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Werewood

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  1. Upvote
    Werewood got a reaction from Himeko_Tatsumi in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  2. Upvote
    Werewood got a reaction from Flowering Knight in I feel I could disappear into obscurity now.   
    Ryon what kind of blue are you into now?  Man you are the most important MFFA being here!  Without you and your beyond-excellent MUGEN contributions I don't know what will happen.  There is no such thing like "disappearance into obscurity" for a big MUGEN man like you!  You don't know how many people (I am one of them) have already been inspired by you in all these/those years! You are not allowed to go into any MUGEN Nap, or Retire, or Disappear, Or Vanish, Or "Disappear into Obscurity".
     
    All the things you did and are doing, be it exposed or silent, mean a lot to MFFA. Man, we all have MUGEN ups and downs (but I have never seen your MUGEN downs).  Look at me.  I had terrible MUGEN downs before, now I stand still. If you are facing any troubles then please feel free to discuss via e-mails or PMs, of course with people you trust. And if you want to make a change about MFFA (but not closing it), then I am 100% with you. >> Yamato from Dragoon Might >> Several Pokemon Characters unreleased, for my pokemon full game. (Clefable! grrr) >>  Hans from Guardian Hero Man, only these can make me (and probably many others) drool like milk-happy babies! And your MFFA forum setup, administration, database making, hospitality, helps, member relationships, your creative topics and replies....etc. are all top notch.  This is like a beautiful home that you and your friends have built from time to time.  How can you abandon a home like this as you are the home master?
  3. Upvote
    Werewood got a reaction from Left the forum. in Scrab from Oddworld   
    Seconded this.
     
    While it is not something like a new one of the 100+ Ryu's and 100+ Kyo's, why not?
  4. Upvote
    Werewood reacted to Kazagami in Welcome to MFFA! Introduce yourself here!   
    Thanks to Korean people now i'm back! Don't know if this will last longer though.
  5. Upvote
    Werewood reacted to SolX2013 in DEX-Donald and other charictar animations.   
    I Am used to do making chars but i'm used to showing animations of other chars others have made. 
    Like this animation

    There is some more in my Deviantart account. http://solx2012.deviantart.com
    Or you can look in my G+ Account : https://plus.google.com/u/0/110443965450003366231/posts/p/pub
    try them out. :)
  6. Upvote
    Werewood reacted to SolX2013 in Images Anyone?   
    Though i might be not on most of the time i try to do something to make myself noticable. so i want to give you guys some gifs that i had for a while and you can be able to download them from Deviantart or G+. 
    here is one now.
    Deviantart Profile:http://solx2012.deviantart.com
    G+ Profile: https://plus.google.com/u/0/110443965450003366231/posts/p/pub
    all of my images are from one of these profiles so take a look at them and tell me what you think.
  7. Upvote
    Werewood reacted to Алексей in Gray Fullbuster   
    [Preview]


    Video:
    http://www.youtube.com/watch?v=IY6QaQoJ3Lw

    [Download]
    http://mugencoder.com/authors/details/207

    [Comments]
    Hey Guys, I'm back to tell you that I've been working on a Fairy Tail character: Gray Fullbuster. He's done and I'm giving him to you. Here're the details:

    - M.U.G.E.N 1.0.
    - 100% Custom Effects
    - 3 Specials and 3 Supers.
    - Scale-able A.I.
    - New style of Super Portrait.
    - Crap-load of ice.... yep!

    Enjoy.

    Readme:



  8. Upvote
    Werewood reacted to The Magic Toaster in Mirai Stage Edits   
    Because, no reason to keep them private anymore.
    Video Courtesies by Swordsman-Kai



     
    Silent Winter Evening
    Bright Summer Day
    Windy Fall Afternoon

    Codes has been altered, so Winmugen+ users can run them as well. Slightly animated and stuff, no highjump.

    Credit goes to:
    - WattaWright, MarkPachi and dbdrummer7 for the original stage, "Tengoku no Hana Train Station" (can be found here).
    - Pinakes for the original artworks.
    - Genesis for cleaning the skies (Winter).
    - Kurogane for sunlight sprites (Summer).
    - GLB and Diss for bird sprites (Summer and Fall).
    - Nanaya Shiki for snow sprites (Winter).
    - Unknown Author for leaf sprites (Fall).
    - The Magic Toaster and Swordsman-Kai for testing.
  9. Upvote
    Werewood got a reaction from Mr. KOtik in Screenshots Mffa Style   
    "Psy","Psy","Psyc","Psyc","Psycho","Psycho","Psycho C", "Psycho C", "Psycho Cru","Psycho Cru","Psycho Crusher!","Psycho Crusher!" x 100
  10. Upvote
    Werewood got a reaction from Left the forum. in How tall r u? Does height matter to you?   
    How tall r u?  Does height matter to you?
     
    I am a 5'6'' (167.64 cm) Chinese male.  In China, I am both not short and not tall.  In the Western society I am considered short of course.
     
    Most Chinese females I meet are shorter than me, yet some younger ones are taller than me.  Yet, almost all of the Chinese females seem not to be able to accept their male mate(s) being shorter than their heights.  I guess this is some cultural thing.
     
    Regardless of anything about opposite sex, height mattered to me much when I was very young.  During my elementary school life I often tried to compare my height with the others', be they males or females.  I feel so weird about it when I refresh such memory recently...........
     
    Is taller meaning better?  It depends on situations and cultures in my opinion. 
    For example, I know of a tall guy at my work place.  He told me some time ago he broke his leg and he had to use wheel chair and such tools for about a few months.  He mentioned to me that his tall height (leg-wise) made him feel quite inconvenient during these few months.
     
    So, what do you think?
  11. Upvote
    Werewood reacted to O Ilusionista in TMNT Shell Shocked   
    TMNT: Shell Shocked [The Arcade Game] [DEMO REV5694]
    by White Dragon


    This is a very cool Mod whichis being made by White Dragon.
    Its based on the Arcade game, but includes a lot of new cool things

    Swimming System:


    Sky Level (Shoot'em Up System):


    DOWNLOAD:
    http://www.chronocrash.com/forum/index.php?topic=428.0

    Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game] - 1st Demo Launch Trailer:
    http://www.youtube.com/watch?v=_87C9D5Rtws

    Ps. To change weapon of Foot Soldier press block button

    Original topic: http://www.chronocrash.com/forum/index.php?topic=428.0

    The comparison between TMNT III: The Manhattan Project (NES) and TMNT: Shell Shocked Graphics


  12. Upvote
    Werewood reacted to Ganbare-Lucifer in Original - Easter Island Stage   
    …and hello there…
    This is an original (well… some bg elements are from other videogames) stage that is based on the Rapa-Nui Islands aka Easter Island from my country Chile.
     
    Read the Rapa-NuiReadme for more info
     

     
    [DOWNLOAD]
     
    http://blizzardflamemugen.wordpress.com
  13. Upvote
    Werewood got a reaction from Zephyr in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  14. Upvote
    Werewood reacted to Wargame-kun in Some Melty Blood Stages Released!   
    Well yea HBD to me and here the stages i promised to be released   Classic
    http://www.mediafire.com/download/w1q4ajkq90c11lw/Classic.rar   Classic Home Evening Party
    http://www.mediafire.com/download/suo37d78vansxzo/Classic_Home_Evening_Party.rar   Doctor Kohaku's Lab
    http://www.mediafire.com/download/17vm153e7ma7iy9/Doctor_Kohaku's_Lab.rar   Great Cat's Village
    http://www.mediafire.com/download/am8wzdvo8myn3tt/Great_Cat's_Village.rar   Neco no you may it comes with 2 versions
    Alt version
    http://www.mediafire.com/download/308199hiln9otwx/Neco_No_You_May_V1_%26_V2.rar   The Crossing Crossing (MBAC Version)
    http://www.mediafire.com/download/9dbbbts5eql27ap/The_Crossing_Crossing.rar   Through the Looking Glass
    http://www.mediafire.com/download/zmyzc6kb8bb9qsa/Through_the_Looking-Glass.rar
  15. Upvote
    Werewood got a reaction from Galvatron in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  16. Upvote
    Werewood reacted to Ex✭Cᴀʜᴍ in Aquapazza - Apple Place.   
    [PREVIEW]

     
    [LINK]
    http://theblackspot22.blogspot.mx/
     
    [iNFO]
    -Winmugen and Mugen 1.0 Compartible.
    -Secondary DEF file for Mugen 1.1 Zoom.
    -Superjump: Yes (A bit).
  17. Upvote
    Werewood got a reaction from Bjay in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  18. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  19. Upvote
    Werewood reacted to Websta in NGBC Tung Fu Rue   
    You can download Tung Fu Rue in my folder.
    http:///www.trinitymugen.net
    Downloads→Characters→Websta
  20. Upvote
    Werewood reacted to DuckAzz in yeeeeeeeeeeeah,wait a what the duck is this?   
    I didn't take that like some bug :P
    I understod you good
    I will keep to improve something more like "kicks ass of laughting"
  21. Upvote
    Werewood reacted to aperson98 in SSBB Luigi released   
    Finally after all this time Luigi is released. He has updated sprites and moves I'm sure you will love. He also has two alternative modes YTP Luigi or Stone Luigi and you and pick his gameplay style by picking the either his normal def file for normal gameplay or his SSBBLuigi def file for smash gameplay.   Pics-         Download- http://www.mediafire.com/?pfatjx9corxzeac   I hope you all enjoy him!:D
  22. Upvote
    Werewood reacted to DuckAzz in yeeeeeeeeeeeah,wait a what the duck is this?   
    download link:  http://www.mediafire.com/download/ap7gf5kwzagcvqa/Dan_MvC.rar
  23. Upvote
    Werewood reacted to Ryon in Pantyhose Taro by YU-TOHARU released (09/30/2013)   
    I swear that lifebar name looks like
     
    Pantyhose Tard
  24. Upvote
    Werewood reacted to Galvatron in Shinku Released by Noob   
    Shinku by "Noob"

    Credits:
    Ryochi(My Bro & Beta tester) for introducing me to mugen.
    Toshio (Sensie & Beta tester) for teaching me about coding.(Also for the sounds)
    Ryon & Phantom Blood for having me as a member on MFFA.
    Dorwin for the sounds from his old shinku character.

    And others:

    Ryoucchi
    Night
    RicePigeon
    Garchompmatt
    Rozalyne
    Larharl
    Muirtower
    The Magic Toaster
    ZombieBrock
    ...for your inspirations. :)

    Shinku is my first character converted for mugen from the Doujin game "Rozen Maiden Battle Royal"
    Her moves are based off the game + custom play. She pretty much plays like combination of Ryu (from SF)
    and Terry Bogard (SNK) in her own style.

    These are moves she can do:
     
    Speacial moves:
    "Spark" (you can used in the AIR)
    ~D, DF, F, x
     
    "Fire spark"(you can used in the AIR)
    ~D, DF, F, y
     
    "Cane Strike"
    ~D, DF, F, z
     
    "Dash Punch short range"
    ~D, DB, B, x
     
    "Dash Punch long range"
    ~D, DB, B, y
     
    "Fire Dash Punch"
    ~D, DB, B, z
     
    "Flying Rose"
    ~F, D, DF, a
     
    "Flying Rose mid"
    ~F, D, DF, b
     
    "Flying Rose High"
    ~F, D, DF, c
     
    "Flying Cane Attack"
    ~F, D, DF, x
     
    "Flying Cane Attack mid"
    ~F, D, DF, y
     
    "Flying Cane Attack high"
    ~F, D, DF, z
     
    "Cane Air Strike"(AIR only)
    ~D, x
     
    "Cane Air Strike mid"(AIR only)
    ~D, y
     
    "Cane Air Strike high"(AIR only)
    ~D, z
     
    "Petal Daze normel"
    ~D, DB, B, a
     
    "Petal Daze strong"
    ~D, DB, B, b
     
    "Petal Daze trap"
    ~D, DB, B, c
     
    "Spark wave"
    ~D, DF, F, a
     
    "Spark wave mid"
    ~D, DF, F, b
     
    "Spark wave strong"
    ~D, DF, F, c
     
    Super moves:
    "Super Spark"LV1 (you can used in the AIR)
    ~D, DF, F, D, DF, F, x or y
    ~D, DF, F, x+y
     
    "Super Fire Spark"LV1 (you can used in the AIR)
    ~D, DF, F, D, DF, F, z
    ~D, DF, F, y+z

    "Cane Assult combo"LV1
    ~D, DB, B, D, DB, B, x or y
    ~D, DB, B, x+y
     
    "Buster Rose Spark"LV2
    ~D, DB, B, D, DB, B, z
    ~D, DB, B, y+z
     
    "Spark Geyser"LV1
    ~D, DF, F, D, DF, F, a
    ~D, DF, F, a+b
     
    "Super Spark Wave"LV2
    ~D,DF,F,D,DF,F,c
    ~D,DF,F,b+c
    "Super Flying Rose"LV1 (you can used in the AIR)
    ~D, DB, B, D, DB, B, a or b
    ~D, DB, B, a+b
     
    "Super Petal Trap"LV1 ("beta" still working some kinks on it :P )
    ~D, DB, B, D, DB, B, c
    ~D, DB, B, b+c

    .....more to come as I update her. ^_^
     
    Sorry to keep everyone waiting. Enjoy!
     
    (Any Feedbacks are welcome. thank you. )
     
    Download here: https://skydrive.live.com/redir?resid=342B51F57D03C623!107
     
  25. Upvote
    Werewood got a reaction from DLF in Touhou-styled sprites by 丸子欠轰   
    Touhou-styled sprites by 丸子欠轰 (a Chinese, not a Japanese):
     

     
    More:



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