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Shinku Released by Noob


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Shinku by "Noob"

Credits:
Ryochi(My Bro & Beta tester) for introducing me to mugen.
Toshio (Sensie & Beta tester) for teaching me about coding.(Also for the sounds)
Ryon & Phantom Blood for having me as a member on MFFA.
Dorwin for the sounds from his old shinku character.

And others:

Ryoucchi
Night
RicePigeon
Garchompmatt
Rozalyne
Larharl
Muirtower
The Magic Toaster
ZombieBrock
...for your inspirations. :)

Shinku is my first character converted for mugen from the Doujin game "Rozen Maiden Battle Royal"
Her moves are based off the game + custom play. She pretty much plays like combination of Ryu (from SF)
and Terry Bogard (SNK) in her own style.

These are moves she can do:

 

Speacial moves:
"Spark" (you can used in the AIR)
~D, DF, F, x

 

"Fire spark"(you can used in the AIR)
~D, DF, F, y

 

"Cane Strike"
~D, DF, F, z

 

"Dash Punch short range"
~D, DB, B, x

 

"Dash Punch long range"
~D, DB, B, y

 

"Fire Dash Punch"
~D, DB, B, z

 

"Flying Rose"
~F, D, DF, a

 

"Flying Rose mid"
~F, D, DF, b

 

"Flying Rose High"
~F, D, DF, c

 

"Flying Cane Attack"
~F, D, DF, x

 

"Flying Cane Attack mid"
~F, D, DF, y

 

"Flying Cane Attack high"
~F, D, DF, z

 

"Cane Air Strike"(AIR only)
~D, x

 

"Cane Air Strike mid"(AIR only)
~D, y

 

"Cane Air Strike high"(AIR only)
~D, z

 

"Petal Daze normel"
~D, DB, B, a

 

"Petal Daze strong"
~D, DB, B, b

 

"Petal Daze trap"
~D, DB, B, c

 

"Spark wave"
~D, DF, F, a

 

"Spark wave mid"
~D, DF, F, b

 

"Spark wave strong"
~D, DF, F, c

 

Super moves:
"Super Spark"LV1 (you can used in the AIR)
~D, DF, F, D, DF, F, x or y
~D, DF, F, x+y

 

"Super Fire Spark"LV1 (you can used in the AIR)
~D, DF, F, D, DF, F, z
~D, DF, F, y+z


"Cane Assult combo"LV1
~D, DB, B, D, DB, B, x or y
~D, DB, B, x+y

 

"Buster Rose Spark"LV2
~D, DB, B, D, DB, B, z
~D, DB, B, y+z

 

"Spark Geyser"LV1
~D, DF, F, D, DF, F, a

~D, DF, F, a+b

 

"Super Spark Wave"LV2
~D,DF,F,D,DF,F,c

~D,DF,F,b+c

"Super Flying Rose"LV1 (you can used in the AIR)
~D, DB, B, D, DB, B, a or b

~D, DB, B, a+b

 

"Super Petal Trap"LV1 ("beta" still working some kinks on it :P )
~D, DB, B, D, DB, B, c

~D, DB, B, b+c

.....more to come as I update her. ^_^

 

Sorry to keep everyone waiting. Enjoy!

 

(Any Feedbacks are welcome. thank you. )

 

Download here: https://skydrive.live.com/redir?resid=342B51F57D03C623!107
 

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seriously ive been hoping to god someone would make the HD Sf ver of Sagat ...... mmm such a tease 

ok onto the character, gave her a looksie and very good 

 

and i saw my name in the list, dont know what i did, but your welcome lol and were honored to have YOU as a member of MFFa, not the other way around k 

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Good job, Toshio.

 

I can't remember what the first fight's theme was, I swear I've heard it before.

I had to change the character's theme song, because Youtube bot was spamming me due the Castlevania: Symphony of The Night OST.

 

So, I used The Legend Of Dragoon's Boss Battle and Major Boss Battle instead.

 

Here is a new video:

 

Noobie, you may need to fix her combos, she can't link moves, perhaps you could consider reading tutorials.

 

Also, her win pose ends so quickly, before she can even finish talking.

 

[State 180, 1]type = AssertSpecialtrigger1 = Time = [0,240]flag = roundnotover

The code above may fix that up.

 

Her voice still plays if you skip the intro.

 

You can fix that by checking the example bellow:

 

;---------------------------------------------------------------------------; States that are executed when in self's state file (use statedef -3);---------------------------------------------------------------------------;State -3[Statedef -3] ; Stop her voice if the intro is skipped[State -3, StopSnd]type=StopSndtrigger1=prevstateno=190trigger1=stateno=!190channel=3

 

Remember that every sound must have a "Channel=3".

 

 

Example:

[State 400, 1]type = PlaySndtrigger1 = animelem = 10value = 1000, 16channel=3
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Already created Sagat HD? or is it a private work!

 

seriously ive been hoping to god someone would make the HD Sf ver of Sagat ...... mmm such a tease 

 

 

wouldn't you two like to know. LOL!!:

 

 

 

I had to change the character's theme song, because Youtube bot was spamming me due the Castlevania: Symphony of The Night OST.

 

So, I used The Legend Of Dragoon's Boss Battle and Major Boss Battle instead.

 

Here is a new video:

 

Noobie, you may need to fix her combos, she can't link moves, perhaps you could consider reading tutorials.

 

Also, her win pose ends so quickly, before she can even finish talking.

[State 180, 1]type = AssertSpecialtrigger1 = Time = [0,240]flag = roundnotover

The code above may fix that up.

 

Her voice still plays if you skip the intro.

 

You can fix that by checking the example bellow:

;---------------------------------------------------------------------------; States that are executed when in self's state file (use statedef -3);---------------------------------------------------------------------------;State -3[Statedef -3] ; Stop her voice if the intro is skipped[State -3, StopSnd]type=StopSndtrigger1=prevstateno=190trigger1=stateno=!190channel=3

Remember that every sound must have a "Channel=3".

 

 

Example:

[State 400, 1]type = PlaySndtrigger1 = animelem = 10value = 1000, 16channel=3

So I see. thanks you so much Toshio :bow: 

I will definitly use your advice to update her. I also see that RicePigeon post my released at MFG Thank you very much Man :hi:

 

By the way Toshio cool videos on her going against those boss character :awesome .

 

and every body else thank you for trying my character. If you anybody else have more feedback for me that wiil be awesome. XD

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No prob, you can also disable the voice from her win pose if you put stop sound.

 

See the example:

[State 400, 1]type = PlaySndtrigger1 = animelem = 10value = 1000, 16channel=3

Now, to disable the voice if the win pose is skipped:

; Stop her voice if the win pose is skipped[State -3, StopSnd]type=StopSndtrigger1=prevstateno=181trigger1=stateno=!181channel=3
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No prob, you can also disable the voice from her win pose if you put stop sound.

 

See the example:

[State 400, 1]type = PlaySndtrigger1 = animelem = 10value = 1000, 16channel=3

Now, to disable the voice if the win pose is skipped:

; Stop her voice if the win pose is skipped[State -3, StopSnd]type=StopSndtrigger1=prevstateno=181trigger1=stateno=!181channel=3

Cool! XD I be sure to impliment this coding for her Intro. Thanks Toshio you Teaching me alot man. :awesome

 

 

 

I took the liberty of fighting your Shinku for some reason

 

 

Honestly, I thought I was going to win round 2.

Wow! pretty good match you did with Her. Even though she has no AI she can be quite a handfull to fight against. :goodmood:

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Congrats on your first release Bro!! Looking forward to testing the updates!!

Thanks Bro!! :awesome

 

Looking in to MFG I see some one gave feedback on Shinku:

 

Feed back by Moop from MFG [Qoute]:

 

"as far as shinkus goes, this could be the best so far. definately better than some of the others... but still a little unbalenced.

-her lvl 1 hypers are a little too strong and it's even worse for her lvl 2 and 3 hypers as well. if the damage on the supers were toned down a little...

-sometimes her petel projectile does this to eins.

Posted Image

though, it really only happens to eins, the author should still look through shinkus code to see if something on that end could fix the problem.

other than that, there wasn't much else wrong i could find with it. she has no ai, so it doesnt take advantage of the damage dampener flaws. i havent looked t her clsns yet, so i'll return once i look at em."

 

 

:hmm: Hmmm.. I guess have to tone down her Super moves a little. And also check the Victim state in her "Petal Daze" moves if it glitches other characters.

 

But all in all this is great getting feedback like this. Gives me more Motivated. :awesome

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