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DuckAzz

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Posts posted by DuckAzz

  1. Anti Gouki Project SS - The experiment showdown By Ljubinko Nikolich a.k.a DuckSS

    *Warning* Do not show this stuff on other forums...it's especialy for this forum...

    Story: The group of scientists were working on their clones to send them into the chalenge which Dr.Deezer prepared...But their clones will notice the big rebelion.Because someone of the biggest scientists sent the powerful clone which's mission is to exterminate the whole chalenge...

    Notes:Older anti goukis on my website are unaviable for now...

    Basic information:

    Original idea was taken from : Basara kun

    Mugen version : 1.0

    Number Of characters: 16 + bonus game character (beat the healthless)

    List:

    Anti Gouki Clones:

    #1: Koryu Gouki (ver.2); Type: Bootleg Fusion (Koryu + FC) ; Done

    #2: Slasher ; Type: Killer ; Done

    #3: Speed Shadow ; Type: Dark/speed clone ; Done

    #4: Flasher ; Type: Optic ; Done

    #5: xXBreakdownXx ; Type: Hardcore Mosher ; Done

    #6: Explosive ; Type: Pirotehnical clone ; Done

    #7: Extremist ; Type: Brutal Killer

    #8: Thrasher ; Type: Street addapted clone

    #9: The Mega ; Type: Prototype reploid (Mega man Inspired)

    #10: Pulse ; Type: Hard metallic/Electric clone

    #11: Grinder ; Type: Speed/killer clone

    #12: Low ; Type: Low gravity/Fighter clone

    #13: Death Eight ; Type: killerclone

    #14: Weed ; Type: Smoke clone

    #15: Healthless ; Type: Powerless clone

    #16: Cyber CX 2 ; Type: Armor/cyborg/weapon specialist clone

    #17: The Perfect Zero ; Type: Perfect clone

    List shown on picture

    4FW314L.png

    Number of stages: 17

    Stages:

    #1: Collapsed hills

    #2: South of heaven (Slayer's album name cover)

    #3: Darkness

    #4: Mirrors paradise (The kovenant's song name cover)

    #5: Moshing pit

    #6: Toxic waste (Crash bandicoot's stage name cover)

    #7: Gallery of suicide (Cannibal corpse's Album name cover)

    #8: Thrash zone

    #9: Highway (Mega man x stage's cover)

    #10: Inside of electric system (Pulseman's stage cover)

    #11: Sea Surfing (Dcat unfinished stage cover)

    #12: Space zone

    #13: Lone place

    #14: Place in smoke

    #15: Bonus stage

    #16: Dr.Deezer's hideout

    #17: Place in dust

    No pictures for now :-\

    Aviable characters for private testing (PM me if you want to test any of my characters):

    PKK1R4v.gif1#Koryu (Already known character but this time I added the new moves)

    Gameplay: SF+Bootleg SF2

    Tested: No...

    Z4kU7nv.gif2#Slasher (With new moves of course)

    Gameplay: Slice and dice

    Tested: no...

    5VR6e2t.gif3#Speed Shadow (Newer version)

    Gameplay: Shadow arts

    Tested: no...

    UQtcipH.gif6#Explosive (Prototype clone which have more moves than my older anti goukis)

    Gameplay: More like Fighting game + Worms Armageddon

    Tested: No...

    *Note* I'm working on my older 5 characters and screenpack at the moment. so stay tuned*

    Any ideas of stuff you send,I will accept (It depends :P)

    (I have moved this topic from another forum...)

  2. well it didn't work good...

    here's the explanation in code and on picture:

     

    here's how I edit the code:
     
    in state 810:
    [state 1000, Varset]
    type = varset
    trigger1 = numtarget(444) && movehit
    var(4) = target,ID
    ignorehitpause = 1
     
    [state 1000, 6]
    type = HitDef
    trigger1 = time = 0
    attr = S, SA
    animtype  = Hard
    damage    = 50, 2
    priority  = 5
    hitflag = MAF
    guardflag = MA
    pausetime = 0,0
    sparkxy = 0,0
    hitsound   = 5,3
    guardsound = 6,0
    ground.type = Low
    ground.slidetime = 12
    ground.hittime  = 15
    ground.velocity = -2,0
    air.velocity = -4,0
     
    [state 1200, Helper]
    type = Helper
    trigger1 = movehit 
    helpertype = normal
    name = "Bomb in the body"
    id = 1574
    pos = 0, -50
    postype = P2
    stateno = 1574
    keyctrl = 0
     
     
    in helper:
     
    [state 1000]
    type = posset
    trigger1 = playerIDExist(var(4)) ; If the player of your target's ID exists
    x = playerID(var(4)),pos x
    y = playerID(var(4)),pos y
    ignorehitpause = 1
     
    picture:
    8QZjinD.png
    what i'm suposted to do?
  3. I have a problem with some move again...
    So when explosive (p1) hit p2 with some special move which I have created, he need to place the bomb into the p2's body then it will blow up in the p2's body...explod gets binded on p2 but helper doesn't do that...
     
    Here's the picture:
    r3MQgwp.png
     
    Code in p1's state:
     
    [state 810, Helper]; It's in throwing state
    type = Helper
    trigger1 = time = 21
    helpertype = normal
    name = "Bomb in the body"
    id = 1574
    pos = 0, -50
    postype = P2
    stateno = 1574
    keyctrl = 0
     
    and here's the code in helper 1574:
     
    ...
     
    [state 1000]
    type = bindtotarget
    trigger1 = 1
    time = 9999
    pos = 0,-50,mid
    persistent = 1
     
    [state 1000];Bomb indicator
    type = explod
    trigger1 = time = 0
    anim = 850
    ontop = 1
    postype = p2
    pos = 0,-65
    removeongethit = 0
    ignorehitpause = 1
    bindtime = -1
     
    [state 1000]
    type = changestate
    trigger1 = time = 300
    value = 1573
     
     
    help?
  4.  

    retarded but can you join in my competition to survive 30 minutes of breakcore....

     

    report to me here if anybody will survive...

  5. bZ6AlQF.png

    Diana: Hmmm where's kula whole time?

    T6D8UV6.png

    Diana: well I guess that I will have a buisness with you!

    KFM: Look it out!

    Diana: Don't Fuck with me

    9uIiA4z.png

    *Punch! Kick! Knee! Vaginal Grinding,Nose drilling!*

    rH1bsiC.png

    *Insert song: Megadeth - Head crusher - here*

    64ohink.png

    EX Sula: aaAAAaaah...and who are you?

    KFM: Oh god not this shit!!!!

  6. Hillo,wisss up?
    thus kurakter wa plannid for aprul fuuls 2015 butt I desidid to presint this year...

    WARNUNG!
    -Karakter contains funny metalcore breakdowns,su if yoo dun't luke it,just Ugnore it right?

    PICTURES:


    hyDbrrw.png
    xFpfB5k.png
    4H0ONGS.png
    EAjhXrE.png
    nNw1a6I.png
    ktAFfoQ.png
    IcFbbyu.png
    y9O4DO4.png
    wShSKb9.png
    vAWbayG.png
    CUOYx1U.png



    mure informatonis in HEY! OVER HERE!.txt

    also I updated the SFEX girls,GB fighters 3.5 and site so you should check that too ;)

    Dewnloud un mi wibcite:
    http://www.geocities.ws/duckss/

    P.S: Dun't guve a fedbak for xXBreakdownXx! Only to SFEX girls and GB fighters 3.5...
    And also this character is beta,so expect him in full version...
     

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