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Posts posted by DuckAzz
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Ladies,gentleman,touhou fans and also the others,you must not miss this ..........Brutality continues to rise,RISE,RISSSSSSSE!NFSFW:ESULA: It's time for lvl7 attack AAAAAAAAAAAAAAAAAAAAAARGH......KFM:God save me!ESULA: FUCK!KFM: Thanks god!KFM: Oh my god the backup!ALL Touhous: ..........what are we doing here!ESULA: ........My head!ESULA: I'll tell you what are you doing here! YOU'RE JUST ON TIME FOR BRUTAL REVENGE!1,2,3,4,5...........................*Girls' scream*KFM: I'm getting out of here before I fall on ground dead and butchered!ESULA: HEY YOU!KFM: MY ASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!ESULA: Go now to your "GOD"!KFM: SHIT! I can fly! ........oh wait, I'm falling!
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Who was the character that had this code or you using it for your own creation?
Extreme Sula btw...
airjuggle = -1
seems like a bit error to me
since it only takes juggle points AWAY, positive numbers get taken away and - numbers like that would freak it out i believe.
BUT please tell us what was the issue?
I had to change groundtype from trip to high because daniel told me that trip has something very strange inside that groundtype
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Another acts of Brutality:NFSFW:Hyper attack #1:Hyper attack #2:KFM: MY ASS!*ANAL EXPLOSION!*
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No matter,daniel told me what I need to do.....Problem solved!
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Here's the full code:
[statedef 7053]type = Smovetype = Aphysics = Svelset = 0,0anim = 6169ctrl = 0[state 3000, Super B]type = AfterImagetrigger1 = AnimElem = 1time = 2[state 3000, Super C]type = AfterImageTimetrigger1 = AnimElemTime(1) >= 1 && Time < 80time = 2[state 1000]type = envcolortrigger1 = animelem = 1time = 28value = 0,0,0ignorehitpause = 1persistent = 0under = 1[state 1000]type = superpausetrigger1 = animelem = 1time = 28poweradd = -4000anim = -1ignorehitpause = 1p2defmul = 1[state 1000]type = explodtrigger1 = animelem = 1anim = 6107postype = p1pos = 4,-75under = 1removeongethit = 1ignorehitpause = 1supermovetime = 9999pausemovetime = 9999[state 1000]type = explodtrigger1 = animelem = 1anim = 6108postype = p1pos = 4,-75ontop = 1removeongethit = 1ignorehitpause = 1supermovetime = 9999pausemovetime = 9999[state 1000]type = playsndtrigger1 = animelem = 1value = S1566,21[state 1000]type = changestatetrigger1 = animelem = 2value = 7054ctrl = 0;========================================================================;One state more[statedef 7054]type = Amovetype = Aphysics = Nvelset = 0,0ctrl = 0[state 3000, Super B]type = AfterImagetrigger1 = AnimElem = 1time = 2[state 3000, Super C]type = AfterImageTimetrigger1 = AnimElemTime(1) >= 1 && Time < 80time = 2[state 1000]type = velsettrigger1 = 1x = 10y = -0.5[state 1000]type = playsndtrigger1 = animelem = 2value = S105,0[state 1000]type = playsndtrigger1 = animelem = 3trigger2 = animelem = 9trigger3 = animelem = 20trigger4 = animelem = 27value = S200,2[state 200, 3]type = HitDeftrigger1 = animelem = 4trigger2 = animelem = 5trigger3 = animelem = 6trigger4 = animelem = 7trigger5 = animelem = 10trigger6 = animelem = 11trigger7 = animelem = 12trigger8 = animelem = 13trigger9 = animelem = 21trigger10 = animelem = 22trigger11 = animelem = 28attr = A, HAanimtype = Heavy;Metaldamage = 100,5air.juggle = -1guardflag = MAFgetpower = 0hitflag = MAFpausetime = 4,4sparkno = 12sparkxy = -20,-65hitsound = S1566,8guardsound = S150,0ground.type = tripground.slidetime = 25ground.hittime = 25ground.velocity = -5,-5ground.cornerpush.veloff = 0air.velocity = -5,-5air.cornerpush.veloff = 0air.animtype = Heavy;Metalair.fall = 1air.hittime = 25yaccel = .6fall = 1fall.recover = 1envshake.time = 15[state 200, 3]type = HitDeftrigger1 = animelem = 29attr = A, HAanimtype = Hard;Coredamage = 500,5guardflag = MAFgetpower = 0air.juggle = -1hitflag = MAFpausetime = 25,30sparkno = 3sparkxy = -15,-95hitsound = S240,0guardsound = S150,0ground.type = highground.slidetime = 25ground.hittime = 25ground.velocity = -5,-5ground.cornerpush.veloff = 0air.velocity = -5,-5air.cornerpush.veloff = 0air.animtype = Heavy;Metalair.fall = 1air.hittime = 25yaccel = .6fall = 1fall.recover = 1envshake.time = 55envshake.freq = 100envshake.ampl = -20envshake.phase = 160[state 1000]type = changestatetrigger1 = animelem = 30value = 7055ctrl = 0;========================================================================;Finish[statedef 7055]type = Amovetype = Aphysics = Nvelset = 4,-9ctrl = 0[state 1000]type = veladdtrigger1 = 1y = .42[state 1100, 5]type = ChangeStatetrigger1 = Vel Y > 0 && Pos Y >= 0value = 52ctrl = 1 -
From animelem 3 in first hitdef...
Last hitdef is very weak....
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When p1 hits p2 with first few attacks,next attacks do low damage (attacks don't respect damage which i set in hitdef).
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So I was working on this hyper and when I tried it, the health of p2 was very strange when the p1 hit p2....
I think it's juggle or something because my hyper is an air type....
You can go here and check it out:
;Second state which comes after first state
[statedef 7054]type = Amovetype = Aphysics = Nvelset = 0,0ctrl = 0[state 3000, Super B]type = AfterImagetrigger1 = AnimElem = 1time = 2[state 3000, Super C]type = AfterImageTimetrigger1 = AnimElemTime(1) >= 1 && Time < 80time = 2[state 1000]type = velsettrigger1 = 1x = 10y = -0.5[state 1000]type = playsndtrigger1 = animelem = 2value = S105,0[state 1000]type = playsndtrigger1 = animelem = 3trigger2 = animelem = 9trigger3 = animelem = 20trigger4 = animelem = 27value = S200,2[state 200, 3]type = HitDeftrigger1 = animelem = 4trigger2 = animelem = 5trigger3 = animelem = 6trigger4 = animelem = 7trigger5 = animelem = 10trigger6 = animelem = 11trigger7 = animelem = 12trigger8 = animelem = 13trigger9 = animelem = 21trigger10 = animelem = 22trigger11 = animelem = 28attr = A, HAanimtype = Heavy;Metaldamage = 100,5air.juggle = -1guardflag = MAFgetpower = 0hitflag = MAFpausetime = 4,4sparkno = 12sparkxy = -20,-65hitsound = S1566,8guardsound = S150,0ground.type = tripground.slidetime = 25ground.hittime = 25ground.velocity = -5,-5ground.cornerpush.veloff = 0air.velocity = -5,-5air.cornerpush.veloff = 0air.animtype = Heavy;Metalair.fall = 1air.hittime = 25yaccel = .6fall = 1fall.recover = 1envshake.time = 15[state 200, 3]type = HitDeftrigger1 = animelem = 29attr = A, HAanimtype = Hard;Coredamage = 500,5guardflag = MAFgetpower = 0air.juggle = -1hitflag = MAFpausetime = 25,30sparkno = 3sparkxy = -15,-95hitsound = S240,0guardsound = S150,0ground.type = highground.slidetime = 25ground.hittime = 25ground.velocity = -5,-5ground.cornerpush.veloff = 0air.velocity = -5,-5air.cornerpush.veloff = 0air.animtype = Heavy;Metalair.fall = 1air.hittime = 25yaccel = .6fall = 1fall.recover = 1envshake.time = 55envshake.freq = 100envshake.ampl = -20envshake.phase = 160[state 1000]type = changestatetrigger1 = animelem = 30value = 7055ctrl = 0
Any help?
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Another pictures of brutality (This time is non-touhou)NFSFW:KFM: MY BALLS!
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Brutality continues to rise...NFSFW (Again):ESULA: You're gonna love this!KFM: It depends!KFM: OUUUUUUUUCH!REIMU: AAAAAAAAAAAAAAAAAAAAAAAA!ESULA: Hmmmmm from where this comes from?REIMU: Where the hell am I?ESULA:Welcome to hell! (This can be useful as a hammer.....)REIMU: NO! PLEASE! I'm too cute to die!ESULA: Cute!? I'll make you more cute!ESULA: HA!REIMU: EEEEEEEEEEEEEH!12 Brutal smashing later*Bloody Explosion*ESULA: Did you see!? I told you that you will be more cute!
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Ladies,gentleman,Loli lovers,touhou fans, and also the others,you shoud check this out! :WARNING: NFSFW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ESULA: Ha! Now you're mine!Sanae: Konichiva!ESULA: What the actual fuck!? NO matter...you look tasty....mmmmmmmmmmmmmmm.....Sanae: AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!?ESULA: Just Shut up and....*Cutting,Raping,Drinking and Eating*ESULA: BURP!ESULA: Ehhhh what the hell!? I must spit this out of me!ESULA: EEEEEEEEEEEEIUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!KFM:Ahhhhhhhhhhhhhh my eyes!
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Okay I made a fucking brutal intro for extreme sula where she freezes the time and kill some cheap character after finishing the intro...
So can you give me the full names of characters and their authors which I can put it into my intro code?
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I deleted him because I set him into the antigouki project SS. Here's the thread:
And please don't necrobump in future!
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well I don't catch too much time to work on palettes :P Thanks for comment anyway :)
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First Look at this video to see the update of this character:
https://www.youtube.com/watch?v=sA2g-FE2llo
Download on my website:
http://www.geocities.ws/duckss/
;)
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This is actually the open source music which I edited in fl studio for your use...
All Credits goes to http://vgmusic.com/ for midi files
Download it on my website:
http://www.geocities.ws/duckss/
You'll see the music section where you can download it...
Well actually I also have something new on my youtube too,so if you want to check it out,go ahead here:
https://www.youtube.com/user/duck99981
Well I got to take a brake with music and continue with my mugen stuff as well...
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This is actually the open source music which I edited in fl studio for your use...
All Credits goes to http://vgmusic.com/ for midi files
Download it on my website:
http://www.geocities.ws/duckss/
You'll see the music section where you can download it...
Expect VOL#2 for a few days or months...
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Aaaaah i forgot to change movetype to helper... Anyway it works now...
Thanks! I will credit you for help again :P
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Like in intro decider right?
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Okay here's the problem:
1.State is repeating (But I set the state to be finished and change itself to state 0)
2.I have a super pause which it works and helper for kill with huge red hitbox which don't work (But I set supermovetime and pausemovetime to 9999)
So what I'm suposted to do?
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Thanks for this,I will report to you if I will have a bug...
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Okay here's the issue:
-I want to create the intro which will be deadly for some characters...
it will be turned on after p2 finish with it's intro and Showing "Round 1 Fight" and "Round 2 Fight" and then p1 will freeze the time and p1 will kill p2...
So the intro will be active for round 1 and round 2...
How I'm suposted to do that...
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I didn't have an idea where I can release this but I put it here :P
If you like the electronic music then you should check this out:
Anyway judge me how I Created this :P
Also have a fun listening this (maybe...)
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NSFW
tags: Metal,violence,blood and gore
j
in [ NINTENDO ]
Posted
This topic is really random as hell!
Well I don't have anything else to say.....