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Everything posted by Werewood
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BLACK IS BACK! HOW NICE~
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I know this release is going to make someone really happy! Good job!
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If Miyazaki Films Were Like Other Anime.......
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Is that the biggest hammer in MUGEN1.0!?
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If you like pizza, then you might like these Made-In-Canada pizza products:
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The biggest Jenga ever!?!?!?!?
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1989.........good old video gaming year that was......... By the way, very interesting character release! I like his charge-up megaton punch a lot!
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Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Real life is more important than hobbies like MUGEN. Hope later on you find some balance again! -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
>> I'm an excellent MUGEN coder. I can easily find bugs and can fix them with just doing a bit of tampering/edit of the code. Then I need your help............please.......... Welcome to MFFA and can't wait to see your awesome MUGEN work! -
Well......perhaps I did it wrongly. Since that existing fog animation (action # 13020 in the AIR file) consists of only one fog-like sprite, so there wasn't much I could do with it, besides some minor movement and x/y scaling and transparency change.........maybe someone else can improve that fog Helper........ Or even better, Hato fixing it by himself (provided that he is going to be told about it and he is willing to fix and update his release).
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Pneophen's Sub-Zero can't do fatality
Werewood replied to Macaulyn97's question in [ MUGEN CODING HELP ]
I think it is the command timing thingy....... In ninja.cmd: I changed these: [Command] name = "kill" command = ~F,D,F,x time = 20 <========= changed from 60 ............ [Command] name = "sli" command = ~D, F, x time = 15 <========= added this line After the change, I could do Sub-Zero F,D,F,x Fatality with ease (oh you need to stand really close to P2 in the first place): -
Some more of my MUGEN Custom OMK Virgilia progress: MUGEN stage "Abandoned Building" by ShirokinoKai is a very cool one! Highly recommended.
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Windows XP officially retired now. People should remember the default XP wallpaper - blue sky, white cloud, green pasture... The XP wallpaper was actually a photograph taken by a National Geographic channel photographer: Then the photograph was later sold to you-know-who. Long Live Win XP..............
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Finally he made it to MUGEN! Way to go! The valid hyperlink is here: http://brazilmugenteam.com/chars-2/chars-ilusionista/spawns-violator/
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Ok I kind-of fixed that "vs Reimu intro fog effect (霧) Helper" thing (not sure if this is Hato's intended way though....): * I renamed Kung Fu Man to Reimu for an obvious reason...... miko_HL_vs_Reimu_intro_fix.cns download here: https://www.mediafire.com/?f38vp4fhd4u4l51 * The original MUGEN file of hers is miko_HL.cns
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Is the mugen running out of variety with the characters
Werewood replied to subzerokid100's topic in [ MUGEN LOUNGE ]
I have no comment on the character A/V design variety limit.........but I do see some running out of character moveset variety......... - ground (including ground-to-air) moves - air (including air-to-ground) moves - float moves - evade moves - bait/absorb moves - counter moves - power-up/down moves - projectile/assist moves - supplementary moves (i.e. life up by using some magic item) - z-index like (i.e. Fatal Fury's "step-ins-outs") moves - transformation (including armed/disarmed) moves - conditional moves (i.e. SS0/SSV Yoshitora's 7-sword execution or ROTD "XABBY" thing) - cinematic/RTS moves - show-off (not really some attacks i.e. Dan's big taunt or MK Fatality) moves - RPG-styled moves - and EX/super/ultra/desparation/OHKO move are all similar with different conditions (i.e. life/power/rage gauge) Some movesets depend on a game system and some systems are repeating/duplicating from games to games............. Just my highly subjective opinion.............. -
I agree with you, TAW. I voted video games too. And it is not only limited to FTGs but also non-FTGs, to me. Yet, with all the anime/manga sprites&sounds in some good MUGEN creators'/authors' hands, then bad can turn good for sure............. Success example: MUGEN Dragon Ball Z2 duo
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I hope your cat can overcome this illness hardship! It is also a hard time for you too and you have to be stronger x2 than your cat because you are your cat's master. Show your cat your strength too! By the way, if one doctor doesn't work out then try another doctor. Sometimes a different doctor makes a huge difference.
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In her miko_I.cns [statedef 191]: These lines of MUGEN code make her change state to [statedef 193] when P2/P4 has some "Reimu" names. In her miko_I.cns [statedef 193]: Two (2) Helpers with the same stateno with the different facing and size.yscale are called. Oddly enough, [statedef 13020] is no where to be found in any of her MUGEN files! That is why you see her scaled clones instead of the intended fog effect (霧)........... [EDIT]: I am trying to fix her intended fog effect (霧) Helper..............stay tuned...............
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Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome back! Can't wait to see the new products from your newly learned knowledge and skill! Make more topics/posts too! -
I tried her in both MUGEN1.0 and MUGEN1.1, yet I didn't come across with the "intro clone bug" that you mentioned.........you are using which MUGEN version please?
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Nice MUGEN stage! My only gripe is the F**k word...........I know it is from the source graphics. Cool~
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See some MUGEN originality here!
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The old style looks more comfortable....