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Posts
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Posts posted by DuckAzz
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The motherfucking t-rex appears in jurassic park review,But Chuck Norris has appeared in few episodes.
You should watch NC,because he's fucking great in movie criticizing.
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Probably not,i have improved new stuff to these characters,and i don't claim them as a fixed versions or even the updates,they are just the edits.
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Well,I have finally edited these two characters for sure ;)
Information:
Well this time I have released 2 edited SSkye's characters: Angry Video Game Nerd and Nostalgia Critic.
These two characters were bad characters from 2009,but this time I edited them with more better gameplay,but sadly the sprites are still the same (except for few which I have edited).
I spent 2 weeks on editing these characters,but I think that I didn't edited them well.
If you have any suggestions,you're welcome to post them to me.
Also I have updated all my 4 PPGDs and zeta again. Why? Well I'll say ya:
PPGD changelog:
-I had a problem with a eye laser which it didn't make the target on some spots,but this time I fixed it.
-Also, they had a problem with air dash (Because the state was set to be S not A),so I had to fix that too.
Zeta Changelog:
-Naked version of zeta didn't have a bindtoroot in her helpers of her hyper attacks as normal Zeta.
Remember,I always want to fix my characters,because I don't want to leave them to be buggy.
Maybe I'll make the stage for these two characters soon.Showcase:
Battle:
Download them on my website:
http://www.geocities.ws/duckss/
Be sure to refresh the pages.
Bonus:
This is Electronic/Symphonic cover of SA Angel island theme,So I'm glad if you will enjoy it:
- N_N, Flowering Knight and sonikun
- 3
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Well this time my projectile helper does 15 hits on some really close spot but it's set to hit once.
So which problem can be?Here's the code of the p1's and Helper's states:
;Gun Shot
[Statedef 1003]
type = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 1003
poweradd = 65
sprpriority = 2 [state 1000]
type = playsnd
trigger1 = animelem = 6
value = S400,0 [state 1000]
type = explod
trigger1 = animelem = 6
anim = 1001
ontop = 1
bindtime = -1
postype = p1
pos = 0,0
removeongethit = 1
ignorehitpause = 1 [State 1000, 5] ;Opponent near
type = HitDef
trigger1 = time = 0
attr = S, SA
animtype = light
damage = 25, 4
priority = 5
guardflag = MA
pausetime = 15,15
sparkno = 2
sparkxy = -10,-85
hitsound = 5,3
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 20
ground.velocity = -12,0
air.velocity = -12,-4 [state 1000]
type = helper
trigger1 = animelem = 6
stateno = 1001
postype = p1
pos = 0,5
helpertype = normal
ignorehitpause = 1
ID = 1001
ownpal = 1 [State 1000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1 ;Helper For Gun shot
[Statedef 1001]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
anim = 1002
ctrl = 0
sprpriority = 5 [state 1000]
type = assertspecial
trigger1 = 1
flag = noshadow
ignorehitpause = 1 [State 1210, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA, NA, SA, HA, NT, ST, HT
time = 1 [State 1210, HitBy]
type = HitBy
trigger1 = 1
value = SCA, NP, SP, HP
time = 1 [State 1210, HitOverride]
type = HitOverride
trigger1 = Time <= 0
time = -1
attr = SCA, NP, SP, HP
slot = 0
stateno = 1002 [state 1000]
type = velset
trigger1 = 1
x = 40 [State 1000, 5] ;Opponent near
type = hitdef
trigger1 = time = 0
;projanim = 1005
;projremove = 1
;projremanim = 1006
;projhitanim = 1006
;projremovetime = 555
;velocity = 5,0
;offset = 15,-30
attr = S, SP
animtype = Hard;core
damage = 55, 5
priority = 5
guardflag = MA
pausetime = 0,0
sparkno = 10
sparkxy = -15,-100
hitsound = 5,2
guardsound = S6,0
ground.type = high
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -10,0
air.velocity = -5,-3
fall = 0
air.fall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
fall.recover = 0 [state 1000]
type = changestate
trigger1 = movecontact
trigger2 = FrontEdgeBodyDist <= -10
value = 1002
[/code] And here's the command code:
[code]
[State -1, GS]
type = ChangeState
value = 1003
triggerall = numhelper(1001) != 1
triggerall = numhelper(1012) != 1
triggerall = numhelper(1016) != 1
trigger1 = command = "QCF_y"
trigger1 = var(1)
[/code] -
Tracy the dick
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Pepsi man by me - 3
Karin Kanzuki by Ryon - 3
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Z.O.E 2 - The second runner - Beyond the Bounds
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Well I found out that hummer team (Bootleg company) had some explicit stuff in their NES bootleg game 'AV Pretty Girl Fighting' and I decided to make a stage with that elements.
And here's the short video:
The download link is in video's description.
Enjoy!
- gui0007 and 00EccoTenshi
- 2
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Hahahaha Nice controller dude! I'm glad that you like it :)
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It's been a while when I released version 4.0 but I decided to release more better and new version of my very first full game.
So that actual things which I did in new version are character fixes,new character,new lifebars,new screenpack etc.
Here's the pictures:
And here's the video:
Download it on my website:
http://www.geocities.ws/duckss/
Be sure to refresh pages!
Enjoy!
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His Throw. I forgot to mention.
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no matter now,I fixed it by using p2stateno.
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Note: Sorry for deleting my old thread,I had some problems with these characters so I had to fix them.
I guess that video will explain you everything:
Download 'em on my website:
http://www.geocities.ws/duckss/
Note: Be sure to refresh the pages.
Enjoy!
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Okay so here's the deal:
When I need to set the hitspark for some helper which it has a big clsn box and it takes whole space,I usually do that with explod but it effects only on first character (p2) of an enemy team in simul mode,but it doesn't effect to second character.
I mean hitspark does not have any effect on second character from an enemy team.
So What I'm supposed to do?
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The whole screenpack is presented in video:
Download it on my website's segment:
http://www.geocities.ws/duckss/files/duck15.htm
Be sure to refresh the page before downloading this screenpack.
For more information,read the textual file which I set in archive.
Enjoy!
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Thanks.
BTW I have updated my character. Be sure to refresh the page of original characters section, and also file's name is Pepsiman_update.rar
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Thanks my friend,but you're bigger man than me,we should unite sometimes.
If you will be ever interested to work with me,just pm me and we will find out on which thing we will work ;)
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- Popular Post
- Popular Post
Hello dudes and dudettes!It's pretty hot this days,isn't it?Well how about to put some freshness in mugen,because I'm about to present you:PEPSIMANYeah one of the old japanese mascots!Yeah I know this character was badly made by namasu long time ago,but this time I had to start all over again with making new files.So I only used the sprites,and remeber THIS IS NOT AN EDIT!Here's the picture:Here's the video too:Download it on my website:Character's in original characters section!Note: Be sure to refresh the pagesand remeber: -
Remember when i said you to do not touch my rejected or outdated creations?
Well you don't listen to me >:(
This chun fo moon is outdated,and he's going to be updated only in my new version of fullgame called BW.
So be nice and remove all the 4shared links of my rejected or outdated creations.
I'm the only one who decides to release my creations and update or reject them.
You'll find any available creation on my website,not on other places.
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Okay,i have some questions too.
-Which game is your most favorite?
-Are you working on something new?
-Favorite avgn episode?
-Do you actually know how many drawings you made?
That's all.
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As my my title says,I have updated my really NSFW character. And also I have added a patch for AKFGZ (Which is a hyper move edit).
Here's the videos:
Any kind of feedback is welcome,also read the videos' description for download link.
Enjoy!
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CRITIC! NEEEEEERD! (AVGN and NC edits + PPGD and Zeta updates)
in [ RELEASES ]
Posted
Sorry I didn't have a internet to answer all these questions.
@D the red cloak: Goddamit dude,I didn't know that you have your own version of NC until you posted to me on MFG. I would have credited you,If I had used your own version of NC. I found that attack in original SSkye's character And I edited it with my coding,not yours (And even the original character had a sound clips like your version). This is truly illogical,how you came up with idea like this?
@Doomguy: I'm not a thief.
@Brawl the Man: Thanks for feedback. I have never watched angry Joe,and I'm not going to edit Angry Joe.