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Posts
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Everything posted by Werewood
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Thank you all for your support and advice. I fully understand all your points. Yet, it is my personal decision to keep using my current MUGEN "boring" style, in my current MUGEN state. And, I think I have been spending too much time on explaining my MUGEN "boring" style, as well as talking my MUGEN past, so, I think from now on, I will try not to spend extra time on my MUGEN "boring" style explanation and my MUGEN past talk, rather, to spend more time on my "Sharing is Caring" MUGEN mission. Thank you all for your understanding and tolerance.
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Fido......I wonder where he is now...........lost my Chinese MUGEN fellow Fido when MUGEN China was gone..........
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Man Speedy9199 has the guts to do BlazBlue MUGEN character conversion while I do not have the guts to do so! And personally I think Speedy9199 is doing okay, just not so accurate conversion (super-hard to make an accurate BlazBlue MUGEN character!!! much harder than SF4/SSF4!!! well, accurate SF4/SSF4 MUGEN character conversion is not easy of course......only top MUGEN authors like Orbinaut (Mr. I) and Corntortillas (Violin Ken) can carry it out!!!), like me, I am also not able to do accurate MUGEN character conversion.........at least Speedy9199 is willing to try! I once defended him in MI/MFG but most people turned their black knight spears to me and Speedy9199, how cruel...........
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Sure, you can just use every bit of my MUGEN stuff, no need to ask me, no need to give me credit, just do it :D~
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Hey, using the OnoTool, you can change almost every inch of your SF4/SSF4 aspects -- disabling Player2, FXs, removing backgrounds, changing camera angles, fixing positions, and adjusting speeds........etc.: Ono! wiki http://onotool.wikispaces.com/ Ono! download http://code.google.com/p/ssf4ae-tools/
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No, that is not a fun-poking but a truth. My old and new MUGEN stuff is obviously boring when being compared to MUGEN stuff by the following MUGEN authors: GM (my #1 MUGEN Idol), Ryon, O Ilusionista, Basara-kun, GohanSSM2, Websta, RicePigeon, SXVector, Toshio, mouser, 9, M3, adamskie, Boomer, mass, Inverse, NHK, ali, Cybaster, Rajaaboy, warusaki3, Vans, KoopaKoot, Mikita, Orbinaut (Mr. I), Corntortillas (Violin Ken), Jesuszilla, MC2, DivineWolf, Speedy9199, Neat Unsou, Splode, juano16, ahuron, Tene, PotS, Jmorphman, sakuraka, Kamekaze, abuhachi, N64Mario, Doggiedoo, (^o^), CHOUJIN, Juke Kisaragi, XCB, Tommy-gun, Tin, rei, Fervicante, jin, M@PPY, muteki, YU-TOHARU, RYO 2005, fido, ikaruga, Gal129, Baby Bonnie Hood, 3ha, H”, hsiehtm, tukemon, DEMAN, Buckus, mwryly, Infinite, NRF, cafe, Raposo, OrochiKOF97, M.M.R., Roque,..........and so many more! My MUGEN stuff: - has half-assed ripped sprites and sounds - has half-assed MUGEN code - uses other people's works as bases - has silly MUGEN ideas - has only one pallete - has cheap, predictable, mockable A.I. - is strongly inaccurate - has no flashy FXs - and probably some more....... There are no taunt states/animations in Samurai Deeper Kyo (PSX). So, my SDK Shiina Yuya and SDK Mukurou have no action 195, and I just make them change state to action 0 whenever you try to press Start (statedef 195 ChangStated to statedef 0).
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@Staubhold: >> but it´s the same, AB King just follows the stage... Oh I know what you meant now! A fix update here: update_notes_2013-05-18: - AB King is not following the stage movement so intensively - the "Castle of Baskervilles - Throne Room" stage now is wider to allow player's movement like in the arcade - the Meteorite Fall Russia move now can turn, facing the player video preview: http://en.niconico.sarashi.com/?sm20894556 please download Boring_AB_King_2013-05-18_updated.zip from my SkyDrive again. ** remember to overwrite all files including the included AB King MUGEN stage abu-palace.def!!!!!!!!!!! **
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No, I meant editing the boundaries of the included AB King stage abu-palace.def, which was mugenized by KFM (KFM of randomselect). For example, ;-------------------------------------------------------- [info] name = "Castle of Baskervilles - Throne Room" author = "Kung Fu Man" ;-------------------------------------------------------- [Camera] startx = 0 starty = -200 boundleft = -156 boundright = 156 boundhigh = -200 boundlow = 0 verticalfollow = .00000000000000000000000000000002 floortension = 40 tension = 30;15 <================= change 15 to 30 to allow stage horizontal scrolling Sorry but AB King must be able to function only in the included AB King stage abu-palace.def
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Similarly and tragically, my old Nintendo Famicom console suffered the same fate (power related issue)!
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Are sprite works related to MUGEN coding? I do not have any particular hatred towards any MUGEN coding, because I have not yet fully explored all of the MUGEN coding possibilities and capacities. If I had to pick some, then these (not hating, just feeling annoying): - in CMD file, the "shoryuken" command and state have to go prior to the "hadoken" command and state in order to work well, perhaps just me...... - HitDef sctrl spark parameters cannot take scaling for Hi-Res sparks; every time like this I have to use the Explod sctrl - Explod sctrl does not have some angle draw function; every time I want to AngleDraw I need to use the Helper sctrl - recursive triggers redirection is not supported - HitOverride sctrl slot parameter <========= I can never figure out how to use this thing...... - the old winmugen A.I. <========= that is the main reason I have totally switched to MUGEN1.0............
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The cartoon/anime (and video games!) culture in Japanese is much more intense and popular in Japan than in China.............well, Kung Fu movies is the another way around case
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I see, how cool! Then you might have heard that some Chinese words in Japanese words can mean totally different things when those are compared to the same Chinese words. Korean words contain Chinese words too.
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@Kurumi Tokisaki: >> Guess I could learn Chinese from you. Are you really interested in learning Chinese? What country are you from? Are you studying or working with multiple languages related stuff?
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Well, My Golden Seth could not be better without Corntortillas (Violin Ken)'s help, and my Juri Han without Orbinaut (Mr. I)'s help. About my Omni, it can only make people "wow, it sucks!"
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Files should be cooler than folders heh heh.......I use Skydrive because I see many MUGEN dudes have switched to using that instead of some blogs and web sites....thanks anyway! :D
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Well, already-made MUGEN stuff has already been welcomed in the first place.........
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@AkiraHiiragi: >> I like the fact that you create characters that nobody has ever made. Thank you very much! I am so touched! This is what I want to hear in all those/these MUGEN years! @Staubhold: >>Even the source game stage is wider. You may change the stage width in abu-palace.def (AB King stage by KFM). @Toshio: >> I wonder if you can make final Sigma form from Megaman X IOS with that method? Wow, a big badass similar style boss from Megaman X?
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That would involve some very heavy sprite edits I guess.............keep us updated, DanteAkashiya!
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@Kurumi Tokisaki: >> How come you can call your Sky Drive Account Arranged? It's a mess. Yes it is somehow messy...........I guess the file icons suggest the file types........... >> *takes a look at the CNS* you're some Japanese Dude? COOL! No I am a Chinese MUGEN dude! I just used AOAO's oni kyo as a base of Shiina Yuya. AOAO is a Japanese MUGEN dude... >> Why the helper has blue boxes? You ain't meant to hit him, are you? What is wrong with blue boxes on a helper? I already gave the helper absolute NotHitBy treatment..........so you cannot hit him at all........ >> Can't find anything else, will report if i find. Thank you! I will try my best to fix any reported errors!
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When she does air back dash, some "changed to invalid action" debug message shows up. One cute magic using girl! Beware, when you do her D,DB,B a/b/c special move, you can see her *****
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Jill Valentine by Sean Alty and DivineWolf released 5/14/13
Werewood replied to Lord Batros's topic in [ 2013 ]
When it comes back boring MUGEN stuff.....nothing can beat my boring MUGEN stuff! The custom stuff added to her is not bad! I like the shotgun and Magnum special moves! Also the big and small portraits look sexy~~~~ By the way, trinitymugen.net index front page has not been updated with this new Jill release news........... -
SDK Shiina Yuya update_2013-05-26 Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home According to your (Golden Darkness') advice, I updated Ms. Yuya with: - removed all blue hit boxes for the Kyoshiro Mibu helper - disabled NotHitBy treatment for the Kyoshiro Mibu helper update_2013-05-26: Please re-download her here: Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E MUGEN Characters 1500 Series: SDK Shiina Yuya by Borewood SDK Shiina Yuya is from Samurai Deeper Kyo (PSX) Shiina Yuya and Kyoshiro Mibu finally switch places in MUGEN......... Video Preview: http://en.niconico.sarashi.com/?sm20885976 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
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SF3.3 Gill by GM (my #1 MUGEN Idol)
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Wholly Molly! A cool C.T. scene made into a MUGEN stage!