <= 0
    time = -1
    attr = SCA, NP, SP, HP
    slot = 0
    stateno = 1002 [state 1000]
    type = velset
    trigger1 = 1
    x = 40 [State 1000, 5] ;Opponent near
    type = hitdef
    trigger1 = time = 0
    ;projanim = 1005
    ;projremove = 1
    ;projremanim = 1006
    ;projhitanim = 1006
    ;projremovetime = 555
    ;velocity = 5,0
    ;offset = 15,-30
    attr = S, SP
    animtype  = Hard;core
    damage    = 55, 5
    priority  = 5
    guardflag = MA
    pausetime = 0,0
    sparkno = 10
    sparkxy = -15,-100
    hitsound   = 5,2
    guardsound = S6,0
    ground.type = high
    ground.slidetime = 25
    ground.hittime  = 25
    ground.velocity = -10,0
    air.velocity = -5,-3
    fall = 0
    air.fall = 1
    ground.cornerpush.veloff = 0
    air.cornerpush.veloff = 0
    fall.recover = 0 [state 1000]
    type = changestate
    trigger1 = movecontact
    trigger2 = FrontEdgeBodyDist <= -10
    value = 1002
    [/code] And here's the command code:
    [code]
    [State -1, GS]
    type = ChangeState
    value = 1003
    triggerall = numhelper(1001) != 1
    triggerall = numhelper(1012) != 1
    triggerall = numhelper(1016) != 1
    trigger1 = command = "QCF_y"
    trigger1 = var(1)
    [/code]
  4. Okay so here's the deal:

    When I need to set the hitspark for some helper which it has a big clsn box and it takes whole space,I usually do that with explod but it effects only on first character (p2) of an enemy team in simul mode,but it doesn't effect to second character.

    I mean hitspark does not have any effect on second character from an enemy team.

    So What I'm supposed to do?

  5. Remember when i said you to do not touch my rejected or outdated creations?

    Well you don't listen to me >:(

    This chun fo moon is outdated,and he's going to be updated only in my new version of fullgame called BW.

    So be nice and remove all the 4shared links of my rejected or outdated creations.

    I'm the only one who decides to release my creations and update or reject them.

    You'll find any available creation on my website,not on other places.

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