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Everything posted by Werewood
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M$ IE and FireFox. And Google Chrome when I come across with some so-called HTML5 web sites.
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Do I have a good voice? No. I do not have one. My voice is very low..........just too low and loud at the same time....... That is why I love to listen to my cousin's voice (she sings like an angel when she sings!).
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@Laharl: >> so you are going for sort of source accuracy then? didn't expect that lol. Well, in terms of source accuracy, button layout and some basic physics and number of moves are the closest things I can do. All Clsn boxes, frames, timing, speed, FXs, sounds/voices, movements, damages, air juggles, hit/slide times, custom states,...etc... are off and out of my capability, hence I declare that my MUGEN characters are never source accurate. Which parts of my Mukuro do you want me to customize just for you? @Ludger Will Kresnik: Like in my previous post, I use Agemo's PSX VRAM viewer to rip Mukurou sprites. So you can use that to rip Mahiro sprites too. It is not that hard.
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Cenobite Spriterips (Obscure Fighting Games)
Werewood replied to Cenobite 53's topic in [ CHARACTER SPRITES ]
Diba is a boss? Cool! -
@8bitboy: >> Can't wait to see how these guys turn out Don't put your hope in me too high............... @Noside & Kanbeikuroda & ZombieBrock: Don't put your hope in me too high too............... @GarchompMatt & Luigi1001 & Bjay: Sorry but I won't change my mind for the time being.....this silly labeling thing is for my own self-discipline alert -- to remind myself of my bad MUGEN authoring skill. Perhaps, when one day if I can make a MUGEN character that makes everybody wow, then I might change the labeling thing. More precisely, I haven't touched MUGEN a bit since my rage-quit in late 2011, until recently 2-3 months I slowly pick up MUGEN authoring stuff. So, there shall not be any improvement and even a downgrade is to be expected......
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@Gladiacloud: Thank you for your greeting! @Gamer251: >> Although I'd say that you should remove the "boring" in your works Sorry but I won't change my mind for the time being.....this silly labeling thing is for my own self-discipline alert -- to remind myself of my bad MUGEN authoring skill. Perhaps, when one day if I make a MUGEN character that makes everybody wow, then I might change the labeling thing. >> Anyway, at least you can create characters. In fact anybody is able to if you have a will....... >> Teach me your ways! My ways are hated by people who hate half-assed works. Using your own ways is better......
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Punisher arcade.........I remember I inserted quite a few coins into the machine when I was playing with my friend!
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@Ludger Will Kresnik: >> I still wish someone ripped the sprites. I use Agemo's PSX VRAM viewer to rip Mukurou sprites. Actually anybody can use that to rip SDK character sprites. @Spiderman/Ryon: >> I wish you could make more of these characters. I plan to make Shina Yuya too because she is the main female lead: @Laharl: >> walk is misalligned Ok, I will try to fix this. >> should add a code for the projectile to explode when it hits the ground going through the ground looks silly In the source game, the projectile does end like that....... >> why do buttons do the same thing if hes going to be a 3 button char or something just make him one. The button layout I used is according to GameFAQs and the Advanced control mode of the source game. GameFAQs hyperlink: http://www.gamefaqs.com/ps/563131-samurai-deeper-kyo/faqs/31304 >> I have played the actual game this guy is from does he really have this limited a spriteset? You have played as Mukurou or only fighted against him? Either way those are all moves I could find..... * PSX Unlockables code: Play as Mukuro - Complete story mode with Kyoshiro Mibu >> He feels unfinished to me like he needs more moves than he has I played as him in the VS mode after unlocking him and these are all the moves he has........ YouTube reference of the real PSX game: http-~~-//www.youtube.com/watch?v=Lji9kUG4CuE&t=5m56s Mukuro appears at 5m56s
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Samurai Deeper Kyo English dubbed (YouTube): Thanks to the owner of this YouTube channel...... Old yet with nice and unique design, development, and story!
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Nice collection that you have! Aang looks cool!
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Cenobite Spriterips (Obscure Fighting Games)
Werewood replied to Cenobite 53's topic in [ CHARACTER SPRITES ]
Yes, my old and new MUGEN characters mostly belong to these classifications. Example: Golden Axe The Duel: Kain Blade = main; Boss Golden Axe = boss -
I am using MUGEN 1.0 only. Here is mine: Arcade - test my arcade skill VS Mode - only with friends and testing characters' life and power and intro and win and lose,...etc. Team Arcade - seldom Team VS - seldom Team Co-op - seldom Survival - test my might! Survival Co-op - seldom Training - very often, for character making Watch - very often, for A.I. testing So, I think Training and Watch are the two MUGEN game modes I use most of the time. What is your MUGEN game mode habit?
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@Cenobite 53: >> Most of these are from PC or Amiga games Oh I see...... >> allready tried to rip Dragoon Might Sprites but with no big succsess (blame the zoomfunktion of this game) Yeah! I had this issue before too.... .....I think we have to learn to use some cheat engine to disable screen zoom.... @Noside: >> Borewood don't forget ONI pleeeeease!! He is not forgotten. Please check my latest WIP topic here: @O Ilusionista: >> And can I give you an advice? Mugen is not about just MFG and MI. Thanks! That's why I now find myself a new MUGEN home - MFFA >> Listen the good feedbacks, and leave the trolls out of your way. I don't quite care about those trolls now, for I now focus on "Sharing is Caring" @GohanSSM2: >> I've had so many updates over the years but as you do more, you learn more. It takes time. Very cool advice from a MUGEN Elder like you! If I have some MUGEN questions, then can I ask you for help please? >> If you enjoy what you're doing (and you should) then do what you can. Don't worry about the rest. I wasn't until I saw that "Sharing is Caring" phrase and planned to return >> Ain't nothing wrong with being boring, exciting, whatever. What I am trying to do is "buying an insurance"......sorry my English is not good hope you understand what I mean.
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Zao-Long small update 2013-04-07 - some A.I. fixing....
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Custom SSFIV El Fuerte and Custom SSFIV Decapre WIP: My new 2014 SSFIV MUGEN WIP! SSFIV El Fuerte have not been converted to MUGEN yet so I decide to do him! USFIV is just out so I am going to mugenize Decapre! => 2014-08-08 progress: - ripping El Fuerte "sprites" - ripping Decapre "sprites" ** waiting for someone to rip USFIV sounds+voices of El Fuerte & Decapre.... My old 2013 SSFIV WIP records:
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SDK Mukurou Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: SDK Mukurou by Borewood SDK Mukurou is from Samurai Deeper Kyo (PSX) Kyo Oni finally meets his old fearsome body in MUGEN......... SDK Mukurou small update 2013-04-13 - walk movement re-aligned...... Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
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I am not sure but, in my MUGEN 1.0, KFM sometimes can counter my attacks with good timing and land some nice combos on me. I check KFM CNS and KFM CMD but cannot find any AILevel trigger usage. I add A.I. to all my MUGEN characters. But I find A.I. is hard to make and my end results are usually highly mockable A.I.'s I think one has to know a FTG character very well in order to make good A.I. for that character.
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Ryon I just want to tell you you have made the best MUGEN character making walkthrough I have ever seen! Making tutorial videos consume a lot of energy and time! Why no thumbs-up emoticon in this text editor?
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Cenobite Spriterips (Obscure Fighting Games)
Werewood replied to Cenobite 53's topic in [ CHARACTER SPRITES ]
Cenobite 53 good job man! You are one of a kind sprite ripper whom I know of! My mugenization preference is mains/rivals/sub-bossess/final bosses......so would you please classify your ripped sprites with my preference so that I can see what I can do with your beautiful rips. Thank you! -
@Furn: Gaming knowledge.....I don't know if my strange taste and style could have had anything to do with gaming knowledge....anyway, thank you for your greeting! @Keeva Wolf: Please call me Borewood for the time being.......perhaps one day when I make a "make-everybody-wow" MUGEN character, I may change to something that sounds better @Gopal: Good thing you don't quite know my bad MUGEN history :p @Laharl: Thanks......... @Blue Monkey: Please call me Borewood for the time being.......perhaps one day when I make a "make-everybody-wow" MUGEN character, I may change to something that sounds better @Cenobite 53: Wow, I didn't know you have ripped so much lesser known FTG sprites! The last time I went there was to get Sonsaku Hakufu's sprites from Ikki Tousen Eloquent Fist (PSP). Are these from MAME? Like, I want to ask you, can you rip some Dragoon Might character sprites please? I planned to rip Yamato and that man in armour who uses a yo-yo as weapon.....uh....forget his name........but failed. @The Magic Toaster: May I ask what resolution you set for your MUGEN 1.0? Mine is 640x480. Hmmmmmmm........that'd probably be my A.I. because I set her to run like that when her life is low. During her short-distance running back and forth I think she might respond faster against her opponent's attacks. May be I should add some conditions to make her do that randomly, not permanently.......thank you for pointing it out. I don't know......I am not good at making A.I. but all my MUGEN characters must need some A.I.
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Whenever I find some FTG or even ACT characters that haven't been mugeneized yet, I have a strong urge to try to do it by myself. I try to wait for some good MUGEN authors to work on those I want, but usually I lose my patience. This actually puts me in the "ok if no one wants to mugenize it then I will do it because I just can't wait any longer" delimma -- to be accused of "me-first wanna-be". I always want to have a cool DBZ Broly [edit: not using SNES sprites] in my MUGEN. Now can only count on Balthazar & Cybaster......... In my opinion, new sprites are all we need for any game making engines' new entries including MUGEN. Voices and sound effects and FXs are not something hard to get (or if not going for source accurarcy). As a result, I admire people who can draw good pixes/3D more than people who can code some game engine characters. Most people can learn how to code (if not like a lazy me), while pixel/3D artists require the right DNA (again in my opinion). Even a bad maths. skilled me might be able to code some simple boring MUGEN characters, so yet again in my opinion: (spriters >= coders) && (coders < spriters)
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MUGEN rarity, in my MUGEN sense, is something that has not been made by those official FTG manufactorers. Anyone who can draw good pixels and code well can make anything they or other people want (yes, mothers are women). Private MUGEN stuff is against my new MUGEN motto: "Sharing is Caring".
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Hardest Boss Character to Beat in MUGEN?
Werewood replied to Super Nicholas's topic in [ MUGEN LOUNGE ]
Mildred Avallone and Parace_L'sia both by incurable with A.I. patch. No matter how hard I tried, I just couldn't get close to them. -
What do you hate/don't like in a Mugen Char?
Werewood replied to Mister Fael's topic in [ MUGEN LOUNGE ]
I don't particularly hate/don't like any MUGEN characters except nude female ones (go with Annonith's 3rd point). Sometimes I hate/don't like my own MUGEN characters because of my bad MUGEN authoring skill, though. -
- official tag team support - kfm, stages/mybg.def, music=sound/song.mp3 <========== supports all game modes, not just Arcade Mode - multiple SFF files support i.e. gethits.sff, moves.sff, explods.sff,...etc. - "nestable" trigger redirections - "nestable" and better PrevStateno trigger - auto-detect CNS entries - some projectile distance trigger?